Settle the World - A new Colonization-style multiplayer game

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The new version of "Settle the World" is now available for download.
It is called the -River Update-.

You can download the new version from my itch.io project page for free:
https://theotheoderich.itch.io/settle-the-world

There are many improvements compared to the first version of the game.

- Rivers wind through the landscape and can be navigated by small sailing ships
- There is a new terrain type that is good for planting tobacco
- A button for unloading units from ships
- The F1 key shows an overlay in the map and city view with the most important shortcuts and explanations of icons
- Warnings when leaving a city, e.g. if no production has been set, or the city does not produce enough food.
- Dozens of bugfixes

An overview of all changes can be found below in the change log.

Please note:
The game is far from finished and this update is just another small step on the way to the finished game.

You can load Save-Slot 1 to see what a slightly advanced game state looks like.

The game still contains a lot of bugs, so it is recommended to save frequently and use different save slots.
Some bugs, like units that are suddenly duplicated, can be solved by saving and reloading.
Also, the game music sometimes runs too fast and can either be turned off via the game options or turned down via Numkey-Minus.


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04.12.2022
Added:
- River courses and river graphics
- River tiles yields + 1 harvest for grain, sugar and tobacco.
- Rivers are visible on the map during map generation and also on the standard worldmap.
- Rivers are now pathfinding compatible.
- Small ships can move on rivers.
- Cities located next to a river can build docks and shipyards.
- Small ships can enter cities which are located next to a river.
- Increased Movement costs for land units moving on a river.
- Roads can be build on river tiles.
- New terrain type -prairie-. Not very fertile, but suitable for growing tobacco.
- Warning message when entering expert mode for map generation.
- Warning message when leaving the city, if no production target is set for a city, but carpenters are at work.
- Warning message when leaving the city, if the city does not produce enough food and the stock is low.
- Button for ships to unload units.
- Ships on automatic movement will stop if there is near danger (Kraken or foreign privateers).
- Some cliffs graphics for the coastline.
- If a city starved to death and was destroyed you can now find an abandoned city there.
- Extra graphics and animations will be turned off if you are low on Chip-Mem on gamestart.
- Sound: Soldiers and Armies marching into a city.

Changed:
- Every Presets can be played with up to four players.
- Requirements for Warehouses changed from 2 Workers to 6 Settlers.
- Requirements for Warehouses-Expansion changed from 2 Aristocrats to 2 Workers.
- Seegulls will choose sea animals as targets if there are no ships, and will not both select the same ship (which looked annoying).
- Roads, Rivers, plowed fields and some other graphics are now blitted to the game with only 4 bitplanes instead of 5 bitplanes,
to speed up the game rendering a little bit.

Bugfix:
- Comma key did not select the previous music title.
- Button to exit the city-help screen was not working.
- A hardened pioneer became a normal colonist after founding a city, instead of turning into a routed hardened pioneer.
- KillUnit statement was mixed with function commands.
- A bug sometimes prevented the player from selecting the next unit using the circly button or num-5.
- Dump cargo infobox was not shown.
- Dumping cargo crashed the game when unit movepoints were 0.
- Animation for dumped cargo does not disapears after collecting the cargo crates.
- The cargoholds of the selected ship on gamestart was not visible most of the time.
- Game crashes if a city was build was build close to the worldborders left/right.
- Game crashes if cliffs where set out of worldborders.
- City and player names were too long, corrupting the save file.
- Destroyed cities...fixed some bugs.
- Tons of other bugs....
 
Settle the World

I don't get to program too much at the moment.
But the production statistics are now usable so far.
The player can choose which production values he wants to see.

There are three scales for the production amount (height):
- Up to 50 goods
- Up to 100 goods
- Up to 1,000 goods

There are three scalings for the displayed period (width):
- 12 months (1 year)
- 30 months (2.5 years)
- 60 months (5 years)

Furthermore, there are buttons to select / deselect ALL e.g. all finished goods. Then you don't have to deselect all goods individually.

The production statistics is kept quite simple and simply counts all harvested or produced goods of all cities together.
There is no way to break this down to city level.
The memory consumption would be too large.

It is programmed very simple and a bit slow. Every time you click on a button, everything rebuilds itself completely. But I don't care at the moment. The main thing is that it works 😜

Actually, this statistic is only a by-product...since I was looking for a way to graphically display citizen satisfaction over a period of time.

The statistic will be included in the next version...but it will take some time ;)

You can download the current state of development of Settle the World here:
https://theotheoderich.itch.io/settle-the-world

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Settle the World

In the next version you will be able to hunt bison, which can be found on grassland or prairie.

