No doom on Amiga!

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mjnurney

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Don't know if you guys no about this....

Mike :-)

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%% A letter to ID Software By: George ] %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

With games like Wolfenstein and Doom out for the PC, debate has raged over
the Amiga's capability to pull off such graphics and effects, spawning
loads of texture-mapping demos. Someone put the "No Amiga Doom" question
directly to ID and got an answer that has made many people cross.

Yo... I wrote a plea letter to Id software for them to port Doom to
Amiga and got the usual "can't be done" response.

I would appreciate people out there who have coded anything texture
mapped and/or chunky2planar routines (or even copper screens) to convince
them otherwise... Their main concern is the speed of the game (they
say the 68040 is just enough) and that the c2p process would totally
kill that anyway.

The porting doesn't seem to be a problem ( 99% of Doom is written in C )
as they recently did a port to the SGI (Silicon Graphics) machine
(the market there isn't that great), and Doom was developed on the
NeXT... (btw, contrary to popular belief, Doom is still playable on a
40MHz 386 - not exactly a speed demon).

It would be good if your responses were mailed to me - i'd like to mail
as many responses to Id as possible in one hit, but if you decide to
mail Id software directly, be polite and explain your point of view
thoughtfully. The last thing we need is some Amiga fanatics abusing Id.

Anyway, below is my original letter to Id, and after that is their response.

----

[original letter to Id Software]

Hi. I would appreciate an answer to this letter from you or someone
who is able to do so... I noticed that you have recently released a
version of Doom for SGI, meaning that porting isn't a difficult task.
Perhaps a port of Doom for Amiga would also be a good idea ? I
realize that the Amiga lacks a chunky graphics mode and it is a
relatively limited market compared to IBM clones, but the game market
for Amiga is quite large. The lack of the chunky graphics mode has
been solved via fast conversion routines (which can be found in
ftp.wustl.edu:/pub/aminet or any other Aminet mirror) or as in the
case for Amiga CD32, the conversion routine is provided in hardware.
There are numerous texture mapping demos available showing that a
Doom-type game is possible on the Amiga. The market for Doom on Amiga
is also fairly large. The Amiga CD32, which is basically a games
console with a CD drive built in, together with the SX-1 expansion
unit could provide sufficient memory and speed requirements. Many
owners of Amiga 1200 have upgraded their systems with high speed
accelerators, bringing their machines performance similar to the
A4000, which has more than enough horse power to handle Doom. These
machines mentioned are the ones equipped with the AGA chipset, and by
including the old generation, (but still fast) A3000, the market is
large enough for a port of Doom to take place.

If you have any further specific questions, I would be happy to answer
them.

g.sanderson

----

[response from Id software]

Sun Sep 4 02:52 EST 1994
From: John Carmack
Date: Sat, 3 Sep 94 11:50:23
Subject: amiga doom

The amiga is not powerfull enough to run DOOM. It takes the full
speed of a 68040 to play the game properly even if you have a chunky
pixel mode in hardware. Having to convert to bit planes would kill
it even on the fastest amiga hardware, not to mention the effect it
would have on the majority of the amiga base.

John Carmack

----
 
You should email him mr nova and ask him if he's seen it?

As a compulsive coder I'm sure he'd have at least a passing interest in all the doom / quake efforts.

Mike :-)
 
everything's possible on Amiga
doom3 on AGA is just the beginning ;)
 
To be fair back in 1994 the amount of people with accelerator cards must have been minute. My Amiga 1200 was running a the mere standard 2MB RAM, I didn't even really know about CPU upgrades back then. I knew quite a few people with Amiga's back then and only one with a 'heavy duty' machine (he did Imagine rendering on his A2000.)

Releasing an Amiga game in 1994 was pretty risky anyway, releasing one that only ran on hardware a fraction of users had would have been a complete waste of time.
 
To be fair back in 1994 the amount of people with accelerator cards must have been minute. My Amiga 1200 was running a the mere standard 2MB RAM, I didn't even really know about CPU upgrades back then. I knew quite a few people with Amiga's back then and only one with a 'heavy duty' machine (he did Imagine rendering on his A2000.)

Releasing an Amiga game in 1994 was pretty risky anyway, releasing one that only ran on hardware a fraction of users had would have been a complete waste of time.

