old Davie haynie posts from google net

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mjnurney

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I stumbled acros these the other day and saved them, I'm sure you all know the content and theme but here are some anyway - yes they are years old.

I shouldn't think there would be a problem showing them here?

Excerpts from Dave Haynie's commodore postings on google newsroups


A300/600

The A300 was an on-going project, to build a C64-like Amiga. There was an expansion edge/port of some kind. GRR was messing around with a built-in,
dirt-cheap Genlock, but I don't know if it would have made the cut or not. I think the floppy was originally external, and other things.
When Sydnes took over, that very design was changed.
Now, they didn't instantly rename it, so chances are, the A300 name 
stuck on the PCB. Really doesn't mean anything -- I could put any name 
I like on a PCB (well, they did get after us to remote the thing on 
the backside of the A2000 motherboard, under the HAYNIE/FISHER bit, 
that said "The Few, The Proud, The Remaining... then everyone's 
initials, after the big '85-'86 layoffs).
Bottom line: the A300 was not an A500 replacement, it would have sold 
below the A500 in price, enough to keep the A500 around. The A600 was 
supposed to be $50-$60 cheaper than the A500, but it came in at about 
that much more expensive than the A500. Whoops.
Ok, really, there was nothing particularly wrong with the A600. The PCMCIA slot wasnt' a horrible idea, it made technical sense, given that things designed to go there were low-power. But in '91, it didn't make marketings sense -- they were all very expensive. The design wasn't flawed or anything, far as I know. It was just bad, considering the A500 was better regarded in the marketplace. They shouldn't have tried to make it the A500 replacement. GRR designed them both, they're both good designs, obviously based on specs written by two very different
administrations.

The PCMCIA slot was flawed - in their infinite wisdom, Commodore incorporated the slot before the standard was finalised. *Both the 600 and the 1200 have non-standard slots that don't work with the majority of expansion cards. *Now that the cards are really cheap, though, I've found the slots to be useful. *I've got a PCMCIA modem and a network card, and I can hot-plug any of my PCMCIA-capable Amigas into a LAN. The IDE port is also fantastic. *Yes, it may be a nasty implementation 
of IDE, but it does give the 600 access to standard 2.5" drives. *I can 
wander down to my local PC store and still buy hard drives for the 600, 
but there's no way I'll ever be able to get a hard drive for my 500.

I think the main problem with the 600 is that it was designed to be the 
replacement for a computer that didn't need replacing. *The 600 offered 
nothing for the average user (ie. games players) that the 500 couldn't 
do. *It may be a very different design, but from an end-user's 
perspective the 600 is a 500 in a smaller box.
As I (and most on this side of the pond) see it, the blame is clearly 
on Ali. *I don't know how hard he works. *But given the results, it 
would have been better if he didn't. *When he was brought in, he did 
his best to install his people throughout corporate and international 
management. *So if you have a problem with these people, the blame is 
on Ali, the guy who hired most of them.
I can tell you that his efforts in Engineering led directly to the 
demise of Commodore. *Before Ali brought in Sydnes, things were 
running very smoothly toward a release of AA systems in the spring of 
1992, including the A1000+ ($1000 32-bit AA system) and A3000+ (an 
A3000 update with AA, DSP3210, and MC68040). *
There was an ultra low 
end A300 (low cost sub-A500), planned to complement the line, not 
replace the A500. *After Sydnes, who has hand picked by Ali despite 
his total lack of any qualifications for the position, was had AA 
purposely delayed by 6 month, the A4000 with its IDE bus rather than 
the A3000+, etc.

*This delay caused the big financial woes of 1993, 
since there weren't enough AA systems ready (you can't ramp up that 
fast, especially when chips like Lisa, Bridgette, Gayle, etc are made 
outside of Commodore and need to be ordered well in advance, which 
they weren't). *No one wanted the A600 (which we likened to the Amiga 
version of the PLUS/4 -- so wrong the engineers knew it), but it was 
forced out in place of the A500, and the A500 cancelled. *Ali did 
this. *And the A600 cost MORE than the A500, let us not forget. 
Sydnes wasted time building what we called the A1000jr (important 
symbolism here -- Sydnes was the PCjr guy at IBM), an ECS based 
slighly scaled down A3000. *This one was so wrong no country would 
order any.
Augi (former C-A HW engr who feels better now that he's told 
the world about a great machine that he put a lot of sweat 
into only for it to be scrapped for no rational reason at all. *It was scrapped because the new management had an 
* * *emotional investment in the casework for a PC that was 
cancelled! *They wanted to use their precious PC case,damn it, and the only way they could justify the slip in the Amiga schedule [the case needed major re-tooling for 
* * * *an amiga to fit in] was to scrap the two machines that were 
*well along in development, and declare that a new machine 
had to be started from scratch. *So you got the A4000, 
which inherited its price from the A3000+ and its IDE 
* * * from the A1000+.)

A4000CR

The A4000 CR motherboard was actually out before C= went under. However, the cost reductions were fairly trivial -- they put
the 68030 on the motherboard (strangely like the A3000), and rearranged the add-on PAL logic to use a cheaper PAL in one place, I
believe.
However, those PALs shouldn't have been there in the first place. They 
could easily have been pulled into a Gary chip built with the gate 
array technology of 1992, rather than the CSG gate arrays of 
1990. Meanwhile, the very expensive A3640 card was not cost reduced, 
even though a design was nearly complete, and the development could 
have been paid for in two months of production (this would have also 
boosted performance, and supported '040s to 40MHz and '060s to 
66MHz). The basic Amiga I/O glue, like floppy and the 8520s, should 
have been put into an ASIC years ago. There was all kind of stuff that 
could have been cost reduced, but wasn't.

The C64 underwent at least five redesigns between its introduction and 
1986 or so. Each time it was updated to take advantage of cheap but 
modern logic not possible or practical earlier on. There was a 
production engineering group in Japan responsible for this on-going 
cost reduction program. That's what the Amiga should have had. It was 
never possible for the new product Engineering teams to solve all the 
cost problems, they had time-to-market constraints, as well as a 
generally uncooperative management when it came to even simple 
integration in the initial design.

>>Amiga cd?

Well, it works. *It's not a full replacement for SCSI. *You don't get DMA driven IDE, it's programmed I/O and eats all kinds of bandwidth. *Disk speed
won't suffer much, system speed will if you had something else for the CPU to be doing at the time. *Bottom line though is cheapness; IDE adds little
cost to a system if implemented right, with SCSI you have to pay for a SCSI chip, and DMA if you want SCSI to outperform IDE.
IDE has lots of problems with standards, mainly in the area of how fast a 
disk will go. *It is, after all, a hack, one of these after-the-fact standards 
(of course, most things are, that's where SCSI came from too).

>Perhaps when SCSI finally reaches the standards' stage...

It's standard enough to be useful, far more so than lots of other really useful things. *If you wait for a 100% bulletproof standard, it'll be obselete
by the time its out.

>At the moment it most certainly makes no sense for a home computer (I have >SCSI on all mine and I see very liitle advantage over the IDE I had on a PC.

If you have only one drive, than the only real advantage to SCSI is the higher throughput you'll get with a DMA-driven SCSI implementation. *At home,
I have three drives, so I'm already beyond an IDE system (but I'm not typical).That's on an A3000; I don't think the bulk of A600 owners will know the
difference, much less care. *When I was 16, a hard disk of any kind on my home system would have been plenty. *Hell, affordable floppies would have been an
amazing thing...

>In fact SCSI on a PC leads to a lot of nightmares unless you >know what you are doing and/or have a MC/EISA PC).

Well, don't blame SCSI for PC problems. *The PCs work fine with hardware they they know about, and horribly with most everything else.

>I'm really getting annoyed at all those in this group who seem to think home >users needs 486's, 040's, 030's,etc...with scanners, SCSI,etc...Come down to reality.

Most of the folks in this group want that kind of stuff at their home. *But they're not typical home users, they're for the most part already computer
people. *A computer person knows what to do with a computer and can use up a good portions of a really expensive system. *You wouldn't expect sports car
designers to drive Ford Escorts, or movie makers to settle for 19" TV screens and cheap-ass VHS at home either. *The Masses, on the other hand, spend most
of their money on the cheap stuff, which they don't understand all that well in the first place.

>My NeXT and Apple/Mac computers use SCSI. It's no big deal.

Well, certainly for the NeXT it is. *You're not going to be happy with paging to an IDE drive on a UNIX system, everything else has to shut down and wait
for the hard drive. *The Mac SCSI implementations are, indeed, no big deal;they'd generally do as well or better, performance-wise, with IDE.

>CD-ROM's do not need SCSI?.

But they need some kind of interface. *Unless you have PC bus and can plug in a card that implements a custom device, or glomp on a box like the CDTV-thing
for A500, SCSI is your only option for CD-ROM. *Tape backup can work over a floppy port if you're willing to wait. *Scanners need a high speed interface,
IEEE-488 is a popular alternative to SCSI, but again, if you had SCSI, you wouldn't need to buy another interface card (then again, you could run the
hard disk over IEEE-488 if you wanted to, like PETs and our old HP development machines did). *A600 owners don't need any of this. *Most higher end systems
do. *We have assorted scanners around here, along with laser disks, ultra high density floppies, fast tape drives, Syquests, etc. *Most of which come
only in SCSI or custom interface varities.

Dave Haynie * * * | Chief Toady, Frog Pond Media Consulting 2002

>>Amiga like performance in 1985 from the PC?

It didn't exist.
And the claim doesn't have any place in today's market, anyway. Look 
out there.. see any simplicity? I see Pentium 4s with 125 million 
transistors, nVidia and ATi chips with 70-something pipleline stages 
and a similar number of chips. We're not just talkin' "more complex 
than the Amiga", we're talking "more complex by many orders of 
magnitude" than the Amiga.
The problems were elsewhere, and with 20/20 hindsight and an actual 
involvement in this stuff, I can tell you precisely where the problems 
were. On the chip front, it wasn't the complexity of the chips, not at 
all. It was the simple fact that Commodore management didn't spend the 
necessary R&D money to maintain development of the custom chips in any 
useful way. Look at modern tech companies, like nVidia, ATi, Intel, or 
AMD. See how much money they plow back into R&D. Had Commodore done 
this at similar levels, there would have no problem delivering new, 
interesting chipsets.
Second problem was software: the details of the custom chips should 
never have been revealed to programmers. This would have removed any 
need to maintain binary compatibility. You don't worry about this 
today, of course, because one ATi chip may or may not be anything like 
the next, but no one cares, your drivers account for any differences. 
That is the right way to do it, and it was well established as the 
right way to do it before the Amiga ever shipped. That's the one area 
of the whole OS that should have been done differently, before 1.0 
shipped, IMHO.

