Review: Dreamcast

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Re: Dreamcast review

Re: Dreamcast review

Thanks to Juv, I am also a dreamcast convert!

I love the system, its like having an arcade machine in your home except it would have done back in the day :nuts: Does that make sense?

Anyway.... bloody love the dreamcast bloody love it!
 
Re: Dreamcast review

Re: Dreamcast review

gazuk said:
Anyway.... bloody love the dreamcast bloody love it!


Exactly my feelings too having played with my Dreamcast over the last couple of days, UAE4ALL is not bad at all either.

Thank you very much Juzzer my good man.. :thumbsup:

TC :mrgreen:
 
Re: Dreamcast review

Re: Dreamcast review

It is such a shame that you are all only just discovering the Dreamcast and now realising what a great console it was.

If only this had happened back when it was for sale maybe Sega would still be here as a console developer. The Dreamcast was in my view their best system, and still one of the best released to date. Great games lineup, and all of high quality. And the vibrancy of the texture mapping on the DC added a special arcade quality to its games that the PS2 could never match.

They just didn't have the marketing budget of Sony to compete or the weight of the PSOne that Sony had to instantly get such high sales of the PS2. Had Sega's Saturn actually been good then I think the Dreamcast would have easily sold well. The Saturn was the real killer for both the Dreamcast's sales and Sega as a hardware console developer.
 
Re: Dreamcast review

Re: Dreamcast review

supposedly the selling point of the ps2 over the dc was the ps2 had a dvd drive and could play dvd's and dc only had a cd
 
Re: Dreamcast review

Re: Dreamcast review

But to be fair, And I really do rate the DC, The PS2 still stands it's ground today for a 10 year old design it has proved the test of time. Even to the point that it's competing with the PS3 to some degree.

But back to the topic, Yes I am really enjoying my DC and am saddened that it didn't gain greater KUDOS. Maybe the lack of DRM had something to do with it and therefore lack of "licensed" software sales.....Who Knows.

TC :flamethrower:
 
Re: Dreamcast review

Re: Dreamcast review

I have an old mouldy crisp under my desk that could compete with a PS3 (eh Gaz, eh!!) :ROTFLOL2: :jester:
 
Re: Dreamcast review

Re: Dreamcast review

JuvUK said:
I have an old mouldy crisp under my desk that could compete with a PS3 (eh Gaz, eh!!) :ROTFLOL2: :jester:


PMSL :woot:

Ah Juzzer, life would be so dull without you. :nod:
Again thanks for the DC headsup. :thanks:

TC :thumbsup:
 
Re: Dreamcast review

Re: Dreamcast review

TheCorfiot said:
But to be fair, And I really do rate the DC, The PS2 still stands it's ground today for a 10 year old design it has proved the test of time. Even to the point that it's competing with the PS3 to some degree.

But back to the topic, Yes I am really enjoying my DC and am saddened that it didn't gain greater KUDOS. Maybe the lack of DRM had something to do with it and therefore lack of "licensed" software sales.....Who Knows.

TC :flamethrower:

I've put my ps2 to use: dipped in a can of petrol and used an open flame and kicked it around for a game of "Fire Football" (that is, soccer)
 
Re: Dreamcast review

Re: Dreamcast review

JuvUK said:
I have an old mouldy crisp under my desk that could compete with a PS3 (eh Gaz, eh!!) :ROTFLOL2: :jester:


Oh sorry did somebody shout me ? I was busy repairing an Xbox360 :Troll: :wink:

Anyway back to the topic,

What I love about Retro computing is that I can now go back and buy the systems I never had/could never afford for next to nothing. I am not sure that all those years ago I would have appreciated the Dreamcast like I do now and as Harrison said its a shame that SEGA no longer develop consoles, I guess the story runs very similar to the fall of Commodore and many others who have suffered with poor marketing and some very odd decisions.

As a side note I think that the Megadrive was/is just as good as the Dreamcast but in a very different way. I cant think of another platform game that is as fun and as fluid to play as the original Sonic.
 
