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Thread: Tapuino, the $20 C64 Tape Emulator

  1. #341
    "Takai desu ne." -"Jinsei da." VIP
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    Quote Originally Posted by spcbm View Post
    @protek: yes the connector could be a mini din C16 style. I have tested the standard mini din you can buy in the store, and it works but is really difficult to solder and assembly. If you are asking about the possibility to include in the kit, please post in the sales thread or send PM.
    Just checking as I'm able to obtain a mini-DIN locally and want to be able to also use it in my C16.
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  2. #342
    Inactive Member sweetlilmre's Avatar
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    Hi,

    So V2 hardware support (basically using pullup based buttons) is in as well as a bug fix for abort which caused the browser to go up a dir.
    Big thanks to @kubino for both of these, this is the awesomeness of open source!

    -(e)
    Last edited by sweetlilmre; 15th February 2015 at 09:04. Reason: spelling

  3. #343
    Inactive Member Quagliarulo's Avatar
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    Quote Originally Posted by Quagliarulo View Post
    Hello, could anyone try loading "Evil Dead" and report back?
    Answering my own question... It works! The file just needed some cleaning. Every other clean TAP file that I tested worked as well, including Action Replay "SuperTurbo" tapes.

  4. #344
    Inactive Member sweetlilmre's Avatar
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    Interesting that it needed a clean. I'll pm you for details.
    [CENTER]Build a Tapuino!
    http://www.amibay.com/showthread.php?63166-Tapuino-the-20-C64-Tape-Emulator
    http://www.sweetlilmre.com
    [/CENTER]

  5. #345
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    Received yesterday the first batch of PCBs.

    Assembled the first unit, loaded new software and display is in loop Play-Record-Options, it looks like all the buttons are pressed. If I press all the buttons then stop.

    Sweetlilmre, you mentioned some kind of config swith, how to change it?

    The V2 hardware revision has the buttons connected to arduino and GND.

  6. #346
    Inactive Member sweetlilmre's Avatar
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    Hi,

    Look in the config file. There is "#define KEYS_INPUT_PULLUP" which is commented out. Remove the comments and compile / flash and you should be good.
    [CENTER]Build a Tapuino!
    http://www.amibay.com/showthread.php?63166-Tapuino-the-20-C64-Tape-Emulator
    http://www.sweetlilmre.com
    [/CENTER]

  7. #347
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    Quote Originally Posted by sweetlilmre View Post
    Hi,

    Look in the config file. There is "#define KEYS_INPUT_PULLUP" which is commented out. Remove the comments and compile / flash and you should be good.
    I did in other way thanks to kubino indications and now is working, only had time to load from SD, but is working, I need to have lunch and go to work. Tomorrow will continue...

  8. #348
    Inactive Member sweetlilmre's Avatar
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    Cool! The new code in Github has the config switch and a bug fix.
    [CENTER]Build a Tapuino!
    http://www.amibay.com/showthread.php?63166-Tapuino-the-20-C64-Tape-Emulator
    http://www.sweetlilmre.com
    [/CENTER]

  9. #349
    spcbm's Avatar
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    Tested record from C64 to Tapuino OK.
    Tested record from Tapuino to datassette OK, for this need to put invert=1

    I tried loading from datassette to C64 or tapuino but I think this is not implemented yet?

    I will update the pre-sales thread for PCBs, and then need to fit all in the box.

  10. #350
    Inactive Member sweetlilmre's Avatar
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    Hi,

    I'll have to check the code, I know the pin setup is in, but there probably needs to be a new menu switch. Off to a wedding so will check tomorrow morning, or more likely afternoon...
    [CENTER]Build a Tapuino!
    http://www.amibay.com/showthread.php?63166-Tapuino-the-20-C64-Tape-Emulator
    http://www.sweetlilmre.com
    [/CENTER]

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