OK, here's my thinking...
I pulled out the Vectrex tonight and was playing some games.
Then I plugged in my 3D LCD glasses and was playing some 3D Vectrex.
Now, this is NOT the original Vectrex 3D imager.
This is something I bought by someone who took some LCD 3D glasses he found that have a stereo headphone type plug on them.
He built the interface that plugs into the Vec 2nd joystick port and does what it needs to do to tell the 3D goggles to flip when needed. (Since the original Vec 3D imager spun, that timing must be tricky..)
Then I remembered that back in the day, I had the X-Specs for my Amiga (Yeah, I was the guy who bought them. ;-)
So, I have these modern LCD goggles. I know the X-Specs plugged into the Amiga 2nd mouse/joystick port. I assume (really dangerous) that it might be a fairly basic interface to go from 9-pin Amiga to 3D goggles.
Well, by basic, I mean for someone who knows what they are doing..
Anyway, since you can see where I'm going with this, does this seem feasible?
Thoughts?
Dumb idea? Useless?
Obviously, you haven't played Space Spuds 3D!!!! ;-)
desiv
p.s. Actually, I remember the demo disk had a 3d spinning cube demo, and I would set that up, and hold my hand under it so that it looked (to me only of course) like I had a spinning cube hovering over my hand... Yeah, I was that bad..
OK, if I could do it again, I would today..
---------- Post added at 04:36 ---------- Previous post was at 03:36 ----------
OK, I found a few pages talking about interfaces (mostly PC serial/parallel/VGA) and most "standard' LCD glasses, and if they apply, the goggles need AC..
This is from a page talking about Sega LCD glasses tho, so I'm not sure if those are the same type as the "standard' PC/Video ones, but I'm leaning that way.
So, the interface would need to take power from the joystick port, convert it to AC of some voltage and then you'd have a signaling pin?
Still probably not too complicated, although I was kind of hoping for just wiring some PINs together... ;-)
desiv
p.s. If you didn't use the X-Specs, there was an "xspecs.library" that was available for programming, and an IFF image X-Specs extension. I believe Imagine could render to X-Specs for 3D animations.
I pulled out the Vectrex tonight and was playing some games.
Then I plugged in my 3D LCD glasses and was playing some 3D Vectrex.
Now, this is NOT the original Vectrex 3D imager.
This is something I bought by someone who took some LCD 3D glasses he found that have a stereo headphone type plug on them.
He built the interface that plugs into the Vec 2nd joystick port and does what it needs to do to tell the 3D goggles to flip when needed. (Since the original Vec 3D imager spun, that timing must be tricky..)
Then I remembered that back in the day, I had the X-Specs for my Amiga (Yeah, I was the guy who bought them. ;-)
So, I have these modern LCD goggles. I know the X-Specs plugged into the Amiga 2nd mouse/joystick port. I assume (really dangerous) that it might be a fairly basic interface to go from 9-pin Amiga to 3D goggles.
Well, by basic, I mean for someone who knows what they are doing..
Anyway, since you can see where I'm going with this, does this seem feasible?
Thoughts?
Dumb idea? Useless?
Obviously, you haven't played Space Spuds 3D!!!! ;-)
desiv
p.s. Actually, I remember the demo disk had a 3d spinning cube demo, and I would set that up, and hold my hand under it so that it looked (to me only of course) like I had a spinning cube hovering over my hand... Yeah, I was that bad..
OK, if I could do it again, I would today..
---------- Post added at 04:36 ---------- Previous post was at 03:36 ----------
OK, I found a few pages talking about interfaces (mostly PC serial/parallel/VGA) and most "standard' LCD glasses, and if they apply, the goggles need AC..
This oscillator generates about 400 Hz frequency for driving the LCD panels (the LCD panels must be driven with AC signal!).
This is from a page talking about Sega LCD glasses tho, so I'm not sure if those are the same type as the "standard' PC/Video ones, but I'm leaning that way.
So, the interface would need to take power from the joystick port, convert it to AC of some voltage and then you'd have a signaling pin?
Still probably not too complicated, although I was kind of hoping for just wiring some PINs together... ;-)
desiv
p.s. If you didn't use the X-Specs, there was an "xspecs.library" that was available for programming, and an IFF image X-Specs extension. I believe Imagine could render to X-Specs for 3D animations.