A500DaBest
Member
Hello,
I know there are lots of different paint programs for the Amiga, but how do you make a spritesheet in Amiga? Do you just make a new project of 320 x 240 or 640 x 480 and draw your spritesheet? That is it? (Wouldn't that make the file huge to load into memory?)
Is there any example for blitzbasic in loading spritesheet and using them in animation and blittering them? One more thing...is there is an example, even using assembly or poking and peeking, where I can "bang" the loaded files and images into Fast RAM all of it and via stream between Fast to Chip..it loads and uses partial set of KB sizes (much like streaming a movie) the data of either audio and picture and clear the unwanted data from chip ram to be replaced with new data from fast ram? Much like transferring partial size of data betwen fast to chip RAM in the go and using that partial in the go and repeat cycle between fast and ram?
It is much appreciate it.
I know there are lots of different paint programs for the Amiga, but how do you make a spritesheet in Amiga? Do you just make a new project of 320 x 240 or 640 x 480 and draw your spritesheet? That is it? (Wouldn't that make the file huge to load into memory?)
Is there any example for blitzbasic in loading spritesheet and using them in animation and blittering them? One more thing...is there is an example, even using assembly or poking and peeking, where I can "bang" the loaded files and images into Fast RAM all of it and via stream between Fast to Chip..it loads and uses partial set of KB sizes (much like streaming a movie) the data of either audio and picture and clear the unwanted data from chip ram to be replaced with new data from fast ram? Much like transferring partial size of data betwen fast to chip RAM in the go and using that partial in the go and repeat cycle between fast and ram?
It is much appreciate it.