>- First, the basic A1000 hardware should have been given a boost with extra RAM and a hard drive as soon as the cost of this non-proprietary hardware fell.

The big problem here: with about 150,000 or so Amiga 1000s in the world, only some of those owners buying memory upgrades, and five or
six companies offering them, there was no way the prices could have fallen. Not only that, but memory was wicked expensive in the
mid-to-late 80s. DRAM was in a worldwide supply crunch, and the prices reflected it. While I don't disagree with the "it would have been
nice" factor, it also wasn't even remotely possible.

>The custom graphic chips are often described as an evolutionary dead end. *In fact, they had considerable room for improvement while retaining a very high level of backward compatibility, as AA showed.

Well, AA's compatibility was good, sure, but it was very much evolutionary, and that showed. AA would have been great in 1988, ok in
1990, but in 1992, it was an also-ran, capabilities-wise. That goes back to budget.. C= only had so much money to spend on improvements
(especially considering the huge salaries the top management got -- keep in mind, at this time, none of it was performance-keyed, and
folks like Gould and eventually, Ali were making substantially more than the top dogs at Apple, IBM, Compaq, etc.
AAA, on the other hand, spent huge bits of technology on being 
compatible. Much of that was totally impossible anyway, at least in 
some configurations. For example, the 64-bit setup (one Andrea, one 
Mary, two Lindas, and two Monicas.. I found this: 
http://amiga.emugaming.com/amigaaaa.html with some of my drawings and 
a shot from "The Deathbed Vigil" on it... seems correct, though they 
missed the fact that AAA was actually in 1988, long before AA began).

>Jay Miner's team had already finished the ECS upgrade in early 1987.

Much of ECS was actually done in West Chester. Some of the delay was the simple fact that Amiga Los Gatos wasn't using modern CAD tools.
They had to capture, simulate, and verify all the old stuff before anything new could take place. The other problem was more serious: the
original Amiga chips, and ECS, were done in Commodore's 1.5 micron high-speed NMOS process. They were very much pushing the limits on
what that process could achieve. Moving to CMOS was critical, but keep in mind -- these were ALL transistor-level designs, not the gate-level
stuff people do today. Basically, you don't take an NMOS chip and redesign it into a CMOS chip, you start over from scratch.

>Commodore's clever leaders then sacked the original Amiga team and managed to lose the ECS blue prints.

None of that happened. Again, ECS was done in West Chester, with some consulting with the original team. For that matter, it was the second
major Amiga project done there, since Fat Agnus was designed in West Chester (Bob Raible did the main architecture, Victor Andrade did the
chip, as I recall).

>> ECS saw the light of day in 1990 only after prototype chips were reverse engineered.

Also not true. There was no reverse engineering done. ECS chips were running well before 1990, and they were phased into the A2000
production as a running change.

>Had Miner et al been retained with a modest R&D budget (which was instead ****ed away on second rate PC clones) I don't think it requires a huge imaginative leap to envision AA in 1988/9.

Well, you're right about the budget in general. However, very little was spent on the PC clones development. The point of that was to allow C= to be a "one-stop shopping" supplier. One big problem Apple had in Europe was their lack of a PC -- many large companies, in the day, wanted to deal with a single vendor for all of their PC needs. If they wanted PCs and Macs, and you didn't make both, they'd have to
choose... and it never went against the PC. This is also what drove the Amiga UNIX project. PC development was done in-house, but it was primarily systems work. The chips stuff they did was very simple gate-array development (which means, systems engineers like me, Greg Berlin, George Robbins, etc.... only those in the PC group. Not chip designers) for glue logic. By the 1990s, they were outsourcing the
PCs, much like everyone else (Dell, Compaq, Gateway, etc).

>Denise is the only thing that changes?.

Incorrect. Denise did pretty much everything Denise could ever do. That's exactly why the Lisa chip in the AA set was the only totally-new chip in AA. To go much beyond Denise (say, to add just the simple upgrade from 16 to 256 LUT registers), CMOS was the only possible choice. It couldn't have been a simple add-on to Denise. Of course, even if it was, you would have had to tweak Agnus to deliver an increased bandwidth (memory access in AA is 4x faster than in ECS or OCS, if you didn't know).

>With something like Dave Haynie's A3000+ in 1989?

Certainly, if C= management had treated Engineering with the same kind of investment that, well, pretty much everyone else in high-tech done,things could have happened differently. We never would have had AA in 1989, but with proper investment, maybe AAA (which began in 1988, but probably could have started a year or two earlier, with the right backing). That certainly wouldn't have sucked.

>I think Commodore would have found enough breathing room to transition to PowerPC/retargetable graphic cards, just as Apple did.

There's no telling. For one, it's not an instant assumption that we would have gone to PowerPC. That was probably the right decision in 1990-1991, sure. Much before then, MIPS would have been the obvious choice; too much beyond that, and x86 woudl have been the only reasonable choice. The system architecture I designed in 1991, which was intended to be the transitional machine (moving from dedicated
AA/AAA chips to Hombre and commodity RTG + PCI chips, moving from 68K to "something else") was CPU independent.

>The fact that they lasted until 1994 making the choices they did shows how brilliant the 1985 design was, and I think you do it a great disservice.

Guess I missed that part.
One thing I did, because, well, I could do it (leading high-end Amiga 
development had its advantages, and pretty much anything that Jeff 
Porter, me, and sometimes Greg Berlin agreed on would fly, at least in 
the days before Ali & Sydnes decided to kill the company with their 
incompetance and micromanagement), was to ensure each Amiga system was 
long lived. So we had the CPU slots (which Apple eventually copied, 
but the x86 world never did, even though IBM actually published a very 
good paper on this in the early 90s), video slots, expansion, etc. I 
absolutely knew that the C= way (and fortunately, I learned that way 
in the TED and C128 days, so as not to have to experiment on the 
Amiga) was never going to get us a new model every year. Of course, 
that only goes so far. My goal was to make your machines useful for at 
least five years. I didn't count on 10-15 being necessary :-)

Dave Haynie * * * | Chief Toady, Frog Pond Media Consulting 
dhay...@jersey.net| Take Back Freedom! Bush no more in 2004!

>>Should Commodore of bought Sinclair as a cheap better computer than the C64?

"Better" is a relative term. Some people really just do like the C64 or the Apple ][ better than any other computer. That really is their business. I have personally found that a ZX81 makes the best frickin' doorstop of any computer known to man, though I haven't necessarily fired up a ZX81 for its computational use, or tried every possible computer as a means of holding my door ajar.

>> But I just like to say that the 68000 is 16 bit, I know it 32 *bit internally but its classification is 16 bit.

Well, there are three reasonable "bit-ness" viewpoints.

>I wish people would either stick to the same rule for all CPUs which is to informally designate them by their external data bus width only, or they use the form: max general purpose data register width / external data bus width.

No, not really. For one, no one really cares all that much about the external bus width, unless they're a hardware guy like me actually hooking the sucker up. That is one valid classification (external data bus width in hardware), but it's really just of interest to HW people. To everyone else, it's just an implementation detail and perhaps a performance optimization (eg, a 32-bit bus probably goes faster than a 16-bit bus, if the chip inside can actually use data that fast).
Anyway, the second legit via is the programmer's model. The 68000, for 
all intents and purposes, is a 32-bit chip to the programmer. The 
68020 is certainly a slightly better and, sometimes, considerably 
better 32-bit chip, but that's the main difference.
Then there's the CPU designer's view. If you call the 68000 a 16-bit 
chip, it really should be because the chip only has 16-bit data paths 
and 16-bit ALUs (three of them), not because it has a 16-bit bus 
interface. Same reason the Z-80A is an 8-bit chip, even though it can 
do a few 16-bit things, too -- internal functions happen 8-bits at a 
time.
As for address bus width, not salient to the discussion of chip 
"size". There are 32-bit CPUs with 12-bit addresses, or 36+ bit 
addresses. I'm using an 8-bit and a 16-bit CPU in a design, currently, 
neither of which expose either an address or data bus to the outside 
world. The address bus says more about the application for the 
particular instance of a particular chip than it does anything about 
the CPU core, programming, etc.

>>Bill Gates is one of the reasons for why Amiga died 8 years ago?.

Not really. Microsoft was powerful in the 80s, but not invincible. Commodore was killed off by software pirates on the outside, and gross
mismanagement on the inside, before Gates & Microsoft even became a factor.

>Why not have a day of sorrow/remembering, on the day when its 10
> years since the bloodbath of CBM. (just an idea)

Which bloodbath? The "Last Big Layoff?" You'll have to wait until April 27th, 2004 for the day of the big layoff (it wasn't THAT huge in
terms of people, but it was more than half of the remaining staff, so percentage wise, it was the largest). Or April 30th, 2004, for the day
of the actual bankruptcy filing.


>>has anyone tried to implement NTFS for the Amiga? *

I rather doubt it. There are religious issues :-)

>> : Could the Amiga *handle such a file system?

Sure.

>> There is no reason why it couldn't, but why not run a native FS like PFS3 (commercial) or SFS (free)?

What makes those any more "native" than NTFS? They weren't written by any of the various Amiga companies. PFS began life as a sort of ill-conceived UNIX file system for the Amiga. It had a few goods ideas, but some really bad ones as well, which made it far worse than a properly tuned FFS. It wasn't even remotely recoverable, and it wasn't remotely error-free enough for that not to be an issue.
Supposedly new versions are better, but you'd need substantial changes to make it a good file system, structurally. And it's limited to small files (<4GB). And how about attributes? For the Amiga to stop disappearing, it needs to get modern.

