Hello from the currently sunny Isle of Wight. :D

  • Thread starter Thread starter Ohnhai
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Ohnhai

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Jun 27, 2018
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Isle of Wight
Hi all.

LONG time commodore fan and recently re-connected with my boxes of beige when My Dad delivered a huge collection of my stuff I had stored at his place.. This was mainly my comics (8 long boxes) and my commodores (C64, C16, A500, A1200)

I am currently in the process of getting these all back into tip top condition starting with the A1200 who's only failing seems to be a dead battery on the M-Tech 1230 LC v-1.0 expansion board (will be asking advice about that in another thread)

The A500 and A1200 might be of interest to some here as these two machines were the ones I used to do about 50% of the graphics for Uridium 2 :) (my stuff can be found here: https://www.artstation.com/artwork/Bya6)

Got my First C64 back in 1983 just after starting secondary school and I SOOOO wanted a computer... I would have been happy with a ZX81 but that Christmas, under the tree was a brand new and top of the line C64. It wasn't long till I was board with the games we had and I delved into basic and redefining character sets and graphing out sprites (the days when computer graphics were done on graph-paper :P.)

My Cousin had a shop in Colchester that specialised in Amigas and so I has access to A1000s A3000s and the A4000. I spent a LOT of time in there...

Eventually I saved up the cash for an A500. I still remember slapping down the roll of notes in exchange for my Amiga 500 'Bat pack' and the piece of software that would literally change my life D-Paint II (NewZealand Story was also cool)


It was a year or two later my Mum saw an advert in the local paper from a Games Studio looking for artists..... So I took my A2 folder of drawn stuff and my floppies of Amiga art and went to the interview in Whitham.


The Studio was Graftgold and Steve Turner was interviewing me... And after I realised that my hero Andrew Breybrook worked there I got introduced to him and we discussed the new game he was working on. Uridium 2 !!!

I walked away with a week to do a test set of tiles for Uridium. Week later walked away with a contract to do near as damn it 50% of the art.

I quickly got sick of the office 256 PC running the atrocious PC port of D-Paint (it sucked SOOO bad!) so I took to bringing in my A500 to work on (we used floppy-net for file transfer back then so connectivity wasn't an issue)

During Development the A1200 was released and I eagerly snapped one up. It quickly became my development machine (and the most powerful machine at Graftgold!) It is also responsible for the A1200 only 'Maymem Mode' that Uridium has, because as I was complaining the game was too easy and so Andrew used the extra power of the A1200 to make it a LOT harder :)

Since then I've worked on 30+ published games and worked on the majority of European platforms. But my experience with the A1200 and D-Paint still holds a special place in my heart one I'm looking forward to re-kindling as I bring my old machine back on stream... (the HD still has D-Paint 4, Amos, Sclalla MM and ProTracker installed)


Anyway.. Will be great to get to know you all.


Stephen.
 
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