Call this a rant forum?Putty Squad inside...

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The last we know about Putty Squad is that John Twiddy 'maybe' has a finished copy on a CD amongst 100's of others and that's it. John couldn't release it without System 3's permission, so unless he has managed to unearth the CD, we are stuffed.
 
capture27112010222247.jpg
 
^^^
Ouch!!

How to win friends and influence people, eh? I wonder what Chandra will think of that when she sees it......:unsure:
 
Hi there. Thanks for your email.
Yes, I think every single member of the Amiga community has been onto us
about it ;)

It's something we would like to do but it takes more time than you might
think to get it organised.
Our priority right now is the HD version on iPhone/iPad/iPod Touch/PSP/PS3
but once that is finished we'll have some time to look at a possible Amiga
release.

Best wishes,

Chandra

Well, I'm sure just a small fraction of the users have participated in this quest to remind system 3 of that we exist. So there is no harm in more participating in reminding chandra @ system3.com about just how many we are.

If the emails keep coming for days and even weeks - maybe they will understand they can make a few quick bucks? Or at least silence disgruntled fans.
 
Forgive me for pointing this out but you know this is 3 years old now don't you? ;)

Also may I ask, what is the fuss about this game? It probably was pretty mediocre anyway (judging by most of System 3's stuff) and there were plenty of other games out there that were axed around '94 - '95 time due to the fall of Commodore. This is nearly 2 decades old too so why would they be botherd about somrthing that is so old when they are actually still making software for moden hardware anyway? Hardly the end of the world really, especially with the library of games we were left with.
 
It's a lost Amiga game, so regardless of possible mediocrity, many want to play it :) That being said, System 3 is just stringing us along at this point, so might as well just get over it, with a feint hope of being pleasantly surprised.
 
It's a lost Amiga game, so regardless of possible mediocrity, many want to play it :) That being said, System 3 is just stringing us along at this point, so might as well just get over it, with a feint hope of being pleasantly surprised.
All seems a bit silly to me. There's enough games out there that I am willing to bet that even (banned) ScrotumDog hasn't played yet.

As I said there were far more then this 1 game that was axed and I honestly think I speak for most here when I say I couldn't give a flying hoot, especially about a game about a blue blob. :roll:
 
Three years on, I hope that this thread is proof enough to learn that the harder you hit something, the harder it will resist.

I too hope that Putty Squad will be released for the Amiga.

I urge those that are preparing to send a heated email to System 3 about why they should support what they consider to be a dead platform to remember that System 3 are business people.

For the project to be given the go ahead, an Amiga release will have to be proven both:

  • Lucrative
  • Enhancing to System 3's image

Logically speaking (typing), I would presume that right now, System 3 won't have the evidence to support these facts. Otherwise, Putty Squad would have been released already.

Bearing this in mind, your email could help to provide such evidence.

It might be an idea to suggest that System 3 consider beginning a kickstarter project too.
 
Putty Squad should be a soap opera, as it's had more twists and turns to the plot than a series of Dallas and Eastenders put together.

I believe that it's a lost cause unless System3 can be persuaded to collaborate with the Amiga community to create (or re-create) the Amiga version. The community has the game programming skills and experience that System3 possibly lacks on the Amiga platform these days.

Nick's idea about a Kickstarter has some merit, but will System3 see it that way? It's a form of 'Cash up front' to demonstrate the commitment from Amiga users for the lost game and if enough moolah gets raised, they might be tempted.

There's too many ifs, buts and maybes in this whole episode though.
 
to be fair in this modern time, releasing the game (which is completed) via a pay per download ADF system would work, next to zero cost for them and once word got out i'm sure most miggy fans would grab a copy.

maybe add a unique code to each download to slow down the inevitable pirates?
 
pay per download ADF system

I think that this is a really good idea.

(Note: the bold represents my excitement and the underline represents my loss of bladder control)

Genius in fact, and if you don't start a new thread about it then I will.

Nice one! :thumbsup:

PS. I was kidding about losing bladder control. These shoes are dry!
 
@ Justin

That's a system that works for Wepl and WHDLoad, so there is a comparable software delivery model that they could use.

I agree that an ADF image would be the best way, as users can either create the floppy disks(s) themselves or load the images into an emulator as-is.

The main issue is this; what other versions of Putty Squad actually exist, outside of the demo version?

I doubt that either John Twiddy or Mark Cale can come up with the goods and Chandra Nair at System 3 didn't exactly inspire confidence with her answers about them having a copy.
 
I suppose it depends how complete those review copies were.
People would feel ripped off if they paid out and got a 98% complete beta version with a serious bug or 2 left in.
 
Over the past year I've talked to a few gaming companies, about kickstart projects to get access to their old games. But none of the existing companies want to have their name or gamebrands mixed up with kickstarter projects...

However, recently I sold my company, and have some funds available for Amiga-related projects. So if it's a question of money to get access to unreleased Amiga games I could help, as long as I break even on the project.

Nick's idea about a Kickstarter has some merit, but will System3 see it that way?
 
Over the past year I've talked to a few gaming companies, about kickstart projects to get access to their old games. But none of the existing companies want to have their name or gamebrands mixed up with kickstarter projects...

What about Elite: Dangerous...? There's always one exception that proves the rule.

Here's the only Super Putty that I believe in from now on..

05972.jpg


;)
 
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