Sounds good but isn't that what PC game makers do now ? Create games forcing the development of faster cpus and gpus. Games requiring you to expand your Amiga would not have been a bad thing possibly breathing life into the 1200 :-)
 
Sounds good but isn't that what PC game makers do now ? Create games forcing the development of faster cpus and gpus. Games requiring you to expand your Amiga would not have been a bad thing possibly breathing life into the 1200 :-)

It does. With each new leap in pc gaming software the hardware needs to be pushed in order to match it. Look at Crysis and how that pushed the limits of gpu's and cpu's. Doom 3 pushed the limits too. Hell my 486 just did Quake on the lowest settings. And I have to agree that if the same had been done with the Amiga then maybe we would have seen the same with the 1200. The latest tech always costs a fortune but given demand and time they drop in price. Todays top GPU and CPU will be mid range within six months and budget within a year or two. Same would have happened with accelerators and such for the Miggy.
 
Releasing an Amiga game in 1994 was pretty risky anyway, releasing one that only ran on hardware a fraction of users had would have been a complete waste of time.

It would have been the Crysis of the amiga generation then. ;)
 
i have said this so many times in the past.

software was written with the A500 in mind because there were so many of them, later the 1200 but again written to the lowest machine in mind 020 with 2mb, the refusal of owners to upgrade their machines was the problem.

look at the PC everytime a new popular game is released that current PCs struggle with the whole platform upgrades, quite impressive really.

back in the day we Amiga users should have done the same, but we Amiga users don't like change eh?:lol:
 
back in the day we Amiga users should have done the same, but we Amiga users don't like change eh?:lol:

Haha - exactly. There has always been a culture of upgrading/expanding PCs, Amiga users were much less willing to do so. As said quite a few of my mates back then had Amiga's, and I only knew one person with a CPU accelerator which he used for graphics, not gaming. Upgrading for gaming purposes was in 99.9% of instances not necessary on the Amiga. In fact often OLDER Amiga's were preferable, I remember at one point I wanted to trade my A1200 in for an A1500 for the higher backwards compatibility.

Although the Amiga was certainly a powerful computer with huge potential, most people considered it little more than a games console with a keyboard.
 
the refusal of owners to upgrade their machines was the problem.

look at the PC everytime a new popular game is released that current PCs struggle with the whole platform upgrades, quite impressive really.

back in the day we Amiga users should have done the same, but we Amiga users don't like change eh?:lol:
Back in 94 the prices of ram and accelerators was ridiculous don't forget. Amiga sellers simply wanted to fleece users for simple parts like hard drives and edo ram sticks, stuff that was way cheaper from pc sellers. For the price of an 040 or 060 card you could almost have a full pc system that was more powerful.

GVP A1230 Turbo card £249-499 depending on ram, external disk drives £50+, your talking £1000+ for big box 040 cards. Allowing for inflation that would translate at about £2000 today, would you go out today and pay 2 grand just for a cpu so you could play the latest games on your pc? That was the choice for Amiga users in the early nineties, it's a no brainer that people weren't upgrading at those prices. Even ram boards and low end 030 cards were over the £100 mark back then.
 
amiga gear has always been very expensive,probably because of the amount that was made, pc gear is made by the truck load so it could be made cheap.

i have payed thousands of pounds for equipment for amigas over the years probably eqauting to five figures if it was added up together,but i never felt fleeced or ripped off in any way simply because it was my choice.
if anyone was to blame for doom not being on the amiga back then it would have to be the amiga users.
sure memory and harddrives where cheaper for the pc,but nobody made peaple buy from amiga specific shops for these perticuler items,i never did.
its just most peaple then thought the drives and memory had to be bought from amiga sellers for it to work on amigas.in some cases it was true.some it wasent.

even the prices of games on the amiga back then,or even the c64.
i would spend about 10-30 pounds a week on games for these two machines and alot more on serios software.
on a pc that figure for software would be alot more.
 
It was always easier and cheaper upgrading a big-box PC compared to any Amiga.

I remember in the 90's, upgrading a PC could typically involve upgrading each component over time. The same Soundbaster card would typically last several upgrades. You could migrate your old graphics card and memory into a new motherboard etc. (During the transition years, the mobo's would typically support ISA, VESA and PCI). Keep the same case, just swap in a different motherboard.
 
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