Any combat unit or scout is able to hunt/kill bison.
Then you will get a small handcart with some food.

It is the first small part of what will one day become computer-controlled Native Americans (Indians). But there is still a long way to go.

I thought of it this way, if too many bison are hunted and killed, there may be conflict with the Indians.
Bisons do not have to be killed, but it is planned that they will become troublesome near towns (bison will be able to destroy roads and plowed fields) and the player will be tempted to hunt the bison.

(Picture of the dead bison was created with Midjourney AI)


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The new version of "Settle the World" is now available for download.
It is called the -Intro Update-.

You can download the new version from our itch.io project page for free:
https://theotheoderich.itch.io/settle-the-world

We call it -Intro Update- because the game now includes a picture slideshow that tells the background story, but there are countless improvements and bug fixes compared to the last game version.
Now it feels like a real game.


There is now also a Quick Start Guide in English and German as a PDF.

This should make it much easier for you to get started with the game.

Quick Start Guide EN:
https://www.theotheoderich.de/settletheworld/release/introupdate/Quick_Start_Guide_EN_2302.pdf

Schnellstart Anleitung DE:
https://www.theotheoderich.de/settletheworld/release/introupdate/Schnellstart_Anleitung_DE_2302.pdf


We would be happy if you would follow us on Discord:
https://discord.gg/UJyZSJJqYg

Here we will share small infos and screenshots about the development of "Settle the World" on a regular basis.
Join us and bring your ideas and feedback into the further development of the game.
We are also always open for constructive criticism.


An overview of all changes can be found in the change log on our Discord.


Please note:
The game is still far from finished and this update is just another small step on the way to the finished game.

You can load Save-Slot 1 to see what a slightly advanced game state looks like.

The game still contains a lot of bugs, so it is recommended to save frequently and use different save slots.
Also, the game music sometimes runs too fast and can either be turned off via the game options or turned down via Numkey-Minus.
It can also happen that the font in the cities is not displayed correctly. Unfortunately, only a restart of the computer will help with this error.

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The new -Settle the World- farm update is available for free download at the following link:

We would be happy if you would follow us on Discord:


What's new in the -Farm-Update-:

The -Farm-Update- lays the technical foundations for the future development of the game.
For this purpose, a large part of the programme code was rewritten, which unfortunately took several months.

But now to the game itself...
Pioneers can now build farms after the citizens of your cities have reached the worker class for the first time.
Farms are needed later in the game to supply the aristocrat class with meat and wine.

There are new units to make the best use of farms:
-- Cowboys for cattle breeding
-- Grape pickers , to harvest grapes
-- Winemakers , to produce wine from grapes (luxury good for the aristocrat class)
-- Butchers to process cattle into meat (food for the aristocrat class).

- New buildings:
-- Wine press (can be built on farms)
-- Slaughterhouse (can be built in towns)

- Breeding horses is now only possible on farms.

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What else is new in the game:
- Integrated help texts/guidance (but it's still early days).
- More sound effects.
- More intermediate images for events.
- New function "Move to town". Moves units via pathfinding to the selected city.
- New terrain type "Plains".
- Millitary supply wagon to heal/repair damaged millitary units outside cities or to equip colonists to soldiers.
- Soldiers can mount horses outside of cities and thus become dragoons.
- Map generator completely rewritten. No longer generates diagonal land bridges and creates varied landscapes.
- There are now more whales, horses and bison on the map.
- Unnecessary transport units (ships and trade wagons) can be destroyed in cities and the player gets half of the construction costs back.
- Citizens of higher classes of citizen now need more food types per turn (fish and meat in addition to wheat).
- Large ships can now only anchor in cities if at least one dock is available.

- The entire graphics system has been reworked to free up more chip mem memory for more future in-game music.
- Countless things have been added, changed, tried and thrown away since the last update in February 2023.
And of course, bugs were always searched for, found and fixed.

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What's still "missing" in this update:
- Elections
Keeping citizens happy does not yet have a big impact on the game.
In the future, there will be regular elections, which the player must win in order to
remain in power.
The technical foundations for such an election system have been laid in the current version.

- Native people
Here, too, the basis for integrating native tribes into the game has been created in the current version.
The plan is to place native villages and units on the map with which the player can interact.
Unfortunately, I did not manage to include this feature in time.
- Computer opponents
CPU-controlled opponents are very complex to implement. I have been working on this intensively for several weeks, but I have to put this feature off until later. With the programming of the natives I will hopefully be able to gain enough experience to be able to realise computer opponents later.

