Since i've done my back in so I'm stuck in bed, I want to get back into programming. More specifically, I want to try my hand at crafting some Amiga games... and I'd do the lot myself. Sprites, music, everything. 
However, I do want to start with the actual programming side first. This is what I've used in the past.
BASIC: C= 64
AMOS: Amiga
Turbo Pascal, Visual Basic, Delphi, Java: PC
The best I've ever managed to do was build a basic Age of Empires clone by following a college tutorial as part of my HND.
Looking at the Amiga, I see 3 possible starting points:
1) Go back to AMOS.
2) Start with Blitz Basic.
3) Screw Basic. Go straight for C.
Any recommendations? My target platform will be a barely expanded A500... keep my first program nice and small to start with (maybe a pong clone for some basic sprite movement, collision and score tallying).
However, I do want to start with the actual programming side first. This is what I've used in the past.
BASIC: C= 64
AMOS: Amiga
Turbo Pascal, Visual Basic, Delphi, Java: PC
The best I've ever managed to do was build a basic Age of Empires clone by following a college tutorial as part of my HND.
Looking at the Amiga, I see 3 possible starting points:
1) Go back to AMOS.
2) Start with Blitz Basic.
3) Screw Basic. Go straight for C.
Any recommendations? My target platform will be a barely expanded A500... keep my first program nice and small to start with (maybe a pong clone for some basic sprite movement, collision and score tallying).