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Thread: Tapuino, the $20 C64 Tape Emulator

  1. #261
    Inactive Member stephenfalken's Avatar
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    The SD card adaptor that I used had an LED on the board with it, you could probably tap into the tracks of that if you used a similar one and hook it to another LED, provided there was enough juice!
    [SIZE=1]
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  2. #262
    Inactive Member ozayturay's Avatar
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    I will try to drive two leds (green for read, red for write) with transistors from the read and write signals. I'll let you know if i succeed.

  3. #263
    Inactive Member Quagliarulo's Avatar
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    Hello, I'd like to build this circuit using a bare ATmega328p microcontroller instead of an Arduino. I already got the binary file and drew a proper schematic.
    My only concern is the absence of the serial-to-USB interface chip. The firmware tries to write to the UART, but will it still work if it doesn't get any answer from it?

  4. #264
    Ministry of Retr0bright and Street Judge Lead Moderator
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    Would you be able to program the ATmega via a JTAG interface?
    The future's so Retr0bright, I gotta wear shades.....

    As rkauer said:-
    "Retro computers seems like an orgasm: it is always better to have a real one than fake it".

  5. #265
    Inactive Member Quagliarulo's Avatar
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    Quote Originally Posted by Merlin View Post
    Would you be able to program the ATmega via a JTAG interface?
    I don't have the equipment for that. I usually use a parallel port ICSP adapter and/or a USB bootloader based on V-USB.

  6. #266
    Inactive Member Quagliarulo's Avatar
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    It looks like all serial accesses are commented out in the sources, so it should work. I'll let you know when I get all the bits. If it works and anyone is interested, I'll also share my schematic diagram.

  7. #267
    Inactive Member sweetlilmre's Avatar
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    Hi, yes the serial access was primarily for debugging purposes and has been removed as the code matured and more space was required for functionally.

    I would suggest ICSP. I'm unfamiliar with the size of the vusb bootloader, but the code is close to 328p capacity. Alternatively the AVR studio project files should be in the source now and building with that system reduces code size nicely.

    Apologies for the late reply on this, somehow I didn't get the notification. Please let me know how you get on and if I can assist.
    [CENTER]Build a Tapuino!
    http://www.amibay.com/showthread.php?63166-Tapuino-the-20-C64-Tape-Emulator
    http://www.sweetlilmre.com
    [/CENTER]

  8. #268
    Inactive Member Quagliarulo's Avatar
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    Thank you sweetlilmre, you're very kind and helpful!

  9. #269
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    I was on a retro event in Barcelona (Spain) last month, RetroBarcelona 2014.

    With Bieno from Commodore plus, and showing my Tapuino with info about the project.
    I finished fitting the Tapuino in the black plastic enclosure just the day before the event.

    It will be nice to design a PCB to make the assembly easier, if some people is interested I can try to make.
    I was trying to post some links but the post is lost??? So I put some pictures:

    Last edited by spcbm; 11th December 2014 at 19:24.

  10. #270
    Inactive Member sweetlilmre's Avatar
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    Wow! I'm just blown away... Fantastic build and thanks for sharing the pics and the Tapuino with others!

    I'm in the process of getting a board made at the moment and have a design that I can share with you. I'll put the Eagle files up on github tomorrow.

    Again... Wow I would have loved to have been there to see your display in person.

    -(e)
    [CENTER]Build a Tapuino!
    http://www.amibay.com/showthread.php?63166-Tapuino-the-20-C64-Tape-Emulator
    http://www.sweetlilmre.com
    [/CENTER]

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