>> I can readily recommend SFS, it makes my life much easier.

SFS claims to offer true journalling, which is a big improvement. Though I still would demand the recoverability -- sometimes you want deleted files back. And do you want to bet on anything being bug free, or have a fail-safe. Also, no attributes, no large files (<4GB). And on the web site, they claim there are problems with large blocks on FFS, but don't actually point them out. Having used large blocks for
over 10 years without a single "other problem", I would like to know what they're talking about.

> * Well, I thought it might kind of neat to install removeable hard drive cages in my Amiga and PC, and be able to swap hard drives between them in this say. *NTFS is more robust than FAT32 so I thought that might be a better choice, if it was available to me!

Surprisingly, NTFS is an excellent file system. It supports 64-bit file sizes, and it has the curious aspect of everything in the file system being a named attribute. So it's absolutely trivial to add Amiga-like features, such as Amiga dates, protections, etc. and still maintain full compatibility with the simpler schemes used in NT. FAT16 made sense, since it is so commonly used on floppies and memory 
cards. At present, FAT32 would be pointless, other than for similar 
data exchange.

>> August 1985 vs. September 1985. No one at Amiga or C= imagined for a minute that the Amiga was supposed to be a C64/C128 followup. It 
was to the C64 very much what the Mac was to the Apple ][... the 

>> future. As one of the C64 revivalists/nostalgics I have to agree. In the 80s I didn't expect a new computer to be compatible with an old one from the same company. 


And, in fact, they never were. Well, there was a level of compatibility between some of the CBM machines, but not 100%. The C64
didn't try to run VIC-20 programs. Atari upgrades were hit and miss. Apple did a little better with the Apple ][ series, but they were also
less aggressive on improvements.

The C128, of course, was compatible -- actually, with both the C64 and 
the old Kaypro CP/M machines to a large extent, if you want to get 
technical. But this was also a different era, or at least the 
beginning of one. While we were developing the C128, we saw where 
other systems were going, with a real OS and all. Hell, we even sort 
of had one, with GEOS on the C64 (and eventually, 128).

>I started out with the VIC20 in 1982. When me and my brother could afford a C64 in 1984 we sold all our VIC stuff without a second thought. Why keep an obsolete computer when the future was here?

If you bought new, it was expensive, but eventually, it wasn't a big price hit to upgrade, compared to Amigas, much less Macs or PCs in the
day. C= was also fairly good at keeping the peripherals compatible. Until the Amiga, there had only been the IEEE peripherals and the serial peripherals (the C= serial bus, of course, was basically the IEEE bus implemented in bit-banging serial).

>Same thing when the Amiga became affordable with the 500 in 1987. We never even considered the possiblity that it could have been compatible with the 64. We wanted an Amiga so we sold our C64, 1541
>drive, MPS 801 printer and all the disks. Why would we want to hang on to all that old stuff when we had an Amiga?

Right. And there really was no precedence, in those days, of compatibility with upgrades, at least not in the consumer market. So there was no expectation. We're all used to compatible upgrades now (even occasionally in video games!), but that was a product of a more complex design.

>To answer the original question: the reasons for me starting to play with C64s and 128s and not as much with Amigas (though I have a few of them too) are that they have a greater sentimental value to me,
>they're easier to find at flea markets, there is (it seems) a livelier community around them, and (this is subjective) I find them more accessible.

I think these systems, the C64 and C128, were the last of the sort of computer you could totally master yourself, and that is part of their allure. I started on computers in 1973... first on a programmable HP calculator (with core memory and a CRT). That was easy -- I learned everything there was to learn in a week or so. So I got my Dad to hook me up with a computer at Bell Labs, which turned out to be a fairly
serious scientific computer, but what did I know. This one was way too complex, and the information was hard to come by.
Some years later, my best friend bought a PET 2001, and man did I go 
to town on that one. That was a computer that I could program out the 
wazoo, no worries about 300 baud, thermal paper, etc. And you could 
learn each and every secret about the machine, only, not in a week. So 
it was challenging. That was the case with most of the systems of 
those days. I used others; I still like the C= best (and not just 
because my name's hidden inside one of 'em...).

>Something to do with not having to wait for the computer to boot from disk and not having to use a mouse and a GUI (my Amiga 500s actually feel slower than my C128s and C64s), I think.

And NO ONE knows everything about an Amiga. Otherwise, I never would have had a chance becoming something of an expert on a piece or two of
it. It was cool, for users, because all thse "stuff" extended what programmers could deliver, but it was far harder for anyone to get The
Big Picture.
Dave Haynie * * * | Chief Toady, Frog Pond Media Consulting 
dhay...@jersey.net| Take Back Freedom! Bush no more in 2004! 
"Deathbed Vigil" now on DVD! See http://www.frogpondmedia.com

>Hi Dave, *I have been away for a few years now and haven't been able to 
>follow the Amiga scene. *Still holding annual digs at your place? 

I have been... not sure about the timing this year, but I'm thinking
of doing it again. Wouldn't be until late August or September.

> Where is the old crowd hanging out online now?

There's nothing really central for the C= crowd. I'm on the Team Amiga
list, which has a number of people from the old days, mostly talking
about things unrelated to the Amiga these days.
 
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WOW what interesting Reading :wooha::)

IF Ali did his Job properly and also if they did work on Cost Reductions for Amiga then Commodore wouldnt gone under wouldnt they? :unsure:
 
Yes its very interesting, if people are interested i'll spend a bit of time going thru the old usenet / newsgroup posts and clump a load together?

They are all on public forums anyway
 
WOW what interesting Reading :wooha::)

IF Ali did his Job properly and also if they did work on Cost Reductions for Amiga then Commodore wouldnt gone under wouldnt they? :unsure:

Don't speak about Ali, please. Ali was the biggest mistake in Amiga history. :thumbsdown:
 
edited a bit and obvious questions in bold...

a lot to read lol
 
Worth noting that the stuff preceded by * is from someone else, not Haynie :)

It's great doing this sort of online archaeology! Thanks!
 
WOW what interesting Reading :wooha::)

IF Ali did his Job properly and also if they did work on Cost Reductions for Amiga then Commodore wouldnt gone under wouldnt they? :unsure:

We will never know, one thing is certain, if they had pushed on with AAA, the future would have been a lot brighter.
 
Guys if you haven't read "The rise and fall of commodore" you should check it out. I thoroughly enjoyed it, just as much a business book as a tech book. :thumbsup: Its astonishing what went on
 
Guys if you haven't read "The rise and fall of commodore" you should check it out. I thoroughly enjoyed it, just as much a business book as a tech book. Its astonishing what went on

I have get this Book to know what the hell was going on when Amiga went down :mad: :(
 
I do remember when I was in College I think, I saw a list of highest paid Computer executives and I believe there were 2 Commodore names in the top 10 (Ali was one), and I remember seeing names from Compaq and IBM below them on the list...
That made no sense to me at the time. Yeah, I thought the Amiga was great, but I knew the other companies were bigger and doing better...

<sigh>

desiv
 
What Davie haynie doing now? :unsure:
Introduction

On Wikipedia, search "Dave Haynie"

Bragging rights

Engineer on Amiga 2000, Amiga 3000, Amiga 4000, Metabox 1000, Nomadio Sensor, Nomadio React, Nomadio AWE. Married to Liz Haynie, we have two kids, one dog, and five cats. I won the 2009 Wawa "Hoagiefest" music video contest.

Occupation

Engineer, Videographer, Musician

Employment


  • Nomadio, Inc.
    Director of Engineering, 2002 - present
---------------------

(From Google+)

desiv
 
Thanks desiv and I also found interesting David Haynie Story and it very long one! :lol:

Dave Haynie - October 01, 2003

I wanted to thank you for taking the time to answer some of the questions we have lined up for you ... Here goes:


Can you introduce yourself?, talk a little about what you did before the Commodore day's and how you got involved with the Amiga and what your projects where ?

Ok. Well, I’m Dave Haynie – folks have probably heard the name here and there.

Before Commodore? Well, I went to school, mostly. I taught myself to program when I was 12 years old, first on an HP desktop calculator – a huge thing, which my Dad brought home from Bell Laboratories (Holmdel, NJ). This was larger than an SX-64 and used core memory and little magnetic cards. Later on, I learned BASIC and FORTRAN on a Cyber-72 timeshare machine. I also found myself hacking into a UNIX system, when they relocated the Cyber-72 (I just “war dialed” – Bell Labs had their own phone exchange, so you knew if it was a Labs number... of course, I didn’t know it was called war dialing back then).

Along the way, I learned photography (I used to print B&W and Cibachrome, back in the old home darkroom), dabbled in electronic instruments, and computers. In 1977, my best friend, Scott, bought one of the first PET computers – there was exactly one store, a single-room office, actually, in all of Manhattan Island that sold the PET. Since I was the only kid in our group who knew programming, I picked up on PET BASIC quickly, even wrote a few games.

In 1979, I bought my first personal computer: an Exidy Sorcerer. It was clearly better, at the time, than a PET or TRaSh-80. I modified a Hitachi TV for direct video input (in those days, you could drive out to the local radio supply store and get a “Sam’s PhotoFacts” on just about anything – that’s actually possible on-line, today, not too shabby). I got a modem, one of the 1200 baud acoustic sort, but there wasn’t much to do with it back then. I wrote a few programs, sold about four to Creative Computing Software, which distributed them, on cassette tape, for $7.95 each, or some-such. Over 10% of the Sorcerer owners in the USA bought my software – sadly, there were only about 5,000 machines sold.

I went to college in 1979, starting in Electrical Engineering at Carnegie-Mellon University (Pittsburgh, PA). I eventually did a double degree in EE and Mathematics (CS) – they didn’t actually offer a CS degree for undergrads, but the Math/CS was basically the same thing. Had I organized a little better, I might have tried for the hat trick, adding Cognitive Psychology, but I didn’t have the statistics course pre-requisite necessary to take the Psych Lab. My last semester was just two courses, Compiler Design and Robotics. Oddly, I’ve used both, so far, in actual jobs. I worked two summers at Bell Labs – not for my Dad there. He managed to get me an interview with the on-campus recruiter, and he went to bat for me, which was very cool.