Re: Dreamcast review

Re: Dreamcast review

I first got into the Dreamcast about a couple of years ago when I picked one up from the car boot for a tenner.
Superb console, wish I had one back when they were released etc.
 
Re: Dreamcast review

Re: Dreamcast review

gazuk said:
What I love about Retro computing is that I can now go back and buy the systems I never had/could never afford for next to nothing.

That is very true. It is great to pick up systems you just couldn't afford back at the time and experience and enjoy them first hand. Emulation still never quite delivers a real system true feel and experience.

And I did this with the N64 just after the Gamecube was released. Picked up an N64 with 40 boxed games and 4 controllers for something silly like £40. And ended up buying more N64's just to get the games they were bundled with as it was working out a lot cheaper than buying the games that were being sold at the time on there own. :lol: Hence the reason I ended up with 3 boxed mint condition N64s. :) And I sold the duplicate games and third party controllers to a local CEX so actually ended up only spending about £60 in total for the whole N64 collection. ;) (well that is unlike you factor in the CD64 plus which I purchased new from Hong Hong and the Z64 Mr. Backup which I purchased from someone online).

However some older platforms are starting to get quite rare and commanding higher prices. Who would have thought a couple of years ago that Atari 520ST's would be outselling A500's by quite some margin. About 10 times the price at the moment on evilbay! It seems that Atari STs are finally getting hard to find. Have Amiga owners finally managed to buy them all up and see how long they take to melt? :jester:

But even so, these prices are still a shadow of their original prices when new.

gazuk said:
I am not sure that all those years ago I would have appreciated the Dreamcast like I do now

I think it would have depended when you bought one. I got one before the PS2 was released and so it was a huge step forward from the PSOne. I think if I had bought one after owning a PS2 it wouldn't have been such a great system as I wouldn't have focused so much time on it.

I do still think the Dreamcast handled texture mapping better than the PS2. Although both systems did give textures different looks. The Playstation and PS2 both tended to give a slightly muted look to texture mapping. A little dull, even with colourful graphics. Whereas the Dreamcast always gave textures a high contrast vibrancy that was maybe a little over saturated, and always bith better anti-aliasing that the PS2 has ever managed, created very vibrant arcade quality 3D graphics.

However as PS2 development has continued over the years some very impressive things have been achieved with the PS2 hardware. Many later games were throwing around a lot more polygons and textures than we thought possible at its release. I think the Dreamcast hardware was much easier to code for so the developers got much more out of it early on, and had the 2 platforms continued alongside each other I think the Dreamcast would have run out of steam long before the PS2 as it was showing its limits in 3D capabilities in some of its games already at the time.

However at the time some of the games available for the Dreamcasr such as Sonic Adventure were really pushing things forward and showing a huge step forward compared to the PSOne. And don't forget at the time it was the only console capable of online gaming via its built in modem. I had loads of fun playing online with the Dreamcast. And as I was using that BT dialup internet option (the one where you paid a flat rate per month for dialup) I didn't cost me anything extra in phone bills. I even got hold of the US only released games to play more online. Ones like Bomberman were great. And Phantasy Star Online v2 still hasn't in my opinion been bettered as an online experience, and is a game you just can't replicate by playing offline as it just doesn't have the same feel or experience. That was the game where a DC keyboard became very useful. Plus only the European version of PSO was free to play online, which was another great thing.

One thing that was strange for a console was that the European Dreamcast market always seemed to be the one focused on before the US and Japan. In fact the US were generally always last to get most titles, and didn't even get many. With users having to import European copies. However the US online games did seem to have more online support than most EU games.

But for me, there is one game series that really does the Dreamcast justice, and that was Shenmue. Two brilliant games that should be played by anyone who can get hold of them. The Xbox did see an improved version of Shenmue 2 ported but you then miss the save game linking ability from the first DC game, allowing you to import your character and all your gaming collectables and achievements from the first to continue with the second. A nice feature.

gazuk said:
as Harrison said its a shame that SEGA no longer develop consoles, I guess the story runs very similar to the fall of Commodore and many others who have suffered with poor marketing and some very odd decisions.

