However, it was felt that by focusing our investment plans on other Studios that are currently working on exciting new projects, we would be in a stronger position to offer the best possible content for our consumers.
When gaming had it soul and now Sony have destroy it
Hope you dont regert it Sony when PS 4 Flopped then you only yourself to Blame!
Anyone remember Rollcage?
I say let the larger companies run themselves into the floor and let's start supporting indy devsThey at least seem to know what gaming is really about.
With any luck, some of the devs at Sony Liverpool will start a new company.![]()
Thats essentially what I've been doing the last two years.
Tired of the so called quality triple A titles that come out from EA and such.
Now I mostly buy through different download services, or direct from the dev company through PayPal if possible, focusing on smaller and indie devs.
It all comes down to what you like really, but IMO, and I know this has been said plenty before but MW and Gears are just over-polished versions of the same FPS that's been done to death in the last 10 years, starting with Half-life and Halo. Not a ton has changed about MW since COD4, Gears is really just Halo in another setting with a few new weapons. It's only a matter of time before everyone else starts getting tired of the same old thing and everyone has to take a risk and change it up or the safer money-makers wont be money-makers much longer. What seems to be happening today is that the money from money-makers is going to make more safe money-makers than anything else.
Mass Effect 1 shook things up a bit, new paradigm crossing FPS with games like KOTOR, and was refreshing for its day. It was IMO a good example of a risk paying off and one of relatively few games this gen I can actually say I enjoyed enough to see through to completion.
It all comes down to what you like really, but IMO, and I know this has been said plenty before but MW and Gears are just over-polished versions of the same FPS that's been done to death in the last 10 years, starting with Half-life and Halo. Not a ton has changed about MW since COD4, Gears is really just Halo in another setting with a few new weapons. It's only a matter of time before everyone else starts getting tired of the same old thing and everyone has to take a risk and change it up or the safer money-makers wont be money-makers much longer. What seems to be happening today is that the money from money-makers is going to make more safe money-makers than anything else.
Mass Effect 1 shook things up a bit, new paradigm crossing FPS with games like KOTOR, and was refreshing for its day. It was IMO a good example of a risk paying off and one of relatively few games this gen I can actually say I enjoyed enough to see through to completion.
IMO there are plenty of AAA titles that are great games, without relying on a franchise. In general, the Modern Warfares and Gears of Wars (and what not) make money for the riskyer titles. Unfortunately some of the big publishers (EA, Activision) either don't do that or back the wrong project.
There is a small number of indie titles that are really good, but it's 1-10 to shovelware
Just like back in the Amiga days![]()
Argh... Bye-bye Wipeout + innovative game design.
[snip]
I would love to say that i'd boycott Sony but since they own such a vast array of things in pretty much all aspects of media, it would be very difficult. :sigh:
I guess I'm just in a "retro phase" lately where more simplistic, in a sense cleaner games (pick up and play for 30 mins, put down), where you have just a handful of parameters or mostly controller skills to get you through are satisfying.![]()
Don't forget Rare, although in that case Nintendo really made them shine. However when MicroShaft bought them out they were soon but forgotten.Argh... Bye-bye Wipeout + innovative game design.
[snip]
I would love to say that i'd boycott Sony but since they own such a vast array of things in pretty much all aspects of media, it would be very difficult. :sigh:
Again, innovative game design - no, Wipeout yes.
Obviously, if they had been innovative game designers and had release numerous successful new ip's over the years, then they wouldn't have been shut down. The fact is they haven't. They may even have been where Rage was just before Nintendo sold them; Stagnating and falling apart.
---------- Post added at 09:45 ---------- Previous post was at 09:43 ----------
I guess I'm just in a "retro phase" lately where more simplistic, in a sense cleaner games (pick up and play for 30 mins, put down), where you have just a handful of parameters or mostly controller skills to get you through are satisfying.![]()
I was thinking Rayman Origins when I wrote that post. AAA, yet retro. AAA, yet very awesome![]()
Don't forget Rare, although in that case Nintendo really made them shine. However when MicroShaft bought them out they were soon but forgotten.
It all comes down to what you like really, but IMO, and I know this has been said plenty before but MW and Gears are just over-polished versions of the same FPS that's been done to death in the last 10 years, starting with Half-life and Halo. Not a ton has changed about MW since COD4, Gears is really just Halo in another setting with a few new weapons. It's only a matter of time before everyone else starts getting tired of the same old thing and everyone has to take a risk and change it up or the safer money-makers wont be money-makers much longer. What seems to be happening today is that the money from money-makers is going to make more safe money-makers than anything else.
Mass Effect 1 shook things up a bit, new paradigm crossing FPS with games like KOTOR, and was refreshing for its day. It was IMO a good example of a risk paying off and one of relatively few games this gen I can actually say I enjoyed enough to see through to completion.
That's what I was trying to get acrossI was trying to say that the safe bets make money to put into riskyer titles, but that most publishers unfortunately just keep reinvesting in the boring safe games. Sony and Ubisoft are among the ones that actually back other stuff than modern warfare and the likes.
In short: I think we agree
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Don't forget Rare, although in that case Nintendo really made them shine. However when MicroShaft bought them out they were soon but forgotten.
Actually my point was, that Rare was already falling apart, which is why Nintendo sold them in the first place. M$ just made it even worse.