I probably would have worked for Bell Labs on graduation, but that year was the year of the AT&T breakup, and they had a company-wide hiring freeze. So I went to work for General Electric, in Philadelphia. A serious Dilbert Zone, and with about 1% Space Shuttle work, 99% nuclear weapons (they sold you on the Shuttle), I just didn’t want it. So I quit after four months, and a week later, I was working at Commodore.

Can you sum up the highlights of your career since of Commodore?

In the Spring of 1994, after Commodore’s bankruptcy, we were all more or less looking around for new work, since no one held terribly high hopes of a bail-out. I interviewed for small companies and large ones (Compaq, which at the time was very clearly another Dilbert Zone, they had 20 people doing the work of one or two at Commodore, and not necessarily as well).

Just aound then, Mike Sinz and Jeff Porter were putting together the US version of Scala, Inc. They were not initially doing any hardware, but wanted to go in that direction, so they hired me – my first startup-company. I initially worked on some development tools, including a curious object definition compiler (for Scala’s OOP-based Multi-Media Operating System), which wasn’t bad work, if a bit of a hot-seat position (everyone else in engineering counted on this compiler). After that, though, I did a series of low-level things: drivers for a Philips TV (with Scala built-in), drivers to interface MMOS to Windows’ TAPI interface, etc. The writing was pretty much on the wall – the hardware guy gets to write lots of boring drivers. The low cost of laptops, and few years of product delay, had pretty much killed Scala’s hardware aspirations.

As it turned out, that last year at Scala, I had found a part-time job, more or less. ESCOM had purchased the Commodore assets, put A1200s and A4000Ts back into some sort of production, hired an East German contract design firm to work up a mide-range computer (the “Walker”), and decided they needed some people to head up their future works. So they contacted Andy Finkel and I, to address the hardware and software parts. This was in late November of 1995.

So Andy and I flew to Germany, they liked our ideas, and hired us on as consultants. I had a design for a $500 PowerPC computer (something Amiga 500/1200-like), though neither IBM nor Motorola were quite ready for that (I really needed a custom system interface around a decent PowerPC core), but we made some headway. Andy got to work at building up a team of programmers (it would take about 30, and that was the plan). One team would be working on the HAL (Hardware Abstraction Layer), which would make it much easier for me to change hardware whenever it made sense. And of course, it would allow 3rd party companies, like Phase V or Villagetronics, to build add-in PPC boards that would actually run the PowerAmigaOS. PPC made perfect sense in 1995, of course. Apple had yet to screw it up.

Naturally, since things were going so well, they had to be messed with – that is the Commodore curse, after all. ESCOM, trying I guess to be the Tandy or Gateway of Europe, had dramatically overextended themselves, and guessed wrong about what would sell for Christmas of 1995. They were hosed. We found out, about a week or two after the 1996 CeBIT, that the Power Amiga project was cancelled, and most of the Amiga Technologies Staff would be laid off.

However, out of those ashes came PIOS Computer. Stefan Domeyer, the Technical Side General Manager at Amiga Technologies (Petro was the sales guy) decided he liked what he saw with us, and went about attracting money to start this new company. So in June of 1996, we formed PIOS Computer – my second startup company, first as a founder. I worked all my vacations, nights, weekends, etc. for free, for over a year, while still at Scala, to set the direction for PIOS. Our idea, initially, was that we wanted to continue to the PowerAmiga, but that didn’t pan out well – no one owned the rights to let us port the code. So we went into Power Macs, which you actually could make at the time.

Along the way, Stefan discovered Be, Inc. (I had actually ordered a BeBox just a few days before talking to Amiga Technologies, back in 1995, so I knew all about it), and decided this was so very Amiga like, we could do everything we sought to do on BeOS. And you could buy it. So I set about making the “PIOS One”, which was to be our Be-only PPC machine.

We went to the BeDevCon, in California, in early 1997, and also took a trip to Apple. I was not a fan of the Mac, truly the “dumb blonde” of the computing world, but yet, it was kind of hallowed ground, because of Woz and the Apple ][. Anyway, there, we met with their CHRP group, who proceed to convince all of us that we just had to have CHRP support in the PIOS One, so that it would run MacOS. This, naturally, would require a revision to both motherboard and CPU module, but hey, it would be worth it. After all, we already sold PowerMacs.

In fact, we OEMed Power Mac motherboards from UMAX, but supplied our own CPU modules. We bought these, too, early on, but before long hired Thomas Rudloff, the PPC designer at Phase V, away to design our boards. He did, and we shipped the first production PowerMac from any company at 300MHz.

Then it about time to some **** to hit a fan somewhere. By late summer of 1997, my wife, Liz, was demanding to pick two out of the three of her, PIOS, and Scala... so I left Scala (on the best of terms). The real hammer, though, fell immediately after – Apple, confounded I guess by the fact that everyone building CHRP machines made them substantially faster than their non-CHRP machines, decided that they were “just kidding” about MacOS licensing, putting Power Computing out of business, costing Motorola a $95 million write off, and IBM untold losses (IBM also stops, at this point, worrying about making CPUs for Apple’s desktop computers).
But PIOS bounced. Actually, bounced into a new name... the company fell afoul of a trademark application race condition, which we lost, and had to change our name. That became Met@box AG, and the product was now a set-top box. I designed our first, which we decided not to make. The second was made simply using OEMed PC motherboards (the Met@box 500), and then a super-cheap version from another OEM. We served the whole STB idea, though: internet browsing via a Metabox run ISP (those two OC3 lines running into the Hildesheim offices were _sweet_, for browsing on the job there), so we had the server and client sides. Thus, the clients could sell cheap, at cost or thereabouts. We also had co-developed a technology for “data push” over analog television. Which made it possible to deliver primitive broadband content without broadband, or dial-up costs... naturally, in Europe, there was no unlimited local dialing. Using a Met@box could actually be cheaper than using a PC.

The third generation STB, code-named “Phoenix”, was done all on the inside. A bit against my better judgement, we used the Motorola ColdFire MCF5307/5407, a capable 32-bit embedded controller, but not highly integrated (I was a fan of some of the MIPS parts, but everyone else liked Motorola). This machine had a tendency to grow new features with every revision , but it was pretty decent by the time it was done. It handled MPEG-2 (DVB/DVD) via a coprocessor/video board, it could do Ethernet, ISDN, POTS, or other networking via another plug-in module.

On the software side, we had CaOS, which was I guess “Carsten and Andy’s Operating System”, written from scratch for STB use, but very, very Amiga-like. We didn’t try for full source compatibility, but exploited what we could. So the graphics subsystem was based on MUI, and we ported (and improved) the Voyager web browser and various other Amiga legacy tools, which were just about ideal for the smaller platform of the STB we were building. We even extended the brower language, so you could do cool things like control video overlays with a few HTML tags. Very good work here, by the whole team.

And as we had gone public on the small board, we eventually made it to the Neuer Markt, which I guess is like the German NASDAQ. My personal shares (which, of course, couldn’t be sold) went to a value of around US$5.6 million in the summer of 2000. Which of course meant that catastrophe had to strike, and quickly, since Andy and I could sell in January of 2001.

That was done internally – the managing bosses, Domeyer, Ebeling, and the board of directors, went bonkers. They spent millions on advertising, sponsorships, toys, a movie studio, and all kinds of things not terribly related to the job of getting the “Phoenix” out the door. Then the stock market started going to hell, and Met@box fell a bit with it. Then there were rumors of scandals at Met@box, problems with customer orders that could not be revealed (by contract), etc. Then internal monkey business, as Stefan arranged to borrow mine and Andy’s stock shares (and some of his own, none of Mr. Ebeling’s), registered with the exchange, to bring a new investor in immediately. And then our shares were replaced with non-registered shares, as the exchange apparently (so we’re told) refused to register them, and the company refused to return what was rightfully ours. Things just went from bad to worse, financially.

In the fall of 2000, I was spending more and more time with the US subsidiary of Met@box, Metabox USA, based in Austin, TX. Our CEO there, Clint (perfect Texas name) was a good guy, and managed to come across a team of chip and system designers, formerly the core team at Aureal Semiconductor (the PIOS One sound chip was made by Aureal), and we had a chance to hire these guys. They could do the level of work that had been impossible to do right, hardware-wise, in Germany, so I was very attentive. As the Phoenix was winding down in Germany, I had time for this, and eventually agreed, with Stefan, that I’d come on full time as CTO at Metabox USA.

We had some surprising interest in the Phoenix, from big names such as Blockbuster (they wanted to put a Blockbuster “branch office” in your livingroom) and Earthlink. Also a brush with Enron, which was getting into the business of buying and selling fibreoptic bandwidth, and needed a good reason for consumers to want it (eg, the multimedia STB). I managed to get a tiny bit of stock money out of Metabox AG, and put it all into Metabox USA.

Tragically, that’s all they got – Germany didn’t follow through with any of their promises for support, nor did Stefan ever restore my shares to the point I could actually meet the funds I had promised the US company. Then, in June of 2001, the AG went into a kind of bankruptcy, similar I guess to Chapter 11 in the USA – a reorganization. Oh, by the way, did I mention that they owed me a bit over US$75,000 in cash and back salary by then.

So basically, Metabox just continued to crash and burn, my former partners (not Andy, he was being hosed like me) happy to occasionally twist the knives they had left in my back. The US company folded in June – the US economy in 2001 was shaky enough that any fear of financial woes sent your customers running (well, I guess maybe Enron had their own share of problems by then).

That leads us up to Merlanica....

Can you shed some light on the relationship you have/had with Merlancia?

I had known Ryan Czerwinski, somewhat casually, through the Amiga community. He made my Summer 2000 house party, I guess I saw him a few other times, like the 2001 Gateway show (I was interested in AmigaDE for use in the Phoenix STB). A weirdo, sure, but that’s not necessarily a bad thing in my business.

