The new version of "
Settle the World" is now available for download.
It is called the
-River Update-.
You can download the new version from my itch.io project page for free:
https://theotheoderich.itch.io/settle-the-world
There are many improvements compared to the first version of the game.
- Rivers wind through the landscape and can be navigated by small sailing ships
- There is a new terrain type that is good for planting tobacco
- A button for unloading units from ships
- The F1 key shows an overlay in the map and city view with the most important shortcuts and explanations of icons
- Warnings when leaving a city, e.g. if no production has been set, or the city does not produce enough food.
- Dozens of bugfixes
An overview of all changes can be found below in the change log.
Please note:
The game is far from finished and this update is just another small step on the way to the finished game.
You can load Save-Slot 1 to see what a slightly advanced game state looks like.
The game still contains a lot of bugs, so it is recommended to save frequently and use different save slots.
Some bugs, like units that are suddenly duplicated, can be solved by saving and reloading.
Also, the game music sometimes runs too fast and can either be turned off via the game options or turned down via Numkey-Minus.
04.12.2022
Added:
- River courses and river graphics
- River tiles yields + 1 harvest for grain, sugar and tobacco.
- Rivers are visible on the map during map generation and also on the standard worldmap.
- Rivers are now pathfinding compatible.
- Small ships can move on rivers.
- Cities located next to a river can build docks and shipyards.
- Small ships can enter cities which are located next to a river.
- Increased Movement costs for land units moving on a river.
- Roads can be build on river tiles.
- New terrain type -prairie-. Not very fertile, but suitable for growing tobacco.
- Warning message when entering expert mode for map generation.
- Warning message when leaving the city, if no production target is set for a city, but carpenters are at work.
- Warning message when leaving the city, if the city does not produce enough food and the stock is low.
- Button for ships to unload units.
- Ships on automatic movement will stop if there is near danger (Kraken or foreign privateers).
- Some cliffs graphics for the coastline.
- If a city starved to death and was destroyed you can now find an abandoned city there.
- Extra graphics and animations will be turned off if you are low on Chip-Mem on gamestart.
- Sound: Soldiers and Armies marching into a city.
Changed:
- Every Presets can be played with up to four players.
- Requirements for Warehouses changed from 2 Workers to 6 Settlers.
- Requirements for Warehouses-Expansion changed from 2 Aristocrats to 2 Workers.
- Seegulls will choose sea animals as targets if there are no ships, and will not both select the same ship (which looked annoying).
- Roads, Rivers, plowed fields and some other graphics are now blitted to the game with only 4 bitplanes instead of 5 bitplanes,
to speed up the game rendering a little bit.
Bugfix:
- Comma key did not select the previous music title.
- Button to exit the city-help screen was not working.
- A hardened pioneer became a normal colonist after founding a city, instead of turning into a routed hardened pioneer.
- KillUnit statement was mixed with function commands.
- A bug sometimes prevented the player from selecting the next unit using the circly button or num-5.
- Dump cargo infobox was not shown.
- Dumping cargo crashed the game when unit movepoints were 0.
- Animation for dumped cargo does not disapears after collecting the cargo crates.
- The cargoholds of the selected ship on gamestart was not visible most of the time.
- Game crashes if a city was build was build close to the worldborders left/right.
- Game crashes if cliffs where set out of worldborders.
- City and player names were too long, corrupting the save file.
- Destroyed cities...fixed some bugs.
- Tons of other bugs....