a complete shot in the dark.
ive been unable to find my 25yrs old amiback disks.
I wrote in asm on the c64 and amiga.
i remember on the amiga i used the correct library calls so my code worked on 1.2 , 1.3 , 2.04 and 3.0 amigas no issues.
it was a crappy little intro i wrote but ive lost all my devpack sources etc.
here goes.
i wrote an into to a text adventure called "The Gru"
intro was my music playing with top screen text scroller and copper effect bars with full screen text scoll over a background, I used halfbrite mode for this, (yes i know only ecs and above could see it). I also remember running my code on my A1200/85mbhdd and it still worked no issues.
I programmed this on my 1.3 amiga 500 with GVP 52mb HDD, devpak 3 and if i remember an excellent book that i cant quite remember, something like amiga ref programmers handbook or something similar, it showed me how to call routines in librarys to write a line of text etc and also the hardware points to change screen postion by 8 pixels (smooth scrolling) copper chip and interupt programming as well as programming the blitter to move large amounts of data in binary.
I wasnt that good at ASM as much as i tried i couldnt ever fit music into the floppy boot sector, or draw a 3d object, couldnt get my head around the 9 by 9 by 9 matrix
etc in asm
so i know my code is lost but does anyone remember an intro to a text game "The Gru" the graphics was black background with 2 menacing eyes just white on black kinda evil looking.
shot in the dark but it might be out there.
i think the text had my address in it, Kidwelly south wales as an advert to try get more coding work (the days before internet)
ive been unable to find my 25yrs old amiback disks.
I wrote in asm on the c64 and amiga.
i remember on the amiga i used the correct library calls so my code worked on 1.2 , 1.3 , 2.04 and 3.0 amigas no issues.
it was a crappy little intro i wrote but ive lost all my devpack sources etc.
here goes.
i wrote an into to a text adventure called "The Gru"
intro was my music playing with top screen text scroller and copper effect bars with full screen text scoll over a background, I used halfbrite mode for this, (yes i know only ecs and above could see it). I also remember running my code on my A1200/85mbhdd and it still worked no issues.
I programmed this on my 1.3 amiga 500 with GVP 52mb HDD, devpak 3 and if i remember an excellent book that i cant quite remember, something like amiga ref programmers handbook or something similar, it showed me how to call routines in librarys to write a line of text etc and also the hardware points to change screen postion by 8 pixels (smooth scrolling) copper chip and interupt programming as well as programming the blitter to move large amounts of data in binary.
I wasnt that good at ASM as much as i tried i couldnt ever fit music into the floppy boot sector, or draw a 3d object, couldnt get my head around the 9 by 9 by 9 matrix
so i know my code is lost but does anyone remember an intro to a text game "The Gru" the graphics was black background with 2 menacing eyes just white on black kinda evil looking.
shot in the dark but it might be out there.
i think the text had my address in it, Kidwelly south wales as an advert to try get more coding work (the days before internet)