As I was coming off the Met@box disaster, and not thinking terribly clearly I suppose, Ryan came by my 2001 summer party (also my 40th birthday party) and offered me the CTO job at Merlancia. Far as I knew, Merlancia was a small company based in Arizona, doing a variety of hardware projects, and funded by Czerwinski, who was apparently independently wealthy. Early on, things seemed to support that. For example, I flew with Ryan to meet with Bill McEwan at Amiga, Inc.; Ryan claimed they had about $650,000 ear-marked for his set-top/small computer project. Not a king’s ransom, but a reasonable amount for the work at-hand. So no alarms immediately.

The alarms began soon enough, though. First thing, Ryan was trying to weasel out of the agreement we had (verbal/email, sure, but that’s precisely the same as a full written contract, for the purposes of employment). Secondly, his supposed secretary, Christina, was making executive level decisions about who got paid, etc. Then there was the growing list of former associates of Merlancia’s, all of whom seemed to be owed substantial money.

We brought Skal Loret and Fred Wright on that fall, and that’s where things really started breaking. No one was getting paid. Ryan was disappearing for days at a time. He claimed to be an engineer, yet was stumbling on the most basic of things, and clearly had no concept about how engineering was done, or the time frames involved in product development. I guess, in retrospect, he knew his house of cards was falling, and wanted to get _something_ before it crashed.

I should have got out then, but I stuck it on for a few more months, and the lies just got thicker. The sad thing was, Skal and I had outlined a very real product strategy, using OEMed boards, to deliver a product that Skal could actually sell. Basically, nearly everything Ryan and Christina did from November 2001 to February 2002 could be explained as little other than sabotage.

So I spent some time, dug deep, and discovered that, basically, it was all a sham. Merlancia, as I’m sure some of your readers know, was nothing more than a storefront, with a few Amiga things for sale, and a bunch of that junk that Christina sells on eBay. Christina turned out to be Christina Czerwinski, Ryan’s mother. Ryan turned out not to be rich, but perhaps supported by a trust fund by his father (never married), who is apparently well-to-do and living in Florida.

And as it turns out, Ryan himself was the biggest lie of all. He was not an engineer, or a college graduate, in fact... I have my doubts about High School. He wasn’t 40, as he claimed, or “maybe in his early 30's”, as I guessed, but in fact, 19 or so at the time. So boy, did I feel stupid, being fooled by a kid, even if, as Skal guesses, he’s from Gypsy blood. Thing is, you don’t expect this level of fraud. I mean, he got to make some enemies, destroy any possible reputation he would ever have in the computer business, miss a genuine opportunity to actually BE something like what he pretended to be, probably wind up being chased by the IRS at some point (did he every pay FICA and all that other withholding he took from the little salary any of us got?) and what did he get in return? The right to day “Dave Haynie – CTO” on his web page for a few months. Idiot!

Anyway, I did move on... In the late winter of 2002, after I officially quit Merlancia, my old pal Andy Finkel was putting together a new startup company, called Fortele, Inc. Our project was a very cool one – multimedia home networking. Basically, with a cheapish Linux/PC based server in your closet somewhere, you could hook any and all multimedia devices into a unified home network (either into the server itself, or into satellite boxes throughout the home). Each new device would simply become a node in the network, the server would do routing (sources to destinations, etc), with a hard disc also PVR functions, etc. To each room, you add a low cost (maybe $100 for video, $50 for sound-only) satellite node, and you have access to all of the home’s resources.

One remote control, which a few buttons, a speaker, and a mic, controls everything. You can navigate the various resources on-screen, control components, etc. Or use the voice interface, or voice macros for commonly used things. The system incorporates ALL media – even the telephone is connected, and in fact, the remote can be an intercom and cordless phone. You each get your own remote; the room knows you by your remote, so it can adapt. For example, if I walked into my big-screen TV room, and my kids were watching “Cartoon Network”, it could automatically change for me, say, to an interactive program guide, or maybe the Sci-Fi channel. If I was watching TV in that room, and got up to get coffee in the kitchen, the kitchen audio-only unit could automatically pop the TV’s sound up for me. And of course, eventually the lights could be on the system too, so they come on/go off as necessary (there’s a forthcoming wireless thing called ZigBee, designed specifically for this kind of thing).

The system isn’t simply a universal remote, but a universal interface. The remote doesn’t learn the commands for your devices, it always sends raw commands. The server gets the command, your ID, your locale, and from that and the current system context, determines what “up” or “down” is. So for one, any possible function on any piece of gear can be supported. If you learn to use the system, you learn it for any and all gear attached – one criteria, always missed by the folks doing this elsewhere, is that, when this is done right, it gets easier to use. Our wives/girlfriends had to be able to do anything, easily — currently a problem with my A/V rig.

Anyway, that was Fortele. We actually had some of this stuff working pretty well, like a remote that did all that stuff, a server that could dispatch commands in voice, a macro system for commands, the beginnings of the IR interface, the whole command interface structure complete with IPG, etc. It ran under Linux and PalmOS at the time :-) But Fortele ran out of money... 2002 wasn’t a good year for startup companies, either.

From there I jumped (literally) to Sizig, Inc., where I am today, at least when I’m not doing video projects for my own sideline business (Frog Pond Media – yes, we do weddings). I had actually been approached by Sizig a month or so after starting at Fortele, and I liked their project: home robotics, but with an entertainment twist (eg, not another computerized dustbuster). We also found it hard to get all the investors we needed, but we did get enough to proceed with a longer term strategy. We’re currently spinning off some of the radio/control technology into RC areas not well served by intelligent devices or modern digital radio. This should lead to products early next year, and from there, the full-blown robots.

Do you keep track of the Amiga community?

To some extent. It’s hard, especially as the community shrinks and perhaps fragments. I read Team Amiga regularly, some of the internet newgroups occasionally, some of the web forums occasionally. Of course, being Mr. Startup Guy, I’m both underpaid and overworked, so I don’t have a great deal of time for this.

What do you think of the Amiga ONE?

I’ll tell you when I get one :-) Seriously, I don’t know enough specifics to make any really valuable contributions. I would like to play around with a modernized AmigaOS, no question about it. Whether it’ll be modernized enough to stand up against something like BeOS (OpenBeOS, Zeta, whatever flavor you’d like), we’ll see. The hardware is going to be problematic for serious multimedia work... most hardware is, when you’re doing digital multimedia, and measure the your number crunching in hours or days, on a really fast CPU. PowerPC may have some new legs now, with the PPC970, but that’s also a full-time 64-bit chip (you can run a 32-bit app, but you need a 64-bit OS to boot), and not yet on the AmigaOne horizon, far as I know.

I do think there’s room in the world for another Amiga-like computer. The problem today is that no one will make such a computer, at least not in the sense that the Amiga 1000 was in 1985. I doubt it’s even possible – the project is just too large. Back then, there were companies that made good CPUs, and sucked at most everything else (OS, graphics, sound, I/O subsystem, expansion, etc). So the Amiga, or at least a piece of it, was inevitable. The fact that one company fixed nearly every problem with the personal computer (well, applications aside) in one fell swoop is certainly a credit to the genius (and I don’t use that word often) of Jay and the gang at Los Gatos. That was such a compelling machine, people bought it even though it didn’t do anything much. It was one of the very few times something in the personal computer business surprised me.

The Amiga ONE will not be this kind of computer. At the right price, running a new AmigaOS, it may, on the other hand, be just what Amiga fans want, assuming there really are Amiga fans left who will part with their money, and not just gripe about the lack of something better than Windows. The problem, and it’s one that might be solved over time, is in expanding the market. How do you get people interested in the Amiga ONE, or any “New Amiga” to follow?

What's your opinion on the alternative Amiga-offshoot projects such as Pegasos.

Well, I think most of these are fundamentally “Amiga wannabe” projects. In a healthy marketplace, I wanted (even in the C= days) an open hardware platform, as that’s the only way to ensure it’s immortal. Look at the PC – IBM makes laptops these days, but they’ve basically given up most of the desktop market. But there’s no way you could kill the platform. That’s why I liked CHRP – a PPC standard platform. What happens when it’s all proprietary is simple: too much work for too few people. Apple’s barely making a go of it, with 2% or so of the new computer market. Will the Amiga ONE be profitable enough to lead to an Amiga TWO? I can’t say. And if Pegasos splits the market, we may easily see two fail where one might have stood a chance. Especially given that both seem to be of a proprietary nature (well, as much as you can be using off-the-shelf chips); you won’t have AmigaOS on Pegasos, nor will you have MorphOS on Amiga ONE, last I heard.... I could be wrong, of course.

The kicker to success, the one you use to launch a truly new platform like the Amiga 1000 or the BeBox, is excitement. Something is so exciting about that new computer (I don’t care what), it’s obvious lack of useful applications isn’t a stumbling block. Just yet, anyway. Now, unless I’ve missed a big thing, the excitement over the Amiga ONE is AmigaOS 4, pretty much start and finish. The excitement over Pegasos? Maybe MorphOS? I can’t say for sure... I have yet to become excited over the prospect of a Pegasos computer. The latest thing that’s exciting? Well, I found out today I can upgrade my 800MHz Athlon CPU+Motherboard for a 1900MHz Athlon CPU + motherboard for just under $100. That’s probably going to happen, soon.

Anyway, real success means real applications. Let’s take what I use the computer for. I do CAD work: I need a schematic capture program and a PCB layout program, at the very least. These need to work flawlessly; the wrong bug in the program could cost me more than the program did (well, some, anyway). Add to that the other stuff: development kits for micros, emulators, programmers, analyzers, etc. Much of this stuff is PC, and PC-only. I probably can’t use another kind of computer for the full scope of CAD work.

How about video? I love the Sonic Foundry tools: Vegas, Acid, Sound Forge. That gets me an edited video with effects, clean sound, and original music. I have other tools for graphics (Photoshop) that go in the video, artwork and still captures. Others still for MPEG rendering, DVD creation, etc. That’s a very tall order to support, and taller still to support it at this level. For example, would the video editor for AmigaOS 4 (or MorphOS) support MPEG-2 rendering? N–layer compositing with realtime preview? Arbitrary format editing (MPEG-2, DV, etc)? 5.1 channel audio mixing? Dozens of audio and video plug-ins, unlimited tracks, unlimited audio buses with routing, 24fps and HDTV support? Well, ok, I’m not using those last two yet, but I could. And that’s just the video NLE. What can your DVD tool do?

