Building a full-sized cockpit

  • Thread starter Thread starter salaxi54
  • Start date Start date
  • Replies Replies 432
  • Views Views 108682
A: Not sure I think it depends on what the graphics driver is capable of.

Thanks for your reply! I'd really like to hear from any members if someone has managed to get output from all three sockets (VGA DVI S-Vid) at once. I have downloaded manuals from various card makers just in case i could track one mentioning it. All would say that DVI and VGA were to be used as primary and secondary displays, but none mentioned anything for a third monitor under S-Video. They usually have a seperate chapter talking about connecting a screen to the S-Video, which looks as if it's meant to be an alternative "primary" display choice..
Anyway, here's another small bit of stuff i got today for the puzzle:

TOGGLECOVERS1.jpg


Those are toggle switch covers. I'm expecting a bounch of red ones to arrive soon too.
 
One card can support upto 4 screens at once. AMD do this with eyefinity. But I would think it would be better to Crossfire at least 2x 6950's for flight sim games as they are pretty demanding.
 
My target simulator is Falcon 4, which is a bit "mature" thus i doubt i'll be needing to invest in a very modern card..
 
I would still invest in a really good card though as you wanted the sim to be as good as possible without any frame drop. Plus later on you can get the newer sim games and use those on your setup.

Nice project though i have to admit
 
Yes, well, that will have to wait for when/if my finances ever get better :)
Meanwhile i'll keep the project budget as low as possible (like always lol)
Anyway, here's some more stuff that just came in..

TOGGLES2.jpg
 
Not much lately, due to personal problems, which will slow the pace a lot..:(
However, i managed to steal some time today for the helmet..

HELMET4.jpg


HELMET5.jpg


Not yet perfect, but getting there... :)
 
Here's what i got for a dimmer. Supposedly supports 8 to 28V LEDs. When time comes i'll let y'all know if it works or not. :)

DIMMER1.jpg


DIMMER2.jpg
 
Good luck, very ambitious.

Don't forget to install an ejection seat for the full experience and that extra thrill... :lol:
 
A small update.. My good friend Animagic just sent me a nice little 3.5" LCD screen. This one has a composite Video in connector, and is 12vdc. I plan on using it for the HUD construction. This involves the screen, mirrors, a 5" lens, and a glass or plexiglass projection surface. Time is a luxury this season, and morale too. For the time being it seems i'm only collecting stuff.
Anyway, here's the screen, and the S-Video to RCA adapter to hook it to the graphics card:

35INCHSCREEN1.jpg


35INCHSCREEN2.jpg


Thanks for the donation George! :arms
 
I have another 2.5 LCD you can have for free my friend :)
We'll talk soon anywayz :D
 
The always-helpfull Marios! You've been so generous where it involves my projects mate, dunno how to pay back what you've done :oops:
Thanks!
Now, here's an update..
I decided to do a "test drive" of the screen, giving it power from an external USB hard disk case, just to see if it works. There's a 4-pin molex for regular disks from which i drew power over the 12vdc line. This screen has no buttons, no menus, nada. So, when you power it on, you see nothing but a black screen, as if it were shut off. First, i connected a DVD player to it.
Mighty fine picture! Then, i thought of trying the living room HTPC. And the result was more than just sat. :nod:
So, here's some pictures of the test:

35INCHSCREEN3.jpg

(Shakey are we? lol) Here's the whole whatchamacallit assembly..

A screen from the DVD player startup

35INCHSCREEN4.jpg


And then some pics from the login screen of XP.

35INCHSCREEN5.jpg


35INCHSCREEN6.jpg


Screenshots just don't do it justice there. Poor camera, probably wrong angle too. But it really looks neat live :)

Here's how i drew power

35INCHSCREEN7.jpg


And once again the whole gear..

35INCHSCREEN8.jpg


Next step is to find out how to invert the picture horizontally. I need to find out how left goes right and vice-versa. Where the HUD is involved, the mirror facing the screen will naturally be projecting the image inverted.
This needs a solution, i assume there's at least 3 alternative ways to go.
My thinking is:
1) Maybe there's a driver that supports the inverted function (not just rotate, or flip vertically, needs to flip horizontally). Up till now, the GF 7300 i tested hasn't got that option using NVidia's menu.
2) Maybe there's a 3rd party utility for such cases, or perhaps a plugin for the Falcon 4 i have to look out for.
3) Perhaps the usage of a second mirror ideally placed to invert the image back to normal before projection.
Yeah, i know, i already have a headache.. :lol::lol::lol:
 
Are you able to put two lens' stacked to invert the image horizontally again before it hits the mirror? It would mean extending the focal length of the projected image, if you have room.
 
nice cute little screens, not sure if theres a hack for the nivida drivers to flip horz or I fully understand what u want cos way I see it is to flip horizontally is same same rotate 180 degrees and then flip vertcaly but it isn`t the same, ouch my head hurts hehehe still think getting this in ya monitor drivers is best way to go, Love machines with loads of monitors hanging of them, only got 2 here but would love to have more connected

:thumbsup:
 
Are you able to put two lens' stacked to invert the image horizontally again before it hits the mirror? It would mean extending the focal length of the projected image, if you have room.

I haven't experimented with lenses in the past, so i really don't know much about them actually.. I have found a couple of 5" diameter lens, one is described as a 3-element build, and the other as a 5-element one.
Perhaps there's a single lens that would allow the desired flip, dunno.
Here's where i read all about it concerning the theory behind HUDs: http://www.mikesflightdeck.com/hud/head_up_displays.html
In particular, i was thinking of using the example that appears on http://www.mikesflightdeck.com/images/simhud2.jpg
Now, room is another matter. I'd have to build a temporary case and place things in a manner that i can adjust them and move around.
By the way, here's another very interesting approach, albeit it uses an existing A-7 HUD! http://www.mattssimulator.com/sim_021.htm
Now, where's them darned planes when you need to just shoot one down! :lol:
 
Intresting reading about the Combiners, liked the bit on Holographic Combiners

The term “holographic HUD” brings to mind something out of Star Trek or Star Wars, perhaps a little 3D image of a gremlin standing on the aircraft’s nose alerting the pilot to potential threats or targets by making obscene gestures. Sadly, such is not the case. The reality is much more mundane. A holographic HUD simply uses a holographic optical element or HOE as the combiner.
 
Another minor update. This just came in:

DED1.jpg


DED2.jpg


DED4.jpg


DED5.jpg


That's a 4x20 character inverted red lcd display, with a USB interface.
Will be useful as a DED (Data Entry Display) whereas it shows comms frequencies and various other data.
Plugs directly to the motherboard.
 
Well, after quite a while, health is starting to improve :)
So here's a small update:

ICP1.jpg


A few of the panels after some coats of spray lacquer. Light does not help in understanding the quality..

ICP3.jpg


Here's the ICP on a sheet of plexiglass for cutout measurements. This is a "milky-white" sheet, which helps a lot on backlighting.

ICP4.jpg


Now that's some fence-protection material LOL. If anyone knows what an actual ICP looks like, there's some sorta "spacers" between buttons.

ICP5.jpg


Of course size does not match (yet), but i'll modify it. Gotta keep a real slow pace for my own good ;)
Stay tuned!
 
very nice mate thanks for update

and happy health is starting to improve :thumbsup:
 
Back
Top Bottom