Ok, i may seem a bit geek now, but i cannot help it.
Even though i got a full working disk set of this game (from fitzsteve
),
i still want to configure it to run through whdload.
Since it always freezes after the intro, i assume that more memory or mmu or more cpu power is needed when running it through whdload.
So, i plugged the CF in the PC and tried to run it through WinUAE.
Alas, even with more memory and faster cpu, the @#$%@&*^&%# game still freezes after the intro.
I have tried a couple of different zips, but the result is exactly the same.
I have seen related threads in eab (http://eab.abime.net/showthread.php?t=53877 or http://eab.abime.net/showthread.php?t=16344), and in whdload.de (http://mantis.whdload.de/view.php?id=2179).
This means that this game is unconfigurable through whdload, or there is a know configuration that really works?
Or i am going :nuts:?
Even though i got a full working disk set of this game (from fitzsteve
i still want to configure it to run through whdload.
Since it always freezes after the intro, i assume that more memory or mmu or more cpu power is needed when running it through whdload.
So, i plugged the CF in the PC and tried to run it through WinUAE.
Alas, even with more memory and faster cpu, the @#$%@&*^&%# game still freezes after the intro.
I have tried a couple of different zips, but the result is exactly the same.
I have seen related threads in eab (http://eab.abime.net/showthread.php?t=53877 or http://eab.abime.net/showthread.php?t=16344), and in whdload.de (http://mantis.whdload.de/view.php?id=2179).
This means that this game is unconfigurable through whdload, or there is a know configuration that really works?
Or i am going :nuts:?