Longhair from Belgium

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arkpandora

New member
Joined
May 6, 2017
Posts
4
Country
Belgium
Region
Namur
Hello!

Since it is advisable to introduce oneself, here goes!

I'm a new Amibay user, but an old computer user like many of you. My main computers were a Commodore 64 in the 80s, and Amiga computers from 1989 to the middle of the 2000s.

But I haven't been using them for more than 10 years, some had gone out of order for a long time and some still have a leaking battery, so they need attention, and I would like to use them again. That's why at first my activity on Amibay will consist in looking for repair services: repairing them myself is beyond my capabilities, because I hate manual labour in general, mainly owing to long child illnesses that prevented me from moving and interacting freely - both with humans and objects.

Owing to this history, I take a special interest in the mysteries of human interaction. As my principal interest in life is aesthetics, my principal interest in computing is digital art, and this includes the role of interaction between human and machine in what makes digital art a specific art. I have been impressed by one video game especially, the Amiga version of Lankhor's masterpiece Maupiti Island, for its unique artistic and technical achievement, including the unique degree of realism that it develops by finding the perfect balance between suggestion and projection, and by getting round the limits of human interaction in virtual reality.

But evolution of computer digital art is a cause for concern to me, because it lost one of its dimensions with the Amiga's commercial demise: 2D animation. On a Commodore 64 or an Amiga (in native screen modes at least), animation is usually perfect, but on a Windows, macOS, or Linux system, 2D animation is always jerky. The most obvious example is pointer or mouse cursor animation, which make present computers very tiring on my eyes and brain. To my knowledge the main cause of this jerkiness is animation not being synchronized with the screen's refresh rate, but a specialist would be more precise than me. As for identifying the human causes of this technical and aesthetical regression, I am working on it!

On account of this, and the difference of refresh rates between the PAL standard and current screens, I have never managed to obtain fluid animation in emulating a C64 or an Amiga on a modern computer. I would prefer to use only emulators because they are more practical and economical than a real C64 or Amiga, but until I find a solution to this problem, I have to use the real computer again.

Thanks for your reading!

Jean-Christophe
 
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