Field of view and Pathfinding in Obj-C (with Cocos 2D)

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AmiNeo

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Hi guys, been a while since I posted on here. I've hit a wall with my dissertation and wondered if anyone here could help with a bit of getting started advice.

I have a program part built but need to implement a field of vision and some pathfinding code into the enemies in the small game I've developed. The dissertation is largely AI focused so it really is something I need to develop rather than just rip off and implement into my own program, but after Googling myself into a full day of mental fatigue, I've not turned up anything that clearly defines the steps or gives me a thorough enough understanding to work it out.

I would imagine the field of view is a similar algorithm to pathfinding based on what I have understood. I understand the theory somewhat, the heuristics and cost to each tile etc, but implementing it keeps leaving me lost.

If I can work these 2 out I should be able to finish my dissertation a lot earlier than expected and put a lot of polish onto it over the last couple of months.


So... All help appreciated :thumbsup:
 
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