Spectrum users: colour clash fixed

  • Thread starter Thread starter rkauer
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rkauer

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It only takes thirty years...:picard

But finally the solution is here.

The bifrost engine will enable games and applications to use more colours and animated sprites.:thumbsup:
 
Just tried it on my speccy. Sure does seem like there are a lot of colors on those sprites. Certainly looks like some 8x8 areas have more than 2 colors on them. I don´t understand, what happened here? :huh:
 
That's a program trick to use more colours on screen at same time without colour clash. A few games and utilities used this trick.

All are available to download (as freeware, I hope). Cannot point where prior to ask a Spectrum-user moderator, as I know zilch about Spectrum scene this days.
 
Oh I found Buzzsaw already. It was talked about in the readme of that demo you linked to and actually someone mentioned it to me in the wos forum too.

If there is more games that look like this then I´d be interested to learn about them. I don´t need links, just names and or screenshots will be fine though I suppose many of them were released as freeware. :cool:
 
O.k. Great! But you have to admit that half of the charm of these machines is that colour clash (at least from the retro-collector's point of view). :lol:
 
It only takes thirty years...:picard

But finally the solution is here.

The bifrost engine will enable games and applications to use more colours and animated sprites.:thumbsup:

:o

Oh wow! I always suspected it might be possible to make a Speccy do more than two colours per 8x8 character cell, but I've never seen it done. Amazing it's taken 30 years to work that out!

:thumbsup:
 
Ohhh what's this ????

My zx interest has risen ...
 
It's arround since 1986, Hewson most and some other publishers used this mode in some titles, i remember Zynaps on title screen.
The mais improvement on this engine i think is the full screen without flicker in this mode and the engine being more friendly usable, as it must be very hard to program the spectrum like this.
 
But does it actually fix the main problem with color clash, which is the main player sprite changing colors depending on which background color he is portrayed against? Or does this just mean the sprite in itself can have more colors within a tile that you can animate.
 
Is this an API library that can be utilized, when programming own games?
 
@protek

yes my friend, the code is available as a library for z88sdk C programming compiler.
 
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