I am really pleased that this year saw the first professionally published classic Amiga game in many years. Tales of Gorluth not only comes packed in a glossy CD case on a lovely, printed and pressed CD, but the game itself feels very polished, with a lot of attention put into the story, characters, graphics and outstanding music. For a game made by a very small team of homebrew developers the overall quality of the product produced is above and beyond what we're used to in our community.
Which is a shame, really, because time has proven that not only is there a market out there for new, boxed games for classic systems, but that with very little fanfare a new Amiga game can sell quite well despite the apparent lack of interest and the vocal minority of naysayers who love shooting down dreams. It's something I had hoped we would have been able to see earlier, but better late than never!
As well as Tales of Gorluth, there have been quite a few really good games released on the Amiga in the last decade but nearly all of them were only released as downloads in random places as well as Aminet, and most of them went unnoticed or were soon forgotten. Now, I'm certainly not trying to say that free, downloadable games aren't as good as one we have to pay for, but I know many of us would still love to buy a boxed copy to both keep as a collector's item and also help support the developers of these games so we can encourage them to continue producing amazing new software for our favourite home computers.
Nearly any other classic system you can think of has a homebrew game scene these days, and many of them have dedicated publishers taking care of quality control, producing and promoting the games these communities are producing. They offer boxed copies, loose disks, digital downloads and other options including some exclusive limited collector's editions all at suitable prices. They have attractive, modern-looking webstores where you can browse through their available games, viewing screenshots, videos and photos of the physical copies before you make your purchases.
So I thought I'd share with you some photos of some of the great homebrew games that have been published for all the other systems which don't even seem to have as big of a community as we have, but still have enough loyal fans to keep the dream alive.
Remember, all of these games were made by people like you and me, fans of the respective systems, not professional developers.
AtariAge publish some really professional products for the Atari computer and console systems. Here are some of their games:
Atari 7800
Atari 800
Atari 2600
Atari Jaguar CD
Super Fighter Team also gave Atari fans a welcome surprise:
Atari Lynx
The Commodore 64 market is very well taken care of with great products from Protovision, RGCD and Psytronik:
Commodore 64
As you can see, some games even get multiple releases on different systems, or sometimes come in value bundles:
Spectrum
Sega Mega Drive
Nintendo gamers aren't left out, with some cool new games from Infinite Lives, One Bit Games and Retro USB:
Nintendo Entertainment System
There are heaps more games coming out for various platforms but it would take forever to find and list them all, but for now here are a random assortment of examples to show some of the coolness we've been missing out on here in the Amiga community:
Spectrum
Odyssey 2
ColecoVision
TurboGrafx-16/PC Engine
AmigaOS4/Aros
So I guess what I'd like to do is discuss with the group what we need from an Amiga homebrew publisher, and talk about incentives for developers to finish their projects and get their games published rather than simply losing faith towards the end of development and either not releasing the game at all or just releasing an unfinished beta download somewhere.
Should we come up with a new, consistent packaging standards for all of our upcoming games the way some of these publishers have? For example I'd love to offer the options of a download, a floppy disk in an envelope, or a boxed disk with manual at least for each game that comes on disk.
I'd really like to set up a funding platform to help out Amiga developers, run by volunteers in the Amiga community.