Building a full-sized cockpit

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Here's the DED display on its initial setup..

DEDLCD1.jpg


At bootup

DEDLCD2.jpg


Displaying hardware info. (sorry for the shakey pic)

DEDLCD3.jpg


That's not where it will be settled, it's place is with the cockpit's panels..

DEDLCD4.jpg


Here you can see the connection to the internal USB socket of the mobo.
 
I sure hope you fellas like long stories, because thiis is going to take quite a while. I've found out that this is a rather big task, involving many different aspects of computing, machinery and carpentry.. :)
Anyway, just another minor update. I hear you saying "what's this?" LOL
icpD.jpg


Well, those brown and green caps would be.. milk-bottle caps! One's gotta improvise in these rough times! :lol:
icpE.jpg

They're going to be used as knobs; actually pot knobs for dimming functions etc. Not their final state yet, and they will be painted accordingly of course.
icpF.jpg

And some trimming on the panel
icpG.jpg


That would be all for today. Stay tuned :thumbsup:
 
Had some prints made at a local shop..

PANELSA.jpg


Not much to show yet.. :)
 
Thanks for the links. However, i prefer to remain on the "static" cockpit build. Not because of complexity, but mainly because of a tight budget, and big size (2-seater in my case)!
Here's one example of a motion simulator from a fellow Greek builder:
http://www.youtube.com/watch?v=ONjAwKO-IjA&feature=relmfu
Btw, notice his cap, he's using one of those homemade track-ir gadgets.. :)
 
Software is MS 2004 or FSX? Or x plane?
3 komands is important Flightstick(joystick) HOTAS (hand on the speed) and rudder pedals...
if you won't make moving platform..
My 2004 is about 80 GB on HDD but i don't play about 4 years...
On this russian site some rudder pedals ideas
http://borada.narod.ru/
 
Software is Falcon 4 :)
I'm planning on modifying a set of USB pedals i have from a racing controller, and think of a way to mod the steering wheel as a detachable part when i want to play racing games :thumbsup:
 
Do i hear Amigans calling something mad? :lol::lol:
Nah, it's not mad, it just smells $$$ ...
 
You're damn-f***ing crazy... :thumbsup:

Fortunatley,...........I like crazy :thumbsup:

Looking forward to more updates, Amibay is indeed the best forum on the planet. The things you people do! :cool:

Like Merlin I too prefere the prop driven contraptions, so I appeal to you, please add some prop controls too? This rig would be great using IL2 1946! :)
 
Thanks for the kind words. Geraldine, when someone decides to build a 'tub' (as the builders like to call them), it's not that feasible to combine the instrumentation and controls of both a modern-day jet fighter and a prop-driven one. Although i won't be mm-acurate on the build, the darn thing will be already so crammed with panels and mechanical gear that i am already headaching over the thought of adding a removable racing-wheel and pedals set.. :picard
 
Software is Falcon 4 :)
I'm planning on modifying a set of USB pedals i have from a racing controller, and think of a way to mod the steering wheel as a detachable part when i want to play racing games :thumbsup:

Racing controler pedals doesn't have movement like airplanes..but....
 
@ Salaxi54

How about a hidden double pole, double throw switch, that can select between the rudder pedals and the steering wheel? That way, you are using the X-axis for both devices, and I reckon they will use similar resistances in the variable pots that drive the controller's axis of movement.

You would be switching the two outer pins of the pots, leaving the common pole connected on both devices.

There won't be as much movement in the rudder pedals compared to a steering wheel but this is daft enough to work.

If you leave a stub to locate the steering wheel (like an F1 racing wheel) it wouldn't be too noticeable in the cockpit.

Both systems would need brakes. How do the brakes work on an F-16, incidentally..?
 
Geraldine, when someone decides to build a 'tub' (as the builders like to call them), it's not that feasible to combine the instrumentation and controls of both a modern-day jet fighter and a prop-driven one.

How about building it in a "modular" form, that way you can swap out the controls as you require? Its true that you will give up some realism if you go that route (love that sticker kit by the way :thumbsup:), but you will end up with a more versatile "tub".
 
I'll try to answer all the best i can..
@Merlin: Brake activation is applied using the toes on both pedals.
As about the steering while racing vs steering while flying, the racing controller will be used quite 'as is' for cars, while on the Falcon every control is programmed by the user, meaning i can define what i want the pedals to do. As about the steering wheel, i was actually thinking of making it detachable, by utilizing the 'Aircon' unit of the F-16! :o lol
Here's what an aircon looks like:
http://www.f16simulator.nl/images/AIRCO3_01.jpg
http://www.f16simulator.nl/images/AIRCO2_01.jpg
By sliding the steering shaft through that, i just might be able to do something.. The aircon is actually what it says, the airconditoning vent for the cockpit, and it's located between the pilots' legs. Approximately knee-high. As you can all tell, a flight stick would not be ideal for automobile steering, not just because of its location to the right of the pilots' arm, but due to design too.

@Geraldine: A setup like this based on a regular pc could run almost any flight sim out there. But it would be rather impractical!
Try visioning a prop-driven planes' cockpit. Uber-minimalistic in most cases.
And it's not just the few instruments and panels in there, it's also the controls that differ from a modern jet. The stick was usually a long shaft most of the times located front center between the pilots' legs. Or looking similar to a steering wheel sort of thing.
Then you have thrust control which would also be a totally different design.
To give you an idear of what to expect inside an F-16 cockpit, here's a modern (block 52) cockpit layout:
http://www.xflight.de/original/documents/f16c_b50.tif
It really is rather crammed in there...
All the panels and instruments, controls, displays etc. are just not placed in a manner that you could simply remove something and replace it temporarily with something else. :)
And remember, every single panel has got to be wired-up.
I'll return shortly with some pics i took today.

---------- Post added at 02:37 ---------- Previous post was at 02:11 ----------

Here's the full-size prints of the panels (thanks to my good Dutch friend Rien for the plans!) :
allpanels1.jpg


So, today i had some spare time with the ICP. Started drilling and cutting some plexiglass. I left the adhesive on mainly for protection.
ICPcut1.jpg


Lots more to do on that.. Here's the panel
ICPcut2.jpg


And another piece of plexiglass for the round buttons:
ICPcut3.jpg


This is one of the various momentary switches to be used, an ON-OFF-ON type:
ICPcut4.jpg


This is where it will be located:
ICPcut5.jpg


Here's all the plates together:
ICPcut6.jpg


Finally, here's a better view of the 'sandwich' :)
ICPcut7.jpg


Now, remember, the whole set is not yet trimmed, and the panel sheet is a spare one i use for marking the rest of the pieces. More drilling to come, buttons prepared, painted, wired, then it's the pots, case, illumination etc.
And this is just one of the many panels to come.. :nuts:
 
Here's a minor update on the plexiglass work i did today..

ICPcut8.jpg


ICPcut10.jpg


ICPcut11.jpg


ICPcut12.jpg


You can now visualize how the buttons will be placed. (are we having fun yet?) :hammer:
 
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