I already know how to do this, but not how to implement it :) many games will have "space" at the end of the .TAP and so will never reach 100%
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I already know how to do this, but not how to implement it :) many games will have "space" at the end of the .TAP and so will never reach 100%
Sent from my Nexus 5X using Tapatalk
Hoo i read the whole thread in 2 hours. today i build my own one on a breadboard. it works fine.
but some questions.
i used a 2004 lcd, is it possible to show the current directory in the 2 lines which are clear?
the sketch is made for 1602. i translated the mem to german language and used 20 lines per space.
now the other 2 lines are clear. i can use a mega too, if the sketch will not fit in memory.
and another question is, if we could use a rotary encoder? i have no much electric items at home.
for example i used a npn instead of the 4n25
nobody with a rotary encoder?
Hi sorry I haven't answered this earlier it's been year end madness. An encoder is a great input mechanism for the Tapuino and something I was originally planning on. I even have a blog entry on a nice state machine implementation for encoders. I've seen your issue request on GitHub and I'll try to get some time to look at this. In terms of the translation, if you can make this 16 chars compatible I will include it in the build. 20x4 displays have a weird layout and were too large (in my opinion) when I started this. Also cheap boards only really featured the 328. With very cheap ARM boards now available, this would be the next logical step.
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is it possible that bubble bubble loads me up to 45% and then the game perfectly departs?
I have created the tap using a file d64 and then frezz with action replay 7 and recorded with super I upset
the file works fine in super turbo,
this is a video of another game saved in superturbo .
I used a file d.64 and
I convert a file with vice, using action replay.
This is pit stop 2 converted from d64 to T64 super turbo.
<span id="result_box" class="" lang="en"><span class="hps">https://www.youtube.com/watch?v=ZkN5...ature=youtu.be
pitstopmod because I set the speed limit to 239 for all machines : )
this is the conversion from d64 to super tap I upset using vice
https://www.youtube.com/watch?v=vSSlkZOIFYI&feature=youtu.be