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Review: CoinOps5 for XBOX

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  • #46
    Would anyone be able to tell me how well N64 games run in Coinops5?

    Am I right in thinking that they'll run as well as they do in the emulator Project 64 i.e. variable performance depending on the plug-ins used?

    Thanks

    Nick

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    • #47
      i've only tried Mario Kart and Mario 64, both played fine with no slow downs
      Official Amiga Walker





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      • #48
        from what i understood some fixes were applied for mario kart 64 for coin ops 5 to allow it to run optimally and in 2 player mode.

        I find n64 games work well but being a sega person i wouldn't know how they worked originally on the n64, so not sure what to compare against.

        One of my friends tells me has probs with lionking on the snes - trust him to find a game out of the thousands on coinops 5 to have fault with
        A1200 3.1 6GB HD OS 3.9, ACA1230 @ 28mhz 64mb RAM, PCMCIA Ethernet Card

        A1200 3.0 4GB CF OS 3.1, Blizzard 1220 8mb

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        • #49
          Hi! Hope it's not too bad form to add a post to an old thread.

          I and other pack makers have given a lot of Commodore love to coinops over the past year. We've now got about 250 amiga games working nicely, and more to come. Almost 900 C64 games too. My build is running 14550 games currently with lots more on the horizon.

          Check out the packs section of the coinops forum to find out more

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          • #50
            Nice Will have to check it out .. might be able to play around with it during Christmas break !

            Looks like the site is down maybe? Hope not for good
            Last edited by DutchinUSA; 29 November 2013, 13:52.

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            • #51
              Is anyone using CoinOps on here? I've become interested in the project, but I see there has been a bit of a problem. CoinOps6 is now only available to community members of the CoinOps Project. I've registered over there to see what's going on.

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              • #52
                Hello! I use CoinOps6... You can download it free, using update 11 at the moment
                Consoles: 2x DC, 1x XBOX360 Xenon jtag, 2x XBOX1, 2xPS3 CFW, 2x Sega Saturn, 2xGameCube, 2x PS1 Fat CBM: 2x A500, 1x500+, 1200, 2000, 2xC64, 64 breadbin boxed, 2xC128 Atari: 1x Atari STe 4Mb, Atari 1040STFM, Atari 800XL Sinclair:48K boxed, +2,+3, 128k Timex: 3xTC2068, 2xTC2048, non-working Timex 2048 Amstrad: CPC6128.

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                • #53
                  How do you find it as an interface? Do you boot straight into it, or start it from xbmc?

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                  • #54
                    Well, I think that it can be configured to boot, but I prefer to launch it from dashboard like an app. I copied the whole program to the games folder... I have a 320Gb HD fitted and my daught has an 500GB IDE on her XBOX. Plenty of space
                    Last edited by jcarvalho; 9 August 2014, 15:19.
                    Consoles: 2x DC, 1x XBOX360 Xenon jtag, 2x XBOX1, 2xPS3 CFW, 2x Sega Saturn, 2xGameCube, 2x PS1 Fat CBM: 2x A500, 1x500+, 1200, 2000, 2xC64, 64 breadbin boxed, 2xC128 Atari: 1x Atari STe 4Mb, Atari 1040STFM, Atari 800XL Sinclair:48K boxed, +2,+3, 128k Timex: 3xTC2068, 2xTC2048, non-working Timex 2048 Amstrad: CPC6128.

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