Gaming history - a danger we may lose some in the future

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Harrison

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As most here already know, many different projects exist and are running around the world with the express interest in trying to catalogue and collect software and games from the past for now dead systems, or for the huge back catalogues of systems like the PC. Large projects like TOSEC or Good have been running with this aim for many years now, and we have all benefited from this as others have used the dat files from these archives to create actual complete rom and ISO collections for these systems.

Some view this as just piracy, and think it shouldn't be performed as they view it as illegal. However for now dead systems, especially those from the 8bit and 16bit systems, and early 32bit consoles, many (including myself) now see this as vital to retain the software from these systems so it can still be accessible into the future as part of computing history. Otherwise some of these systems and their software will be lost to time, and in turn their contribution to the computing and gaming world along with it.

Emulation obviously goes hand in hand with this because it is not just the media the software was originally stored on that will become lost to time or degrade so much it can't be read. Hardware slowly degrades as well and eventually the original platforms will be dead and unable to be easily revived. This is especially true of systems that used proprietary drives to store their media, such as the Amiga's floppy drive, or the Dreamcast's GD-Rom drive.

Now while all of this is great for preserving the history of both gaming and computing into the future, we now have a new problem that could mean in years to come we might very well lose a huge chunk of gaming history. The problem is the internet and multiplayer games.

The most obvious to first mention is MMO style games. These require a server or they wont work. When servers are eventually shut down for a game this kills the game outright and it cannot ever be run again. The first MMO I played that this happened to was Earth and Beyond. A great space trading, combat and exploration game. After the servers were shut down that was it. Owners of the game were left with a game box and disc that had no use or ability to access the game it contained.

The next are games with extensive online functionality. Games like the Battlefield series is a good example of this. And others such as Phantasy Star Online others. For some of these the same thing happens to the online content as with MMOs. When the PSO servers were closed down for the Dreamcast game that was it. All that game content lost forever.

Some others of this type include the ability to run your own servers for multiplayer gaming. A good early example of this was Quake 3. And others include games like Freelancer. But for some they rely on the developer's servers to access the online multiplayer content, and it is these that we will lose. A recent example was the closing of the Hellgate London servers in January because the developer closed down. So that game, which is fairly new, has already lost a large chunk of its content.

The solution is obvious. Developers should make their server software available to owners of the games to be able to run the multiplayer servers for games like this from any location. This would then safeguard the full content of these games for the future.

It however isn't so easy for full MMOs. The player's PC is really just a hub connecting to the game world on the developer's servers. For this things are much more complex. But not impossible. When PSO closed down on the Dreamcast and PC, some fans of the game reverse engineered the game and build their own servers to run the multiplayer part, and it worked fine. Others are doing similar things for other games, but development isn't as far along or as successful. For Earth and Beyond some have been working on a server for a few years now, and it still isn't really anywhere need to a state capable of running the game in full.

When the servers for online games, or games with a large chunk of their content being online, get shut down, should the developers release their server software into the open source community so the game can continue?

I would like to know others views on this. What are your thoughts on complete system software/game collections? Do you think software and games should be collected and preserved as part of the history of gaming and of each platform? And what about the danger of losing games over time because they rely on online content that isn't open source and is locked into the developer's servers?
 
Re: Gaming history - a danger we may lose some in the future

I agree with everything you said. I am more than happy to pay for a game that I am actually going to play but I like collecting every game or rom I can get my hands on. I just really like collecting! I also want to ensure this software is preserved for future generations to enjoy.

Is this piracy? Technically, yes. However, if not for the sharing of software, much of the software, especially from the 8-Bit era, would have simply been lost. As it is, finding a disk image of an original game is quite difficult; most of the disk images were from groups who cracked the software.

My view is this: If I use it, I will buy it. If I can't buy it because it is outrageously expensive, rare or impossible to find, I'll copy it. I've already bought a bunch of original Amiga games from people on this forum because I want the original. I could have just as easily copied a disk image for the game onto a floppy and had the same experience.

I too was an avid Earth and Beyond player and I hated seeing the server go away. Because of the back end server, you may never again get a chance to enjoy these games. It would be great if the company would release the server software to the public domain so the community could continue. Unfortunately, companies, even if they are going out of business, don't like to give up their intellectual property.

The other thing that has concerned me lately is the move to Digital Distribution of software. You no longer have a physical piece of media that you can use in the future. What happens when a distributor goes out of business and all that software you purchased is on your system. You can't make a backup so, if you lose it, you are out of luck. On top of that, the digital version of the program costs as much as the physical media you purchased in the past! You can't even sell your game to recoup some of the money and give someone else the opportunity to enjoy a game you are no longer using. It's ridiculous.

:Doh:

Heather
 
Re: Gaming history - a danger we may lose some in the future

I had completely forgotten to talk about digital distribution, and that is a very good point.

However Steam for example does let you backup your downloaded games to make it easier to reinstall them again if your PC fails or you upgrade to a new PC. And cracking groups are now starting to write their own installers that allow you to install digitally distributed games from DVD/CD, meaning they are fixing that issue for us and hopefully also helping to preserve the software.

You also make a very good point about digitally distributed games costing the same, but being restrictive because you can't sell them on when you have finished with them. I know many people who have over the years played games then sold them on to fund their next games, and so only ever own the games they are currently playing. It does mean they never have to pay too much for a lot of the games they play. However developers also don't like second hand games changing hands because for them it is as bad as pirating a game because the developer doesn't make any money from it, but someone has in the sale. In Japan I believe it is illegal to sell second hand games. Can someone verify that?
 
Re: Gaming history - a danger we may lose some in the future

I hear where you are coming from. I beta tested Earth and Beyond. I loved that game while that was going on, there is something about being able to find flaws, identify them, and then get them fixed that has been fun for me. I was saddened to hear it go. I would have played more after the beta was done, but with college and everything else I was working on (running my own computer repair business) I barely had time to eat and sleep, let alone play video games. I would love to get my hands on more Amiga games, but the problem I run into is that all the games I find are usually European versions, and they are in PAL. Where as I can play them, would like to get NTSC copies where I can. I'm eyeballing a lot of different games I'm seeing around but I would love to get my hands on a collection of a bunch of amiga games so I can play with various different games that I never got to play when I was a kid.

Nathan
 
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