You see...I am far from finished with the development of -Settle the World- ;)

So that the next update doesn't have to wait for months, there will be two versions available for download on the project page in the next weeks.
One is the "official" update and the other is a current development version.

The development versions will hardly be tested, but most of them are compatible with the game state.
I hope this will give me some more feedback on the game 😉


The -Farm Update- does not contain all the changes I had planned.
The development of the game is getting more and more complex and it is a hobby project (...but I work on it between two and six hours every day).

So the current update is just another step towards a complete game.
With the -Farm Update- it is now possible to play much longer than before and the programme structure is "ready for the future".
 
From now on, the latest development version of Settle the World can be downloaded from my project page:
https://theotheoderich.itch.io/settle-the-world

You can find more details under the following link:
https://theotheoderich.itch.io/settle-the-world/devlog/636784/current-state-of-development

Note / Disclaimer:
Please do NOT use development versions to publicly review / rate the game.

Development versions are often barely tested and contain features that are not yet fully implemented.
This can lead to bugs, crashes or incorrect gameplay.
It can happen that newer development versions can no longer read the savegames of previous versions.

You are welcome to report bugs / confusion or other problems here in the forum, or in our Settle the World Discord.
https://discord.gg/UJyZSJJqYg


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Last edited:
A new version of Settle the World is now available for you to download for free, the "- The Election Update -":
https://theotheoderich.itch.io/settle-the-world

In the game, the population of cities can now vote every few years on whether the player should remain in power.
Elections become available as soon as the citizens of a city have reached the worker class for the first time.
If the player wins the election, he can continue playing, if he loses the vote, the game ends for him.

The integration of the new election system is far from complete and will be expanded in future updates.


If you like, you can also follow us on Discord. You can find the link on the project page linked above.

I would be very happy to receive some feedback on the game 1f603.png

Please test if the LHA and/or the HDF file works everywhere.

An Amiga compatible system with at least 1 MB ChipMem and 4 MB FastMem is required.
KickROM 3.x or AROS is also required.


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Tom from Loco´s Welt Gaming did an interview with me about my Amiga game "Settle the World" and also recorded a Let's Play video about it.

Note: Both videos are in German language!

Interview:



In the LetsPlay I play and explain Settle the World for about an hour and answer Tom's questions.
Settle the World LetsPlay:


Settle the World can be downloaded here for Amiga computers or emulators for free:

I can recommend Tom's Loco's Welt Gaming channel to anyone who is interested in retro gaming.
Everything is covered here, from old console games to home computer games from the 80s and 90s.
https://youtube.com/@locosweltgaming
 
Settle the World - Bugfix Update - May 2024

The Bugfix Update is ready and is recommended for everyone who is still playing on the April 2024 version.

In addition to fixing bugs, the movement system of units has been reworked.
Units can now move a little more and the player should now receive the message about too few movement points much less frequently.

Settle the World can now be played completely in German.
This also lays the technical basis for further translations into other languages.

Of course, the game still contains bugs or features that do not yet work properly.
Settle the World is far from finished...but with this Bugfix Update it is much more playable than ever before.

I would be very happy to receive feedback from players about this update. The amount of work involved in creating this update was truly enormous.


As always, Settle the World can be downloaded free of charge from the project page.

https://theotheoderich.itch.io/settle-the-world

Use the HDF file if you want to use the game in an emulator, or unpack the LHA file on your Workbench and start the game via the icon.

When starting via the Workbench, 1 MB ChipMem must be free. If there is not enough free memory, please start the Amiga without Startup Sequence, then change to the Settle the World folder and start the game there with "settletheworld.exe".

The changelog can be found here:
https://theotheoderich.itch.io/settle-the-world/devlog/734757/bugfix-update-may-2024

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A new version of my Amiga game “Settle the World” is available.

The “Quality of Life and Pathfinding Update - November 2024” contains mostly bug fixes and a completely revised pathfinding.

Since a few months I have a changed real-life job, because otherwise I would have lost my job.
This job is very demanding and I can no longer manage to work four or more hours a day on “Settle the World”.

Development will definitely continue, but at a slower pace than last year.

As always, you can download the current version of the game for free from my project page:
https://theotheoderich.itch.io/settle-the-world

A more detailed description of the changes can be found here:
https://theotheoderich.itch.io/sett...-of-life-and-pathfinding-update-november-2024

I would be very happy to receive feedback and constructive criticism.
Of course you can also contact me in case of technical problems.
Either here via Facebook Messenger, by mail (theotheoderich (at) gmx.de) or on our Discord (https://discord.gg/UJyZSJJqYg).

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