Piccolo stopping games from running

cugar124

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Hi Guys
OK finally got round to playing with my A4000 I found when I went to run some games all i got was a black screen AGA Banshee is one I tried the different memory removing it and trying the games my spec is this

A4000
OS 3.1 CWB with Picasso 96
Piccolo
Bio Con Video magician
GVP T-Rex 4040 8mb
Tandem IDE
CF 4gig Kingston Via on board IDE
DVD via Tandem
Big Ram 256mb
2mb fast
8mb Motherboard memory

what I found was that if I remove the Piccolo the games run OK anyone any Ideas I am trying a reload with Cybergraphics V4.0 to see if that is the fault.
 

Deling

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I suspect scandoubler try with other if you have , that mean piccollo with your SC no working good
the same situation is with Picasso 2 and Indivision ECS
Indivision ECS working good with GVP sprectrum but with Picasso 2 not working

do you have scandoubler connect to picollo auto switch ?
if yes try connect separate
 
Last edited:

cugar124

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tried that

tried that

Hi yeah the Bio Con is connected I have it running OK but it seems to happen when Picasso 96 is loaded which is strange I have just reloaded CWB 3.1 V27 and the games that refused to work are great I have the scandoubler outputed to two monitors one via VGA and the other via Composit both running perfect at same time. I am going to try Cyber Graphics instead of Picasso 96 see what the result is. see pictures, Also included my repaired Motherboard from Bebek.
 

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cugar124

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[h=4]General problems[/h]
  • There is a general problem with all extra hardware connected to the Amiga which generates Interrupts at random or regular times. An example is my network card (Hydra). If I have my TCP/IP stack running, nearly every installed program will freeze after a short time because the card creates PORTS interrupts (the same type as interrupts created by the keyboard) which cannot correctly replied to by the installed program. This is because as soon as the request has been acknowledged with an rte, the next interrupt occurs. To avoid this problem, the TCP/IP stack must be stopped before starting WHDLoad.
    In the same category are falling USB-stacks (use "AddUSBHardware REMOVE ALL" for Poseidon) and the Voodoo interrupt of Mediator boards (you have to set "VoodooInt = No"). Starting WHDLoad version 16.8 there is a built-in work around for the interrupts created by Mediator boards, therefore no special settings are required.
    Using Picasso96 versions equal or greater than release 1.36 also the graphics card Spectrum creates such interrupts. To avoid this the Picasso96 software must be reverted to a pre 1.36 release or the gfxcard driver must be disabled.


seems like only fix I have is to remove the Piccolo from Devs and reboot then games work cant find an early version of Picasso has anyone got a copy by chance?
 

cugar124

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Ok another update 1.25 p96 seems to work will try other games tomorrow
 
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