A hello from Redcar, UK

cannontrodder

New member
Joined
May 10, 2017
Posts
10
Country
UK
Region
Redcar
Hello!


The timeline is a bit fuzzy but I think I got my first A500 in 1989 after a spending a few months playing the long-game with my Dad, getting him on board with buying an Atari ST in the hope he would opt to spend the extra £100 to get the machine I really wanted. Upgraded to a 500 Plus mainly to get access to Kickstart 2.04 and then later sold that to upgrade to a 1200.


I was obsessed with coding but didn’t know a single other person who used their Amiga for anything other than gaming, so I learnt what I could from various magazines and the odd book. I managed to get a copy of the Hardware Reference Manual which blew my mind and later discovered that our local branch library would attempt to order *any* book in and in the event that they couldn’t get it within a few weeks would actually buy a copy. Thus, I was able to spend the next few months repeatedly renewing the loan of the ROM Kernel Reference Manuals from them. It felt like I had unlocked forbidden knowledge!!


Sadly, have to confess that around 2000 the Amiga 1200 was given away along with various disks that contained programs I had written in assembler. I feel like I need to make up for that so I have a second-hand 1200 sitting on the dining room table, looking a bit tired and the plan is to restore it to a decent condition, re-cap it and preserve it for the future. I’m not even sure it works at all, but I’ve had a BenQ BL702A delivered and and the DB23 to VGA adapter just popped through the letter-box so looks like today might be the first full day I get to play with it.
 
Hello and welcome!

As you can see in my introduction, I'm also planning on having a second go at programing the Amiga -- targeting the A1200, which I'll have in a couple of weeks. I was thinking of taking the C route, but if you happen to come across some interesting books/tutorials/IDE's/source/.. for modern day assembler coding, I'd be very interested to hear about it.

Good luck! :)
 
Hi! At the time I didn't really look at c but that is an option. Once I got into 68k assembler though, I found it very rewarding so perhaps a combination of c for OS level programming and in-line assembler where I am talking to the hardware may be the order of the day. It just depends on what you want to code. Personally, I'm fascinated by the copy protection on original game and may do a tutorial on how that works, or maybe I can look at some simple demos.

I remember back then having a lot of success with Blitz Basic as it compiled to really small binaries, could call OS methods directly as functions, could do in-line assembler and could kill/revive the OS with a single command. Really nice for setting up via the OS but hitting the hardware.
 
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