PDA

View Full Version : Programming



  1. Welcome to the Programming Forum
  2. Programming forum rules and guidelines.
  3. Old Basic programs - who remembers them?
  4. AMOS Pro and its dodgy compiler!
  5. Retro game engine project
  6. Finding files with C
  7. Your proudest programming achievement?
  8. WireANSI - Totally obsolete and new at the same time.
  9. Help needed for MC68000 Assembly books
  10. AMOS Pro under CGX?
  11. What's with GadTools???
  12. I'm writing a library for "running" co-processors
  13. Digging up some of my old code...
  14. Appz I've Written (Part 2)
  15. Grac - any users here?
  16. Creating new games?
  17. Learn to program Amiga applications and games in #AmigaE
  18. C++ Vs Java in 2D/3D Graphics?
  19. Nic64+ terminal
  20. SFML Problem?
  21. IRA Disassembler
  22. What Programming Language do you used?
  23. The Lists of Today Basic Programming Langauges
  24. Programming Challanges?
  25. AMOS Pro confusion compiler/update confusion
  26. What development is needed for the Amiga?
  27. Megadrive programming
  28. Commodore 128 + Power Assembler v10
  29. Amos / grac / seuck Speech
  30. Trajectory of a tennis ball, when been hit
  31. Where to find SAS/C 6.0 Compiler manual
  32. Java programming... HELP!
  33. Pic Programming
  34. BBS Door Programming
  35. FlowCharts
  36. Had Anyone got Experienc Blitzbasic(PC)?
  37. 2D Game Art For Programmers
  38. Developing Games in Java
  39. C-64 Game Development Tutorial
  40. Windows 7 HD problems - SOLVED
  41. string 3 does not contain String 1 + String 2
  42. Which console has the best hardware for 2D games?
  43. A little bit of fun with a chance of winning something
  44. Geany for Raspberry PI?
  45. SysLock 4.0 - new password program!
  46. DarkQuake Video Demo
  47. Spectrum users: colour clash fixed
  48. Video Tutorials
  49. Basic Game Programming Language
  50. BlitzPlus for free!!!
  51. Extending the usage of a cheap Top2005+ EPROM programmer
  52. What Game Remake would you Love to see?
  53. Game Remakes for Windows
  54. 2D Halloween Demo
  55. Best C Compiler with IDE
  56. Amiga Backbone Game Software?
  57. Need introducing to CMS in web design. Anyone point me in the right direction?
  58. GameMaker: Studio Web Collection
  59. Amos Bitmap
  60. Amiga Vision Professional. Good enough for commercial games?
  61. Free programming
  62. Assistance with browser compatibility
  63. Best method for tile maps in Blitz2
  64. Any C# developers? Need advice on where to begin
  65. Server side scripting that doesn't use a database?
  66. C64 BASIC line to determine SD2IEC device number
  67. PHP login with database check
  68. Concepts every computer science student must understand?
  69. Help please
  70. demo on a loop
  71. Hydra Game Dev Kit
  72. Amiga Blitz User newsletters (new!)
  73. Shadow of the Beast Scrolling Demo
  74. Assembling Gameboy z80 Assembly
  75. SQL database in a website
  76. PROLOG
  77. What were you coding 10 years ago?
  78. Amiga Programming - What to start with?
  79. Programming Quiz
  80. Game Developer magazine archive
  81. CodePen
  82. Can anyone help with sprite display on c64?
  83. Structs and Unions !!!
  84. XnView for Amos
  85. Amiga Amos Xmas Demo
  86. C64 Assembler Pong
  87. need help installing aztec C 5.0 on Amiga
  88. Field of view and Pathfinding in Obj-C (with Cocos 2D)
  89. PHP and javascript popup confirmation.
  90. HTML help!
  91. Another - where to start thread
  92. Reading joystick / keys
  93. Parsing a street address
  94. Capture every CGPoint in a CCTMX tile map? - XCode
  95. SAS/C 6.50 Compiler crash
  96. CSA Derringer 030 D3 utility
  97. App Game Kit free until 21st March
  98. export the code to a text file in Amos?
  99. User imput in Startup-sequence
  100. C64 Tutorials
  101. Turbo Everdrive : USB or not USB
  102. Blitz 3D now FREE and Open Source too
  103. Anyone here program on a regular basis?
  104. Interview for programmer role coming up... Anyone got any guidance?
  105. Amiga 500/2000 - Documentation of boot process wanted..
  106. Lunar Jetman Remake
  107. Shaders
  108. Disassemble some 6502 code
  109. Steam Sale Development Battle!
  110. Backbone - my further adventures with graphics
  111. Porting from one 6502 machine to another
  112. CopyMem Quick & Small released!
  113. Blitz Basic 2 game will not run from floppy
  114. Blitzbasic 2 for Amiga
  115. Copymem Quick & Big Released!
  116. Visual Studio Express 2013?
  117. GameGuru
  118. StormC v4
  119. Problems with Annotate editor
  120. How to start programming with Amiga? C or BlitzBasic?
  121. what I've been doing this evening for a couple of hours
  122. RamseyConfig released!
  123. Raspberry Pi - recommendations for OS, programs and add-ons
  124. Anyone help with DevPac?
  125. Humble Game Making Bundles
  126. Classic workbench on A4000T
  127. Gamemaker Bundles
  128. WarpOS Programming Help?
  129. Ricky - v2.4
  130. iGame question
  131. Help with Windows 10
  132. A1000 custom kickstart
  133. Compiling Doom for 68000
  134. A3000T custom kickstart
  135. Iridium (early alpha)
  136. Anyone got Google Plus?
  137. AMIGA - data structure of ProfessionalFileSystem
  138. Atari 2600 (Assembler 6502)
  139. Serious programming Amiga Atari...
  140. RomCache040+ released!
  141. FastCache040+ Released!
  142. Looking for a small C/C++/PHP editor fro windows
  143. Creating Sprites for Amos or Blitzbasic
  144. Help programming Amiga (lha) etc
  145. Asking for TFMX file format specs in order to implement it in a player
  146. Cosmos exec.library_45.25.30
  147. MapROM040+ Released!
  148. FastRom1MB Released!
  149. Unofficial AIBB v6.7 patch
  150. How to pick a winning ticket in a raffle?
  151. FastRomWP released!
  152. TurboMMU040+ released!