Just wondered if anyone could give me some assistance in getting a sprite to render 
I have never done anything with sprites in c64 basic and am trying to get my head around the general idea of displaying them.
I have used a program called CSM to generate the sprite data info for a basic mario sprite.
I am trying to get it to display using some other examples of basic sprite code but have had no joy in getting it to display on vice 64 so far.
The data information is this:
50000 REM SPRITE: 0
50010 REM COLOUR: 2, MC0: 9, MC1: 8, SIZE: Double Hight
50020 DATA 0,0,0,2,170,0,10,170,160,5,125,192,29,253,252,29
50030 DATA 127,127,23,253,84,3,255,240,5,149,0,21,150,84,85,170
50040 DATA 85,246,235,159,254,170,191,250,130,175,10,130,160,21,0,84
50050 DATA 85,0,85,0,0,0,0,0,0,0,0,0,0,0,0,0
would anyone be able to give me an idea of the code needed to initially just display the sprite on the c64 with no movement in basic?
I never got beyond text adventures and very basic programs before so do appreciate any help any of you can provide
I have never done anything with sprites in c64 basic and am trying to get my head around the general idea of displaying them.
I have used a program called CSM to generate the sprite data info for a basic mario sprite.
I am trying to get it to display using some other examples of basic sprite code but have had no joy in getting it to display on vice 64 so far.
The data information is this:
50000 REM SPRITE: 0
50010 REM COLOUR: 2, MC0: 9, MC1: 8, SIZE: Double Hight
50020 DATA 0,0,0,2,170,0,10,170,160,5,125,192,29,253,252,29
50030 DATA 127,127,23,253,84,3,255,240,5,149,0,21,150,84,85,170
50040 DATA 85,246,235,159,254,170,191,250,130,175,10,130,160,21,0,84
50050 DATA 85,0,85,0,0,0,0,0,0,0,0,0,0,0,0,0
would anyone be able to give me an idea of the code needed to initially just display the sprite on the c64 with no movement in basic?
I never got beyond text adventures and very basic programs before so do appreciate any help any of you can provide