What do you think of AmigaOS4 and MorphOS?

I haven’t used either of them yet. I would like to play around with AmigaOS 4, as I said, and I suspect I will. I don’t know quite why I would bother with MorphOS. I doesn’t seem to actually do anything new, much less anything I’m currently doing with Windows or Linux tools. It’s not AmigaOS, so I don’t have any particular reason to be loyal and try it, or nostalgic, or whatever. It runs AmigaOS apps I guess, but hey, newsflash: Linux, Windows, MacOS, and BeOS also can run AmigaOS apps. No biggie. I really don’t have a problem with new alternate OS development; I like to see in which ways folks doing new stuff will push beyond Windows (particularly), where innovation is basically all invisible to the consumer and self-serving to Microsoft.

But, and here’s the thing, if I’m going to that trouble, I’m pretty much not going to spend $1000 or so just to taste out this new OS. Just isn’t time, unless you can convince me that hardware is otherwise-useful, and I mean, in a big way: not simply “it can run Linux”, but how about, “it can run Linux better/cheaper than X, Y, and Z”.

The other reason I don’t have a need for MorphOS is the simple fact that they ARE after the Amiga community – they specifically targetted it, with an OS that at least sounds much like an attempted AmigaOS clone. I’m sure MorphOS fans will be telling me, years from now, it’s “so much more”, based on this very interview. But, thing is, that’s not my problem or concern – it’s up to Genisi or whoever to spread the word, to well me why I would want this. I don’t see any reason, especially with AmigaOS 4 on the way – that one comes with the actual Amiga credentials. No, it’s not what you would have had C= not failed, or ESCOM/AT for that matter. But they did, and it’s without question the only real AmigaOS upgrade that’s coming. Ok, maybe AROS, now that the seem to actually, finally, have decided that it’s ok to really pursue AROS; I kind of got excited by the early prospects of it, then disillusions and, finally, disinterested by the lack of committment and fear-of-reprisals that seemed to be attached.

What your opinion of Tullip's plans to revive the Commodore 64?

Jeri Ellsworth’s Commodore One is very, very cool; particularly since it was designed, from scratch, by this one woman. That used to take a whole engineering team at Commodore, after all. A great technical achievement, I don’t know about the sales aspects, but she seems to have hooked up with Jens Shoenfield/Individual Computers. They have always been honest with me, and they’re in business. So perhaps they’ll sell. I’ll probably buy one.

Tulip seems interested in little other than extracting money from the folks playing around with Commodore emulators. Maybe I missed something, but that’s the gist of what I got from their press release. They may well be legally entitled to do so, or even make new C64 hardware, but what’s the point? Taxing a tiny, for-fun thing like the C64 emulators is a good way to finally kill it all off. A C64 cost $150 back when PCs were only 32x-50x faster and cost $3000. Today, PCs are 10,000x faster and cost $500. If they’re going to make new hardware, and sell to other than retro-craze people, I’ll have to take a “show me” approach. I’ll believe it when I believe it.

Do you keep up with old Commodore employees?

Here and there. I’m actually working with one – Bill Koester, former Amiga programmer, is the software lead guy at Sizig, Inc. I still run into the occasional C= crowd at parties and other events – Mike Sinz (Amiga Kernel guy) is throwing just such a party on Saturday. But it’s not a weekly thing anymore... we did keep that going, more or less, until some time in 2002...

Do you have any side projects you're working on that you'd like to share?

Nothing for public consumption at present. I really don’t have huge amounts of time for this stuff, other than the occasional video shoot.


What were your favourite aspects of the Amiga hardware (OCS, ECS and AGA... other?)?

In the early days, it was the relative level of integration: everything just fit so nicely, wicked cool DMA channels everywhere (the way it should done), etc. ECS didn’t really change much, in HW or SW. Sure, we got a few new modes, but they were not terribly useful.

I guess the best effect of the Amiga hardware was what it did to me. The designs, as done by the Los Gatos group, were just so radical for the time, they made me think about things better, new designs, systems, etc. I was making my transition from Junior Engineer to Really Useful Engineer on the Amigas (specifically, the Amiga 2000), and this was the right initiation. That whole “standing on the shoulders of giants” thing.

Pandora, er, AA, er, AGA was special for me, for other reasons. For one, I brought it up – I designed the world’s first system, I saw it boot for the very first time, I wrote the world’s first AA program (well, the first to actually run on AA hardware, anyway), etc. Naturally, I had the designers (Bob Raible and Victor Andrade) to thank for that, being the systems guy, but it was pretty cool. I liked the improved graphics, naturally, with enough system bandwidth to make the ECS modes useful, etc. AA was pretty much graphics; other stuff didn’t change significantly.

What were your favourite aspects of the Amiga operating system (1.x, 2.x and 3.x)?

A: Well, in 1.x, it had to be that stellar disc recovery program, DiskDoctor. That one gave me a 10-year project (DiskSalv) to work on in my copious spare time.

But seriously, the thing that got me, immediately, about AmigaOS was that this was a REAL operating system. I had learned to program on various large computers, mainframes and supermini computers, running DEC OSs, UNIX, etc. Sure, I also programmed PETs and the Exidy I mentioned, and that’s just it – they were the toys, the ones at Bell Labs, at the CMU CS or EE departments, etc. they were the real computers. I ran CP/M on the C128 for that effect, but it wasn’t really there, either.

So in the summer of ‘85, Bil Herd (the C128 hardware boss) gets this double-secret private book, the first green covered ROM Kernel Manual series to make it to West Chester (lose it under penalty of dismemberment and death, in that order). I borrowed that sucker and read it cover to cover. This wasn’t just an OS for a personal computer that didn’t suck, it was a work of art – better than UNIX or those other “big machine” OS out there. Much better.

In 2.0, I guess I was a sucker for the new look, some of the cool new features done right, to make it easier to write code, and of course, well, the fact it booted up first on the shiny new Amiga 3000 that Greg Berlin, Hedley Davis, Scott Hood, Scott Schaeffer, Jeff Boyer, and I were bringing to the world. And of course, the fact I had been around and involved in the development (even just a bit, such as in the SetCPU code they used to build their version, etc, as well as the usual “hardware guy supports the software guys with fast ‘030 boards” role).

3.0, overall, I found a disappointment... but not what you think. The point of 3.0 was to run on AAA systems, or other things that needed RTG. But that was never completed (the API was, I think, that’s the last I heard of it from Chris Green), and of course, AAA was abandoned before it was capable of even booting AmigaOS.

What was the earilest point you realised that games were going to go heavily into 3D and that the Amiga's chipset was not going to be right for it (basicly when did you want to start work on a chipset geared up for 3D work?)?

Well, of course, I don’t do “big chip” design. I think the point at which we knew 3D would be important was probably a year or two before the CD32 shipped. That’s about the time (2000-2001 I guess) Ed Hepler left the AAA group and went on to start the Hombre project.

If you don’t know the details, Hombre was a fresh start. It was to be a two-chip design, with a graphics chip and a controller chip – basic functions like floppy could be done elsewhere. You had chunky graphics, either 16-bit or 24-bit, no LUT as I recall. In 16-bit mode, you could have up to four playfields. The controller chip sported a RISC CPU, something PA-RISC compatible that Ed designed, extended with new instructions for 3D manipulation. Ideally, the CPU would be the main CPU when used in a console machine, and maybe run OpenGL when driven by another CPU (low end Amiga-replacement, high-end system on a plug-in card).

During the AAA development, it was pretty clear AAA would be nothing special if it ever did ship, at least not in raw specs. In 1988, a 64-bit chipset that could do 1280x1024@60Hz, with 11 bits/pixel, would have been something. In 1994, the earliest ship date had C= not failed, it would have been an expensive also-ran (four chips for a 32-bit system, six for a 64-bit system, and you needed VRAM for performance).

I know you were not involved in management, but perhaps you can shed some light on whether the coup d’estat by Gould & Co. in the early eighties causing Tramiel to move elsewhere was the beginning of C='s downfall and loosing touch with the market?

Well, you have understand that, at least initially, Gould probably wasn’t wrong. Gould, being the principle stockholder and usually chairman of the board, wasn’t happy with Tramiel’s plans to bring his boys up as his successors. Given the 20/20 hindsight of their tenure at Atari, he was dead on – they were no Jack Jrs.

However, even if ousting Tramiel was the right thing, Gould didn’t seem to have a functional backup plan. He would hire someone, expect a miracle, then fire them long before any change of such a miracle working could have happened. Problems take time to solve, and “Uncle Irv” apparently didn’t understand this. So they had some potentially good guys in the power seats at Commodore International (Rattigan) and Commodore Business Machines (Copperman), but they didn’t get their chance to prove it. Rattigan made the mistake of trying to ursurp all power in the company (ironically, something Jack let Mehdi Ali do years later).

There was never any “losing touch” – it didn’t happen. What did happen was that Engineering was never funded well enough to make these things happen at the speed the Amiga community demanded. And no one would be happy, anyway, with that – did you want that for the 80% share, in Europe, of the games/demo people, or the 20% share, in North America, of the video/hacker crowd? Most of the true marketing decisions, such as features, etc. were set by Engineering. And while ads might have helped, additional interfacing with Marketing might not have done much in those days. Amiga engineers were better in touch with the buyers than Marketing. Because most of us WERE the target market – we were making our own new toy, within the financial limits accorded.

Now, if Gould had decided to take $200,000 as salary and left the $3,500,000 or whatever for engineering, would that have helped? You bet your sweet bippy it would have.

Now, things did go from “not great, but we’re making due” to “this sucks” sometime after the A3000, around the Spring of 2001. That’s when Ali grabbed the ropes, and one-by-one, group by group, starting making the company his.

