Geraldine
Re-discovering Amigas after a bit of an absence!
Ah,...K240
A strategy and management game created by Gemlin and released in 1994 as a sequel to Utopia, this little gem was set in the year 2380 where the object of the game was to set up mining operations in the swarms asteroids within sector K240 (where the game gets its name from). So far so good, create a mining colony, harvest the finite resources and sell them back to the Terran Empire for a profit. All straight forward.
However things are not a peaceful as they might appear. There are other alien races out there in the sector who have their own colonies and they Dont take too kindly to you coming into their patch and nicking their resources and minerals!
This is were you have to switch your development over to more military based production with the likes of asteroid based missile silos and your own strike craft with custom load outs of weapons. Use of more covert methods of spying on rivals can also be employed by way of spy satellites.
In an effort to maintain a technological lead you can also buy blueprints from a Terran corporation called Sci-Tek to improve colony buildings and buy new designs for weapons and ships. However you must wait until the Empire's flagship arrives to collect resources before getting access to them. Also, the Empire will also occasionally send ships to help out too.
Ultimately, you will have to take over the entire sector and drive out all the alien races you encounter by way of a selection of missions which vary on how advanced the aliens are that you will be facing.
A tip, as an asteroid becomes drained of resources, why not fit a set of engines to it and use it as God's own hammer on those pesky alien colonies! Its fun to watch it slowly make its way across the strategy map on a collision course with the enemy throwing everything they have against it to no avail, result? KABOOM!!
Graphics are of the functional isometric variety and you can create your own custom set of short cut buttons on the main game screen to your requirements.
Sound is basic but it makes enough of a racket when a big ship to ship battle tales place.
This game should run on any Amiga with 1 meg of ram, although you will need more than this if you intend to use the WHD Load option.
Overall this game has lots great strategy options although I would recommend getting hold of the manual first and giving it a good read through so that you can understand how to access the various screens within the game.
A good source of tips can be found here http://www.jonnydigital.com/k240
A gameplay vid here http://www.youtube.com/watch?v=Oc7z...xt=C3624cfcFDOEgsToPDskJlMor6KeTKxfSIIjAINWGT
Scan of the manual here
And to finish off here are some screen shots, have fun and watch out for rogue comets!
A strategy and management game created by Gemlin and released in 1994 as a sequel to Utopia, this little gem was set in the year 2380 where the object of the game was to set up mining operations in the swarms asteroids within sector K240 (where the game gets its name from). So far so good, create a mining colony, harvest the finite resources and sell them back to the Terran Empire for a profit. All straight forward.
However things are not a peaceful as they might appear. There are other alien races out there in the sector who have their own colonies and they Dont take too kindly to you coming into their patch and nicking their resources and minerals!
This is were you have to switch your development over to more military based production with the likes of asteroid based missile silos and your own strike craft with custom load outs of weapons. Use of more covert methods of spying on rivals can also be employed by way of spy satellites.
In an effort to maintain a technological lead you can also buy blueprints from a Terran corporation called Sci-Tek to improve colony buildings and buy new designs for weapons and ships. However you must wait until the Empire's flagship arrives to collect resources before getting access to them. Also, the Empire will also occasionally send ships to help out too.
Ultimately, you will have to take over the entire sector and drive out all the alien races you encounter by way of a selection of missions which vary on how advanced the aliens are that you will be facing.
A tip, as an asteroid becomes drained of resources, why not fit a set of engines to it and use it as God's own hammer on those pesky alien colonies! Its fun to watch it slowly make its way across the strategy map on a collision course with the enemy throwing everything they have against it to no avail, result? KABOOM!!
Graphics are of the functional isometric variety and you can create your own custom set of short cut buttons on the main game screen to your requirements.
Sound is basic but it makes enough of a racket when a big ship to ship battle tales place.
This game should run on any Amiga with 1 meg of ram, although you will need more than this if you intend to use the WHD Load option.
Overall this game has lots great strategy options although I would recommend getting hold of the manual first and giving it a good read through so that you can understand how to access the various screens within the game.
A good source of tips can be found here http://www.jonnydigital.com/k240
A gameplay vid here http://www.youtube.com/watch?v=Oc7z...xt=C3624cfcFDOEgsToPDskJlMor6KeTKxfSIIjAINWGT
Scan of the manual here
And to finish off here are some screen shots, have fun and watch out for rogue comets!
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