Great! It worked
Thank you very much. Now I can install it directly in the C64 Case!
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Great! It worked
Thank you very much. Now I can install it directly in the C64 Case!
Okay glad it worked. Please test out the functions and if it's all good I will merge the code back into the master branch.
-(e)
Iīve got 2 Problems.
First is that there is no back func. If you are in Options you cant go back. I think it will a option to press for a long time to go back.
The second could be my fault. I made a new board. But for now the Commodore finds no program after pressing play. The screen goes blue and the percentage go up till 100% without stopping.
In previous Version I made the Program found screens came after a few seconds and the motor grafic stops at the moment.
But this time nothing happens. I checked the Read line. It has physical connection. What I have not connected is the write line, cause is useless for me. Nothing to record.
The back function is ABORT and requires another button. The long press on SELECT is already used. As for the lack of loading, it does sound like no data.. Have you not inadvertently swapped your read/write lines?
-(e)
Itīs running now. But I dont know why. I used a Connector for the port for testing and it was running. After that I used the soldered cable on the mainboard it was running.
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few photosAttachment 99996Attachment 99997Attachment 99998Attachment 99999
I must check the Arduino again, its get very very hot and the c64 resets after that. itīs smelling
Sounds like a short! Looks like a cool build tho!
-(e)
It was the silver paper. Now its good.
with the suggestion of giuseppe I have made other tests.
I have converted file prg in tap with the program wav-prg.
I attach a video that shows as I have made this conversion.
giuseppe uses as I level I upset 110, but with tapuino 110 don't work.
the maximum limit with which tapuino goes is 140.
with 140 loaded pistop2 in 20 numbers while with action loaded replay in 47 numbers. with 110 tapuinos a load error on the first file that it loads.
I hope both useful this video of mine
<span class="transpan"><span style="background-color: rgb(239, 239, 239);" id="tran6">https://www.youtube.com/watch?v=SMGOzCdpG3M
caricamento 1942 con turbo 130 con errore in gioco non funziona
https://www.youtube.com/watch?v=VJYf3dUTNfE&feature=youtu.be
caricamento 1942 con turbo a 138
https://www.youtube.com/watch?v=cetaTgEXV3g&list=UULazbRPipR1la1zUy4q9hgw
This is very useful information.
In my tests under Vice, I can go as low as 110 for 1942 (1986)(Elite).prg.
Anything lower and it fails, so the Tapuino should probably be able to handle this rate, although the difference between 110 and 140 is minimal in terms of load time.
At some point I need to rewrite the firmware starting with a very simple and efficient load and save block and get to the bottom of the performance issues.
Thanks
-(e)
the difference among 110 and 140 is least.
tapuino works very well to 140 it is very fast
hi I have a problem with my tapuino 1.7 I connect the tapuino to the c64 and load the games but if I connect the c2n to the tapuino I cannot transfer the taps from the tapuino to the c2n.
in a video on youtube it transfers arkanoid with this procedure.
he presses play and record, write the load and presses play on tapuino.
he loads the game on the c64.
if I make this procedure I press record and play but when I write load the screen it becomes blue and I give the play on tapuino it doesn't load the game and it doesn't transfer the game.
with the c2n connected to the tapuino I can record and load program from the c64 to the c2n but I don't succeed in transferring tap from the tapuino to the c2n
I have planned inverter to 1 and it don't work.
I have planned inverter to 0 and it doesn't work
thanks for help
you excuse me I use translator on line