When he got to Engineering, he hired a human bus error called Bill Sydnes to take over. Sydnes, a PC guy, didn’t have the chops to run a computer, much less a computer design department. He was also an ex-IBMer, and spent much time trying to turn C= (a fairly slick, west-coast-style design operation), into the clunky mess that characterized the Dilbert Zones in most major east-coast-style companies. He and Ali also decided that AA wasn’t going to work, so they cancelled both AA projects (Amiga 3000+ and Amiga 1000+, either one better for the market than the A4000 was), and put it all on the backburner, intentionally blowing the schedule by six+ months. They cancelled the A500, which was the only actively selling product ever cancelled in C= history, to my knowledge, and replaced it with the A600. The A600 was originally the A300, George Robbins’ idea of a cheaper-than-A500 Amiga; a new line, not a replacement. Sydnes added so much bloat, the A600 was $50 more than the A500, $100 over the goal price.

Who would make up your dream hardware/software engineering team for creating a new Amiga?

Today? Oh, I dunno, get me Marc Stimak’s team (the former Aureal guys) to make me an audio chip, steal some guys from nVidia to implement the graphics and I/O system, and maybe we can get some of the top DEC/Alpha guys back from Intel for the CPU? Or the Opteron team...I’ll be needing about $250 million to start off with, thank-you-very-much. Without that level, why try? CPUs and even system architectures, today, are where CPUs were when the Amiga began – they’re huge chips, 10's of millions of transistors, made by specialty companies. I’ll have Joe Palmer (BeBox designer) in to help me work out the system; I was very impressed with him, and we had very similar ideas, at least for the short time we were both designing computers (the BeBox was cancelled just as I was bringing up the PIOS One prototypes)

For the OS, maybe BeOS with some AmigaOS refinements, or perhaps something even newer and better (Multimedia Hurd? KOSH?). I’d want to talk with Andy, with Carl Sassenrath, maybe get Ed MacKenty in to ensure we’re doing UNIX things better than Linux, if possible (MacK’s an old pal from college, one of the best programmers I know, and also kicks ass on both guitar and keys – a company band is also a very important concern, after all). The people involved ARE the project; you can know the direction, but you won’t know more about the final goal until they’re all assembled.

You are generally well respected in the Amiga community. Do you still enjoy the attention or is the Amiga something you would like to leave as part of your past?

A: Oh, these days, after a few humbling experiences out of the Amiga world, enjoying the relative obscurity that only a tiny startup company can really offer, I absolutely LOVE the occasional attention from the Amiga community (or more, but “occasional” is what I get). I’m very proud of the work I did at Commodore, and the way I handled the position – being as open as possible to the community, becoming part of it (as many, but not all of us, did), exercising my writing and programming chops where possible. I was great work, a great experience. I didn’t want it to end; I think that’s one reason I was too easily suckered in by that whole Merlancia thing.
I truly believe I may yet do something as fun and exciting as the Amiga days were. When that happens, you’ll know about it. Metabox came close, but it didn’t last, and demonstrates the difference between abject incompetence (Ali and Sydnes at Commodore) and the downright evil of guys like Stefan Domeyer, who would destroy the company they built with greed, then turn around and stab us tech guys in the back, partners and [I believed] friends for years, without much of a second thought.

Some of us got into a discussion about weither or not you designed any of the custom chips yourself or not. So the question is simple, did you have any involvement in the creation of the custom chips, wether they were AGA, AAA or one of the control ASIC's like Budgie or Buster?

As a systems designer (me, George Robbins, Greg Berlin, Hedley Davis, etc) it would be rare if ever that any of us actually designed anything transistor or gate-level in a full custom chip. We certainly collaborated on the designs – I was in on the early AAA meetings, I worked closely with Bob Raible on various AA issues, etc.

System designers were usually the only guys who designed the gate arrays. I designed all of the Busters; Greg designed the A3000 Gary, the second RAMsey, and the replacement DMAC, Scott Hood designed the Amber chip (“flickerfixer” in the A3000), Hedley designed the first RAMsey and the “Hedley Hires” chip, George designed the A500/A2000 Gary and much of the Gayle, etc.

How to you feel about the A4000 in relation to the A3000? It's allways felt like a rushed system to me, which is the reason I never got one. AGA didn't do much for me wich was another reason not to get that A3000+

AA was a good solution for what it did, it just wasn’t enough to satisfy most people by that time. But hey, it did get finished, and that’s an achievement in itself.

There’s an A4000 story, which I’ll relate. The story begins in 1991, when Sydnes took over as VP of Engineering. I was working on the _real_ A3000+, the first prototype of which was the first AA machine ever, back when we called it “Pandora”. This machine was using mainly A3000 parts (I planned to revise it to the ‘040 bus once the AA stuff had been proven – custom chip lead times are many times that of gate arrays; we had the in-house gate arrays at the time that be turned over in about a month), though it had the AGA, and an AT&T DSP3210 subsystem. This would have delivered 16-bit audio I/O, software modem, number crunching 5x-10x faster than a 68040, etc. Not too shabby.

Ok, so Sydnes some in, and his first mission is to destroy the appearance that the former administration (Henri Ruben and Jeff Porter) were as organized and far along as they were. So he cancels all products, and turns the A3000+ into just a development system for programmers (Jeff Porter is able to keep the DSP development alive, I’m able to kludge two working DSP systems even with the DSP control logic, in one of the new custom chips, flawed).

Somewhere down the road, Sydnes and Ali, or perhaps their pet chimpanzee for all I know, decide they need a new computer, something more mid-level. Rather than revive the “A1000+”, which was Joe Augenbraun’s project to build an $800 AA-based, 25MHz entry-level machine for April 2002 release, he gets Greg Berlin to build a scaled-down A3000. This is dubbed the A1000jr (Sydnes claim to fame at IBM was that he was the manager in charge of the PCjr, the greatest failure in IBM PC history), and is basically an A3000 with 68EC020, two Zorro II slots, and ECS.

Now, this is ready to go in April. You have to understand Commodore’s working to know what happened here, but basically, C= was run like a cellular company. Each cell did it’s thing, and ran fairly independently of the parent (CIL, Commodore International Limited). This is why every company did marketing differently; different independent marketing companies. So now, to get their product, each marketing company places orders, and C= fills them as best as they can. But guess what absolutely no one ordered. If you said the “A1000jr” (real name as Amiga 2400 or something like that), you win the LBM Effigy, to be burned later. Nope, no one wanted a stripped down A3000 without AA graphics (or SCSI, or flickerfixer, or Zorro III, etc).

So now Sydnes is in a panic. So he calls on Greg again (Greg’s a good guy, one my oldest friends, just not in the best situation then) to start up the next thing, the A4000. Fast. This command came in May, they wanted to ship in September. So Greg takes the A2400 design, drops in the AA stuff from my A3000+ design, gets me in to fix it to run Zorro III, etc. Sydnes mandates IDE (ATA-1, I think is all you get), so that’s done, poorly, with a PAL (you couldn’t do good ATA in a cheap programmable part back then; you can today), so goodbye SCSI. Anyway, no joy, but there’s an A4000.

The ‘040 board, too, was a left over. Scott Schaeffer was our ‘040 expert (I had been the CPU guy, but had too much work to do, and we wanted the new CPUs out WITH the new system, not a year later), and had actually built an ‘040 board, complete with 128K of L2 cache, which was behind the scenes at the A3000 launch, but never shown. Tragically, it was deemed too expensive. Scott, Greg, Hedley, the cleaning woman, myself, my cat “Iggy”, etc. all new this new machine had to be ‘040 based. They wouldn’t go for doing it right. But it happens that Greg and Scott had realized that during the A1000jr project, too, and so Scott made “the cheapest possible ‘040 board known to man”, price being the only big issue. Guess what powered the A4000?

So me, no, I’m no A4000 fan. The A4000T was improved, if you can find one. It used a fairly standard PC case, something we really wanted – no more custom jobs. It had two video slots, it had the NCR53C710 SCSI from my A4091 board, I tweaked the audio a bit on it for quality and some good features (headphone jack, etc). But alas, not many were made.

How do you think the Amiga hardware would look today if Commodore hadn't went bankrupt? How would the Amiga graphics system look? Would it be non standard and based on AGA/AAA or would it be more like SVGA? What about the bus system? And, last but least, what processor architecture could the Amiga have been using?

A: Well, it’s hard to say everything for sure. But I can tell you this. In the fall of 1991, with Sydnes basically cancelling every project, I decided to sit down and design the next system architecture, the thing that would hopefully replace the A3000 design (used in all A3000/A4000 machines). This was called “Acutiator”, and fully modularized the architecture, so that graphics, for example, could be separate from sound and basic I/O. This originally used a custom bus I designed, called the AMI Bus (Amiga Modular Interconnect).

But then a funny thing happened: PCI came out. PCI was designed to solve the very same problem, and by the time Intel kicked it out to the PCI SIG and they improved it, it was way better than the AMI bus at a bunch of things. And also, it was likely to be this huge standard. That’s a good thing....

See, there’s this misconception about C=/Amiga engineering and standards. We LOVED to use standards – any standard – as long as they did not suck. So you see all these proprietary buses and such around the Amiga, and figure, these guys hate standards. Not at all. We liked the good ones. PCI was a very good one, even then.

So, with all of that said, the next generation Amiga would have had a PCI bus. Also, probably, a PCI to Zorro III bridge. Graphics would have been on PCI. I had speced out PCI interface chips for AA and AAA subsystems, so the graphics could go on a card. Not at all cloning The PC; but the functionality is correct, to make these pieces modular if possible. I’ll let you say I’m copying the Apple ][ here is you like – after all, that’s what IBM did anyway.

There was a feature in Acutiator most systems simply don’t have: the TPU, or Transfer Processing Unit. Any time you had a bus to bus interface, you would (ideally) have a TPU there, in the chip that did that bus to bus interface. This was a very simple 32-bit microprocessor (I designed the architecture) which would transfer data, efficiently, from bus to bus. It would so largely because it understood, perfectly, both of the buses at issue. So, no imposed wait states if there were synchronization issues, speed mismatch, etc. You could write directly to memory/IO on the far side of that bus, but better still, just drop a transfer instruction into the queue for a particular TPU, and it would run the transfer for you, then signal when done. The goal: every bus in the system could be busy, all at once.