SEGA's downfall was two fold. Firstly they enjoyed the success of the Megadrive/Genesis for too long, just as Commdore did with the A500. Instead of putting their efforts into developing their next console they instead just kep designing add on hardware for the Megadrive, with CD drives and 32bit accelerators. Both of which didn't enjoy huge success in terms of games released for them because they were not standard parts of the Megadrive's hardware, so not many people owned them.

If they had instead not developed the CD drive or 32x for the Megadrive, but instead put that hardware into their next console they would have in my view remained a success in the console market. Imagine if they had looked at it in the opposite direction. Building a new console with these technologies, but with a cartridge slow for backwards compatibility with Megadrive games. That would have been the right solution. A new more powerful console capable of entering the 32bit next generation of games consoles, with the storage capabilities of CD, but with backwards compatibility to please the Megadrive owners.

However in my view it got even stranger with the Saturn development. Sega were focusing on 3D in the arcades with games like Virtua Racer. At the time quite cutting edge and impressive. And were trying to add 32bit 3D capabilities to the Megadrive via hardware add-ons. So why did they completely disregard 3D when developing the Saturn? They seemed to completely fail to notice that the gaming world was moving into 3D and was starting to require hardware capable of handling 3D texture mapped objects. Instead focusing on designing the Saturn mainly to handle 2D with parallel sprite processors. Very off after all their 3D efforts before this point. After the market failures of the Megadrive hardware add-ons, which cost them a lot of money to develop, the Saturn was the final huge mistake they made that caused their downfall. Designing hardware that was not where the console market was heading. Sony had them completely beat with the Playstation. Why did they fail to focus on 3D for the Saturn? Very odd. The Dreamcast easily fixed that but it was too late for them to recover.

It definitely mirrors some of the mistakes at Commodore, but not quite as badly.

As a side note I think that the Megadrive was/is just as good as the Dreamcast but in a very different way. I cant think of another platform game that is as fun and as fluid to play as the original Sonic.

:o Amiga! The Megadrive was a poor shadow of the great Amiga! OK, maybe it could sometimes push larger sprites around the screen at faster speeds, and with a 64 colour palette, but it wasn't as good! ;)

I personally never liked the original Sonic that much. It was fun for a quick game, but the game was too short and unless you were the type of person interested in achieving and unlocking everything possible on each of the levels it wasn't in my view as great as people make out. I much preferred Super Mario World on the SNES. A lot of variety, a lot more things to do, and such a huge gaming world to explore. Almost a platforming RPG before its time.
 
Review: Sega Dreamcast

Review: Sega Dreamcast

Draft 0.1 Review Basics
Later revisions to include mouse, keyboard, Dreamarena/SegaNet

Sega Dreamcast Hardware Review

Media: CD, 1.2 GB GD-ROM
CPU: 200 MHz Hitachi SH4 RISC
Memory: RAM 16 MB, GPU 8 MB
Graphics: 100 MHz PowerVR2 CLX2
Modem for online gaming and portable memory storage units.

Launch Dates

JP November 27, 1998 NA September 9, 1999 EU October 14, 1999

Introduction

Nearly a year passed before Europe got to see the Dreamcast released in 1999. The Sega Saturn was its predecessor and the last game released for the Saturn in PAL region was Deep Fear in October, 1998 - so you had a long wait for the next gen Sega gaming.

Sadly discontinued in 2002, but consoles were still sold in Japan until 2007! This was Sega's last home console, before they went on to become a software publisher as their main activity.

This console was smaller than the Saturn with a white finish, looked very different. Here is a NTSC U (USA) model on the left and a PAL E (Europe) model on the right.

img0206qbb.jpg


The US models had a red swirl, Japanese orange and the European blue swirl. The colour changes was due to trademark issues with a German company who used a similar red swirl.

Each console has four controller ports on the front - great for multiplayer action, no need for multi taps.

Consoles sold in Japan and the US after September 9, 1999 featured a 56 kbit/s modem rather than a 33.6kbit/s, which is great if you want to play Quake 3 online!

NTSC U underneath - note made in China
img0210aj.jpg


PAL E underneath - made in Indonesia
img0208gk.jpg


Different warnings and labels between the models, I find that kind of thing interesting!

