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Thread: Iridium (early alpha)

  1. #31
    Amibayer! Amiga Forever's Avatar
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    Thumbs up

    Looking great and keep good work up

  2. #32
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    This just keeps getting better and better!

  3. #33
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    New update inculdes:
    - New music
    - New levels with extended setup params for music, intro text, backgrounds etc
    - New NME targeting routines (actually aim ahead of you now and not where you were, much harder but does need accuracy reduction particularly for earlier levels)
    - Coin collection from NME ground / assembly targets (the total amount collected is displayed by the yellow text, will be used to buy upgrades as not all will be available to start with)
    - Updated NME flight paths. They now use splines to smooth things out.
    - Yer I know the turrets need 2 separate shots so as to match the dual guns (working on them and other turrets ATM)

    https://youtu.be/edcNnOe87AY
    Last edited by Bastich; 28th September 2017 at 13:24.
    Amiga 4000D/040, 2/16mb, ide cf, Indi AGA mk2,
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  4. #34
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  5. #35
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    Work projects are delaying me again but I have made most of the level layouts for levels 3 and 4 (6 maps).
    Here is a video of my graphics engine test rig where I have been setting up / updating a hexacopter for the current work project

    https://youtu.be/UEp3x_9_v4Y
    Amiga 4000D/040, 2/16mb, ide cf, Indi AGA mk2,
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  6. #36
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    My God, what a game! Very good...
    I believe that all my knowledge can be put on a floppy 880kb!!!

  7. #37
    Amibayer! Amiga Forever's Avatar
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    Looking good and keep good work up

  8. #38
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    Thanks for the support 'Harkonnen75' & 'Amiga Forever'

    It seems I am spending far more time making and tweaking levels than coding ATM.
    Amiga 4000D/040, 2/16mb, ide cf, Indi AGA mk2,
    Amiga 600, ACA620EC, 2/9mb, ide cf,
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  9. #39
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    https://youtu.be/fQn3wntbQkQ

    Here is a video of the initial radar replacement system I am trying out. Other than needing a graphics overhaul I think it works quite well as it means you can line up on upcoming targets etc much more easily.
    Enemy ships, objects and obstacles (when I've added them) show up around the edges of the screen. The more transparent they are the further away they are. When they enter the screen the edge effect disappears. Critical systems (only reactors ATM) on the other had keep the overlaid effect which makes them much more obvious.
    Amiga 4000D/040, 2/16mb, ide cf, Indi AGA mk2,
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  10. #40
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    Latest video update: https://youtu.be/oSUyBAxoAVs
    Amiga 4000D/040, 2/16mb, ide cf, Indi AGA mk2,
    Amiga 600, ACA620EC, 2/9mb, ide cf,
    Ryzen 1600X, 16GB 3200, Evo 960, GTX1070
    www.nebula-design.com

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