Anyway, that’s the kind of things I had in mind for the system. For graphics, Hombre, as mentioned, and that was also PCI – Dr. Hepler also saw the wisdom in PCI, even as I did independently. Beyond that, it’s questionable if Commodore would have remained in the graphics business. Most of the PC markers used to make their own graphics chips, too. Today, it’s nVidia, ATi, Matrox, and few others. Like Intel, Motorola, and National Semiconductor, you only need so many different CPUs around.

Name three products that, by all rights, should exist today but don't. 'Hardware,' A/V, communications, flying cars, whatever -- as someone who's been in the 'industry' for so long, what do you find most egregious about its present state?

A: Well, the first one that really should exist is a system like the Fortele media network I described at length. It’s possible, but no one’s done it. There are companies in this space, but they’re not thinking “big” enough. Nothing suggested there wasn’t something that we couldn’t have done, well, at Fortele, given another year or two and some more cash. It would be a simple enough thing for a consumer electronics giant. The problem is, it changes their business, and they might not like that. For example, if they can sell a $400 TV, a $200 DVD player, a $200 satellite or cable tuner, etc. into each room, why work hard to be able to sell only the $200 monitor + $100 network box? Those served by the status quo rarely become the innovator that unseats that comfortable market.

Another one: electric or other renewable-energy cars. The hybrid-electric car in my garage, a Toyota Prius, is one step in the right direction, one I’m sure others will follow soon enough (Toyota put the first one out in 1997). The problem with cars is that small companies can’t usually make them, it’s just a problem too large for the given technology. And the larger companies are conservative, and usually have to have some kind of gun pointed to the heads (California quotas, CAFÉ fines, etc) to make any real changes. I think they’re far more comfortable with blue-sky stuff that makes them sound Really High-Tech at the car shows, but doesn’t demand actual productization.

Another one, which should be possible, is a really good pocket computing device – just one that does a bunch of jobs. I want a halfway decent computing platform; Sharp’s Zaurus isn’t far off, PalmOS 4.x sucks, WinCE sucks. Maybe a full blown AmigaOS wouldn’t be bad, either – it could fit the form factor. This device needs to be small enough for a pocket. The battery should last a good 24 hours of actual use, and recharge easily when you drop it in a cradle. It should be a communicator, but it doesn’t really need to be a cellphone; how about making it a flexible network device, it jumps on Bluetooth or WiFi if available, a GSM network otherwise. Your email or ISMs or voice goes over the same interface. It should play MP3 music, MP4 video, and include a camera good enough for both picturephone and snapshot photos. Give it an iPod’s worth of local storage, give or take.

That doesn’t sound all that complicated, does it? But it is, and that largely because such a device cuts across too many little kingdoms. Just take the phone function. Many new cellphones are adding Bluetooth, which using either the HS (headset) or HF (hands free) profile, lets you talk hands (and the latter case, dial) hands-free in your car, or hook up a wireless headset. Ok, good enough. Such a phone could pretty much also support the Cordless Telephone or Intercom protocols. So basically, you could use the one communicator for calling the kids upstairs or your pal on the other side of the world, using the most efficient means possible. Your cellphone would basically dock with your landline when you’re in a place that lets you use the landline, going to cell at other times. But the cellphone people don’t want to support those things, because they believe that a person is so lazy, they won’t bother to get off the couch and use the landline when at home. So they see the “docking” as potentially losing them revnue. It’s silly.

To complete the loop, of course, the Bluetooth communications device is also going to function as a remote control on the home network. You could probably watch videos on the small screen if so inclined, and certainly target the brower there – so you could flip TV stations without the need to mess with what’s being shown in the room. Most of it comes down to “a simple matter of software”.

The problem, or at least one of them, today, with the present state is that, to an extent, things have become too successful, and thus, too established. When you accept the way a thing is, or a particular way of doing a thing, it’s unlikely you’ll change it. You make changes because you see the problem others don’t, and have a good way to fix it.

Part of the way you innovate, or don’t, relates back to your “vocabulary”; that’s true of a write, a guitar or harmonica player, or a computer designer. What you know about leads to the changes you make, and it’s not even necessarily the stuff you know about in that particular field. Many breakthroughs are due to a “cross pollination” factor, to mix my metaphors a bit here.

I think, with today’s economics, engineers are more overworked and companies less likely to Do Something Cool. Also, your vocabulary suffers. As an engineer, you need to read thought provoking things: Science Fiction, Scientific American, Wired, etc., not just the trade journals. You need to do something else on occasion: paint a picture, play a guitar, walk a dog, play a soccer game, ride a bike, etc. While no one’s figured out how to manufacture creativity, it’s undeniable that a rich and varied life is one essential ingredient. When you hear about wild and crazy stuff that used to happen at Commodore, pranks and wild parties and loud music, nerf battles, nethack marathons, or whatever, that is exactly what was going on: fostering creativity. I understood this, I’m not sure everyone did explicitly, but I think we all did implicitly.

The problem with current design, in consumer electronics, is that there’s much sameness out there, there’s little experience among designers with different things. Look at personal computers – most people only ever see one kind, perhaps with a few small variations. When I was a kid, they had nothing, then H8s and Altairs, then Apple ][s and PETs, etc. Every year you could expect to find new designs – it was exciting, even after I was in the business. Look at computer languages – I have probably used over 40 languages for non-trivial amounts of time. Today, it’s C-something (regular C, C++, C#, Java, etc) or maybe Visual BASIC if you’re really unlucky. Maybe Perl or Python if you hack scripts muchly. Where are the 5 versions of LISP?!?

Where can i get the dvd you did ?

“The Deathbed Vigil and other tales of digital angst”, a film by Dave Haynie. See the web site at http://www.jersey.net/~dhaynie/dbv. This is the “end of Commodore” video I did back in 1994, remastered for DVD (actually restored, to an extent, both the 8mm originals and the SVHS master edit tape had small bits of tape rot). It includes a bunch of extras: deleted scenes (well, hey, it’s the DVD tradition), a short film called “Amiga Impact”, which is basically just comments made by Amiga Community people set to a musical thing I did that, more or less, pays tribute to the Amiga “trackers” without necessarily sounding hokey. There’s also a music video I did of the “Chicken Lips Blues”, the song we wrote and Mike and Keith performed, on the spot.

When will the PAL DVD be ready? (Phase Alternating Lines - European TV standard)

Well, you know, every region 2 DVD player plays NTSC discs, generally as PAL60 (PAL color encoding, NTSC 60 fields/second timing). But in fact, I have released the PAL DVD – see the web site.

This is a case in which the CPU time you’re using becomes critical. I tried a bunch of different ways to convert NTSC to PAL (going the other way, there are a number of simple “hacks”). Nothing was acceptable to me, not even a commercial app designed for this.

Just then, Sonic Foundry released a new version of Vegas. This was better at resampling than V3, and as well, had a mode called supersampling, which would basically generate tweening frames, for generally better results at resampling. So I used this to make PAL from NTSC. The main 2 hour video... that was about 8 and a half days (yes, over 200 hours) of rendering, on a 1GHz Athlon machine.

Do you think systems like the AmigaOne. Pegasos or even the Merlancia MCC can make a change in the PC landscape?

Merlancia, again, is a fraud, there is no MCC. If they ever manage to sell anything, it’ll be a Pegasos or some other PCB in their casework (they buy the cases from established vendors, they don’t even make those).

As for the others, the answer is found in, “what do these offer that I can’t get from a PC?” If the answer is largely limited to “computer that’s not a PC”, well, no, that isn’t sufficient to create an impact of any significance. Assume the best, and now we’re a year or two hence, with one or more of these doing well – there’s software, there’s hardware, all making enough money to stay around for awhile.

Ok, so Jack Newguy comes along, a computing neophyte, and looks at, say, an AmigaONE. There’s the OS, there’s the apps, there’s the company. Next to it, on the shelves, are 600 different PCs in different shapes and sizes (pocket sized, laptop, desktop, multiprocessor server, etc). Next row over question Jackie has to ask himself: how about that Amiga? There’s something about it, but is that enough? How does the performance per dollar compare? Can I get all the applications I need, today and tomorrow, or will I have to buy a PC down the road, anyway. And the kicker – this isn’t simply a purchase, this is a long term investment in the company, in the OS. It is enough, that hard to define “more” I get from the Amiga ONE, to give up the selection of 600 PCs, from different companies, all in heavy competition with one another?

So the answer: if it isn’t enough, there’s not a dent in the PC landscape. If it is enough, it’ll be enough to take sales away from PCs or Macs or whatever. It’s an individual question, asked millions of times over by each person buying a new computer, who knows about the AmigaONE. And, of course, a question never asked by the person who does not know.

Do you have any prototype or rare Amiga items in your basement?

My regular everyday Amiga is an Amiga 3000, front panel popped off so I can use the double-density floppy (not quite A3000 shaped). All of the hard drives reside in a PC mini-tower case, cabled to the Amiga 3000 over SCSI.

I have a few rare and unusual bits and pieces around, but not much in the way of “functional”. That’s largely because I tend to give away stuff that works, or maybe sell it, depending on the nature. I know some people want a collection of one of everything, but that seems a bit greedy to me. Computer gear, for the most part, isn’t artwork, it’s meant to be used.

Do you own the rights to the AmiJoe project?. If so how much $$ would it take to fund the R&D to finish the project?

No, I don’t own AmiJoe. It was Thomas Rudloff’s project, and really his pet project. I recall one Christmas, he took vacation, just to spend it working on AmiJoe. I don’t know if he’s done anything with it since last I heard, and of course, Met@box funded it, but morally anyway, it’s his project. Not that there’s enough Met@box left contest anything, should Thomas decide to finish and market it. I don’t anticipate that happening, but I don’t really know for sure.

What does Amiga mean for you?

Too many things, you have some already listed here. Big companies often do moderate to poor engineering because they don’t understand a simple fact: engineering is the artful application of scientific principles. Science itself, largely there’s something out there to discover, and your creativity is in the way you reveal some truth. In engineering, there is no single truth, no one right answer; there’s a canvas, and you paint it your way, only with chips or gates or subroutines rather than actual paint.

That’s the Amiga, and if you understand it, versus the mainstream, you’ll understand what I’m talking about here.
 
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