Controller (with VMU memory unit) with Xbox 360 for comparison
img0212eb.jpg


I think the legacy of the Dreamcast is clearly captured here, don't you?

Personal memories

I had been a Sega Saturn owner since 1995 and the EU Dreamcast pictured is my original machine from 2002 - bought second hand at a games shop in my University town, Aberystwyth just as the machine was coming to an end.

It was a great time to enjoy the machine as games were still released for a long time after (Shenmue II, Headhunter, Rez etc.) and existing library games were sold cheaply.

With the inbuilt modem, it was possible to enjoy some of the "first" mainstream online console gaming with the DreamArena. It was quite limited by todays standards (33.6k modem!) but have fond memories of playing 4 player Quake 3 (and you could play PC owners!) with the mouse and keyboard paying 1p a minute for dial up access. Bills of £20+ per week were common for me, I'm sure others will recall similar.

Online gaming, mouse and keyboard, portable memory units, 4 controller ports - all stuff we take for granted today but this was the beginning of a gaming revolution.

Xbox 360 and PS3 owe a lot to the Sega Dreamcast which was ahead of its time without a doubt.

Gone but certainly not forgotten.
 
Love the Dreamcast - great review!

Currently playing some Dreamcast Neo Geo converted games, Shock Troopers, Mark of the Wolves and Savage Reign - all really good conversions!
 
Go for it :) I'll add to this later when I get my new retro corner finished.

I have a mouse and keyboard (boxed), Quake 3 and the 56k modem to try out (try and make a post on Amibay using Dreamkey will be cool).
 
Would be awesome if anyone could set up a server to setup all the Dreamcasts online games features again. I miss trading my winning cans from Shenmue in for goodies!

---------- Post added at 18:48 ---------- Previous post was at 18:42 ----------

All hail Dreamcast! One of the best and most under rated consoles of all time! :thumbsup:
 
Ahhh the Dreamcast :)

Ive had mine 11 years now :wooha: It was the main attraction in my brothers room where we all played games, the PS2 never got a look in and the N64 was sat next to the DC but got played less.

I used to have every single official UK Sega accessory for the DC (including the maracas!) and the fabled DC LAN adapter (you dont want to know how little I payed for it). At one point I was buying 4 or 5 games a week, ahh when we were young! :D

Amazing games include:

Crazy Taxi 1 & 2
Power Stone 1 & 2
Quake 3 Arena
Virtua Tennis 1 & 2
Dead or Alive 2
Soul Calibur
Le Mans 24 hrs
NHL 2k
ANY Marvel/Capcom/SNK fighting games!

The VGA adapter wasnt a scandoubler, it actually changed the resolution to 640x480 and loads of games supported it, including the lush eye candy parade that is Soul Calibur. Sega should have stuck in a LAN port as standard for the price of LAN chips and we got the bum end with modems too as they kept ours to 33.3k where our American friends got 56k later in the DCs life as Brookster points out above.
Sega should also have made online play compulsary for certain titles to get a license. I remember when Out Trigger came out towards the end of the DCs life and online play was taken out :wooha: The game was pants anyway! :lol:

Still a great console, great memories and, fitting for this site, theres an active homebrew scene! :D
 
Ahh the Dreamcast, I really regret selling my original setup, I always kept it boxed as new even all the little baggies for the accesories. Same with my N64 and you guessed it, sold that too :(

The good news is I since bought new ones from car boot sales but it's not the same, well to me anyway but of course the DC is a great system and I have fond memories playing MSR and Soul Calibur into the early hours if the morning then still having to get up for School/Work :coffee:

I say that was my first DC, in fact I bought a Japanese one from Computer Exchange due to the long wait we had in the UK, but I sold it a few weeks before UK release :lol:

Anyway, great review :bowdown:
 
@Steve - I have been playing the DC version of Mark of the Wolves - I got hold of it only because it never seemed to have a Neo Geo CD release so couldn't play it on my new Neo Geo - if you haven't got it I would urge you to get it - it is a great beat em up and the DC version is excellent!!
 
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