MiST - Amiga/ATARI ST FPGA

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The Atari side works fine, but you need to change the TOS/emuTOS image many times to get the games working. Also the Joystick compatibility is too bad.

Anyway, remember that the firmware & cores are under development. :)

Yea, I have better results on HDD installed games (mainly from PP's site) than from multimenu games (automation etc).
 
How it getting on?

Many improvements so far, mainly on ST side, like : Ethernec compatible network using DLink DUB-E100, works like a charm to surf on BBS via telnet there.
There is an Atari 800 core too.
More info on the project's page: https://code.google.com/p/mist-board/w/list

Also, there is a "newish" model, its just the MiST + the midi add-on board, into a bigger case, a bit more expensive, but this is mainly for people that
want to use midi apps on ST.
 
There is something that I noticed on MiST's >> code << today.... :roll:
 
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MIST is now supporting 16 machines:



  • ATARI ST/STE/MEGA ST/MEGA STE
  • Amiga 500/600/1200 ( AGA CORE BETA - soon release)
  • C64 (partially - still developed)
  • Atari 8bit ( 96%)
  • Collecovision
  • ZX81
  • Atari 2600
  • ZX Spectrum with AY
  • SEGA GENESIS
  • Apple
  • MSX
That sound really good but I am still very awary of it..... should I buy it or hold my moneys or wait for somethings else?:unsure:
 
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Hi!

You missed Atari 5200, master system, pc engine and Arquimedes ;)

But genesis is a wip and there is no release yet.

I think some cores need more love, as some of them, are cores are just ported, without further development, like the spectrum one :(

Amiga is impressive, and Atari ST is good, but imho, needs more compatibility. But they are working hard on it.
 
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The ST compatibility could be better, as a lot of gfx demos can't run, Amiga core is way more mature there. The C64 core is based on the 'ancient' (2008 fpga64 for the c-one definitely not the 'newer' chameleon-based, there is no 1541 emulation, as the fpga64 (on c-one) uses real 1541 devices (no 1541 for the vic core too), Archimedes core is alpha stage , no ide/fdd emul, slow cpu
 
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Hello,

Is there a HOWTO on building a kick.rom file? I have a MiST w/midi option. I have downloaded the minimig-mist from the above link. I know the MiST works as I runs the Atari ST stuff just fine and the arcade cores with no issue.

I have purchased and Installed Amiga Forever Plus on my PC.
I have downloaded grabkick from aminet and I did manage to get it to create a 512K file once (not sure it was right), but as far as I can tell it didn't work when I put it on the minimig-mist SD card.

I've been told to use the 500/2000 emulators to grab the file as they have the 68k vs 68020. At this point I just want it to work. I know the MiST supports 020 as the Atari has a option to set the mode to 68k or 020.

So to me there is some secret sauce or some step that I'm missing.

Google isn't helping as all I get is you need Amiga Forever or a actual Amiga to grab the ROM. However, there are no steps on how to generate the file, get the MiST, get minimig-mist to use it and then launch WB3.1.

Any and all help would be appreciated. If there is some license issue we can take this off line if need be. I have an A4000, I have Amiga Forever, I have the MiST, so to me I think I've paid my dues to be able to play.

Thanks in advance.
 
MiST - Amiga/ATARI ST FPGA

I don't understand? Why do you need to use grabkick? Doesn't Amiga forever come with the kickstart files?
 
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I was told that they are encrypted. In the ../Amiga Files/Shared/rom directory there are a number of amiga-os-310-axxxx files that are 512K and thus look to be kickstart roms. However, there is also a rom.key file in that same directory that allows Amiga Forever to use these files. Maybe that was wrong.
 
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