Amos / grac / seuck Speech

  • Thread starter Thread starter mjnurney
  • Start date Start date
  • Replies Replies 14
  • Views Views 3606

mjnurney

we live as we dream. Alone.
AmiBayer
Joined
Aug 27, 2010
Posts
9,473
Country
england
Region
Towcester
I'm toying with the idea of making a game with a lot of speech in it . But my programming skills are nil.

Does any of the games creators on the miggy support speech and or speech & audio.

There is one program I'm interested in but for the minute the name escapes me..

But anyway, can I import sound / speech from a sampler in to games?

Thank you
Mike.
 
In AMOS Pro, I know that you are able to. All you need to do is to convert them in IFF files or even AMOS banks. For that you've to read the manual.

If you want to see a game with some sort of speech, check Valhalla, as its written in AMOS Pro.

Importing speech from a sampler is the same way. The sampler will probably save it under IFF format (if you're using an Amiga sampler though), so you can easily import it straight away in AMOS Pro.
 
Excellent - just what I wanted to hear :-)


My plans are growing.

---------- Post added at 14:23 ---------- Previous post was at 14:20 ----------

This is a lot to ask but can scanned .iff images be imported too?
 
GRAAL has.
It's an easy adventure editor just like GRAC, but except for the downside that the files are un-encrypted and anyone can see into your data (unless you've got a key) and there's this ugly title screen, I find it better.

I am planning an adventure game based on a quite popular tv series, but I lack graphic skills... :(
 
That's what puts me off graphical games , animation & drawing but still pictures like magnetic scrolls used would work too if they can be imported in 32 or 64 colours.
 
Nah, animations aren't that much of a problem if you've got a well designed character sprite facing front/back/left/right, you don't have to animate 30 frames per move, sometimes 3 are more then enough so simply cutting out a hand or details like that and bending them in a specific way looks cool.
 
I'll have to try dpaints animation I never did get around to it in the 90s

What kind of game are you planning?
 
What kind of game are you planning?
It's based on an old British sci-fi/comedy show ;)
Don't want to give away anything, I'm not promising anything, etc...
Without a graphic artist who would be my slave and do them graphics how I see it fit it's going VERY slow :(
 
LOL, is it *that* obvious? :blased:

Well you ain't getting anything out of me! ;)
 
Cat: Okay. I say let's get into the jet-powered rocket pants and junior birdman the hell out of here!
Kryten: An excellent and inventive suggestion, sir, with just two tiny drawbacks: a) We don't have any jet-powered rocket pants; and b) there's no such thing as jet-powered rocket pants outside the fictional serial "Robbie Rocket Pants."
Cat: Well, that's put a crimp on an otherwise damn fine plan.
 
I love this one:

Cat: "All in all, 100% successful trip."
Kryten: "But sir, we lost Mr Rimmer."
Cat: "All in all, 100% successful trip."

:lol:
 
AMOS Pro sounds / banks can drive you a bit barmy unless you make sure none of your sound banks (or any others) end up being an odd number of bytes in size.

I could be slightly misremembering, but this is a source of crashes when your compile and run.

Drove me mad just over a year ago!
 
I've recently found a few old disks of my half finished Amos games from back in the day. If you need a hand then let me know as I have written most types of games and also used to do the graphics/animation in Deluxe paint 3, the music in Med and used to do the sound samples/digitising too. I'm getting my hands on an Amiga next week so will be playing around with Amos, etc. anyway.

It's been a while but I find a couple of decades of not needing information is just what triggers your brain to make it readily available! :D

Smoke me a kipper....I'll be back for breakfast! :cool:
 
AMOS Pro definitely has speech and I'm very sure GRAC does as I remember playing with that along time ago and getting it speaking.
 
Back
Top Bottom