Why arcade conversions were so bad on amiga?

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onetunafish

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Hi all,

Back in the day when I was a kid and had my original Amiga 500, I never understood why so many arcade conversions were horrible on the Amiga. There were so many arcade games I wanted to play so badly and what a disappointment that was when the game started.

I've read somewhere a while back an interview with the programmers behind the double dragon for the Amiga (another shi*** port btw). Basically they were two guys that had a couple of weeks to come up with a home version of the arcade game. So quality wasn't a priority at all, all they had to do was something that resembled Double Dragon. So they sort of copied and pasted the backgrounds and redrawn the sprites (but why gave Billy and Jimmy a nasty blond black power hair style?). They said they had to make things really simple to make it fit in one disk and there was no music within the game because most basic Amigas had only 512kb, so it was either music or sound fx.

Wow, that explained so much. I assume most of the arcade conversions were done the same way, what a waste of hardware. I knew Amiga could do so much better in terms of graphics and sound (ie shadow of the beast, multiple parallax scrolling, huge sprites, awesome music). So why in hell they did so many bad ports? Was the Amiga that difficult to work with from the programming point of view? And why so many Atari ST conversions that ran so slow and jerky when ported to the Amiga. I remember Out Run being a HUGE disappointment, even the master system had a much more playable port .

At the same there was the x68000 in japan, with the same core processor but with a more powerful hardware overall and many arcade perfect conversions. So why the Amiga could not be more like the x68000 and less like the Atari ST and worse?
 
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It wasn't a problem with the hardware. The problem was the developers. They were a lot of crap arcade conversions, but also some equals or better. Look Pang, NewZealand Story, Rainbow Islands, Mortal Kombat etc.
 
Most bad conversions was due they first was ported to A**ri first, which was an über :censored: machine, then developers port it to Amiga using same crappy graphics.:pissed::evil:

This is one of the things that made me really hate that line of machines (I don't classify they as "computers").:stick:
 
Back in the day I could only afford a speccy.

Basically, I was just grateful if the cover art resembled the original. ;)
 
Most bad conversions was due they first was ported to A**ri first, which was an über :censored: machine, then developers port it to Amiga using same crappy graphics.:pissed::evil:

This is one of the things that made me really hate that line of machines (I don't classify they as "computers").:stick:

/....but hate leads to the dark side....
lightsaber-battle.gif


Kin
 
Back in the day I could only afford a speccy.

Basically, I was just grateful if the cover art resembled the original. ;)

Ahh, the Speccy. Because the in-game graphics were guaranteed to be awful, since the Speccy was incapable of good graphics (Seriously, who thought that a maximum of two colours per character cell was a good idea?!)

That all said, I did love my +2A, it was my first computer and is what I first learned to program on. If you want to see Speccy graphics at their best, see if you can find a game called "The Ice Temple" -- That looks beautiful for a Spectrum game. :)
 
If the people making the game spent the time they do now on making the games you would have had far better arcade ports but they were lazy as f**k.

As for the speccy it had better ports of games (Chase HQ, Midnight Resistance just to name a few). The ZX Spectrum always reminds me of the gameboy. Very little colour but a lot of fun to play and still remind my fave ever comp as i can remember getting a 48k rubber keyboard version for xmas when i was young.
 
The Spectrum strenght was all about playability! And the graphics (apart from the color) as great for the machine's capabilities, but there's exceptions like R-Type and Chase H.Q. (great graphics, colorful big sprites and very playable, for me the best versions of these games). Love the Spectrum!
 
The Spectrum strenght was all about playability!

Absolutely! That's definitely one of the greatest strengths of the Speccy. The depth of some of the games was incredible, it amazes me what you can fit in 48k of RAM. And there was so much more depth than most modern games have. It took me years to get through Gargoyle Games' Marsport.
 
.....Chase HQ, Midnight Resistance just to name a few). The ZX Spectrum always reminds me of the gameboy. Very little colour but a lot of fun to play ......

Midnight Resistance, Awesome game! Of course Gauntlet was just the dog's danglies too. Spyhunter was a very good conversion too, in fact there were loads that came across to the speccy quite well.

Zetro will disagree vehemently but i always loved the conversion of R-Type for the Speccy, so much fun!

I guess the limited colour palette, graphical ability and beepy sound forced programmers to make sure the games were as playable as possible, otherwise they would just bomb.
 
Why is eveyone going on about the Speccy?
The Amstrad CPC is where it was at :) (ducks for cover ..... waiting for the random objects to come flying over)

Another reason why some Amiga arcade ports were crap: US Gold
They did a crap version of Street Fighter II, crap version of Outrun, crap version of Final Fight .... oooh, where do I finish?
 
US Gold did a straight port of 8bit to 16bit and nothing more.

Like Sierra OnLine in their latest adventures. Direct port from the pc to Amiga, that's why their last adventures for Amiga were crappy (Police Quest 3, Larry 5, Conquests of the Longbow, King's Quest 5 etc).
 
I knew there was a lot of games written for both Amiga and Atari, and therefore targetted at the lowest common denominator (The Atari). It's a complete shame really, just completely ignoring all the advanced features of the Amiga because it meant you could write for the Atari too. :(
 
US (fool's) Gold was another crappy porter of games, that's for sure.

But was annoying me more was most companies made their Amiga ports for A***i first, that piece of ***t had an horrible video system (ironic for a company specialized in consoles, huh?).

So porters think: "Hey, how about do the graphics and sound for A***i first and then re-use they on the Amiga version?" Genius! :banghead:
 
Arcade conversion literally meant look-a-likes.

If any reads gamestm magazine they do a retro title from arcade to system comparison and they almost always look sh*t in comparrison.

I would personally put it down to time and effort, coupled with silly piracy levels. I picked up an old AF from here and it has a piracy feature and the figures are ridiculous. Why bother making a good game for the 10% who pay and 90% who steal it.

Shame really that so much potential was wasted, and also the Atari didnt help as a lesser machine either
 
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