protek
"Takai desu ne." -"Jinsei da."
Back in the good old days I remember some computers been criticized of not having hardware sprites. I've just recently learned that quite a few of the popular makes didn't have them. Amstrad CPC being one that surpriced the most and, well, Atari ST, that didn't have hw sprites until the STE with blitter was introduced.
Now, while I understand that hw sprites makes life easy for not having to worry about drawing the background behind the character, I still don't think that's really a big deal. It's just up to the programmer to take most out of the hardware at hand. Take Way of The Exploding Fist for example. The original port looked downright awful but the 1993 Plus 4 64kB remake falls nowhere short of the C64 version. With 121 colors, you could've actually make it look better.
What was the common technique to make characters in computers lacking hw sprites? Was it simply re-defining the character set or were bitmaps actually used? Was there any limitations, when using a re-defined character set like placement and movement?
Now, while I understand that hw sprites makes life easy for not having to worry about drawing the background behind the character, I still don't think that's really a big deal. It's just up to the programmer to take most out of the hardware at hand. Take Way of The Exploding Fist for example. The original port looked downright awful but the 1993 Plus 4 64kB remake falls nowhere short of the C64 version. With 121 colors, you could've actually make it look better.
What was the common technique to make characters in computers lacking hw sprites? Was it simply re-defining the character set or were bitmaps actually used? Was there any limitations, when using a re-defined character set like placement and movement?
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