Pioneer "Febuary 2014" 20140223
Pioneer "Febuary 2014" 20140223
Hi Amibay!
Back again with another Pioneer update for you. Lots of improvements & tweaks for this month, so do check it out.
The download for the Windows version is now live on ModDB and the Linux version is available on
Pioneer's own site.
However, there is an issue with the Mac OSX version this month and the devs are appealing for help. Check out the bottom of this post for further details.
Here is the extensive change log for this month.
Changelog
For February 2014.
New features
New "Octagon" ground station
Now any star in a multiple system can be the hyperjump target
Rewrote console on the new UI
Characters have reputation, which is required by missions
New (rare) "News" event for commodities on the BBS
Minor changes and tweaks
Added landing tag points to all ships
Draw sectorview stars with sphere imposters
New UI now available as an overlay in all views
Quicksave can now be loaded directly from main menu
Paste support for text entry widgets (ie console)
Improve skybox, restore star rendering
New wheels up/down icon
The `console.lua` script is now run at each game start
Config values can be overidden on the command line
Use tables instead of grids for layout
Donating money or not paying wages affects reputation
Script and UI API changes
Model.SetDebugFlags for adding debug effects to model drawing
ModelSpinner.model to get the spinner model
UI.Image: SetHeightLines to help set image height against text
hasprop method to see if the named property exists (#2734)
Ship:InitiateHyperjumpTo to jump regardless of range or fuel
UI.Table.SetColumnAlignment, various ways to position table columns
UI.Table.ScrollToTop and ScrollToBottom, basic scroll control
Empty grid cells now expand to the available size to assist with layout
Model changes
Removed two_sided material property, it didn't handle lighting correctly
Fixes
Complain about custom systems with wrong number of stars
Fixing thruster tags
Fix run-away terrain threads when ending the game
Fix Lua error from TradeShips when colliding and hyperjumping
Reset mouse grab state on game exit
Fix a potent bug when destroying copies of invalid LuaRefs
Fix English in Taxi missions
Fix various glitches and an assertion in system info view
Fix that rotation state of bodies was not saved/loaded properly
Fix pattern for Xylophis
Render to texture Skybox alpha fix
Remove Lua timers at game exit
Properly set terrain detail settings
Always relayout tables and single containers after content change
Internal changes
Moved model debug effects (wireframe, collision mesh) out of ModelViewer and onto Model, and exposed via SetDebugFlags
Handle blend/depth/cull render states as stateset objects
Removed redundant shader cleanup
Split camera state into a separate class
Sector and star system cache improvements
Generation of explored flag moved from StarSystem to Sector
New Vertex buffer class
Code cleanup in StarSystem and SystemBody
Removed Visual Studio 2010 and 2012 support
IterationProxy for save access to embedded containers
Automatically manage the cancellation of jobs with RAII
Added a Profile Config to VS2013
Also two more things. Calling MAC owners! OSX builds are down for this month on Pioneer's own site. Can you help? The devs are looking for someone who can provide MAC builds of Pioneer, here is what Robn, one of Pioneer's devs had to say,
"They can come back if and when someone can produce a working set of steps to build and bundle the game from scratch - something that I can turn into a build script. If anyone reading this feels up to the challenge it would be a huge help."
If you can help, have a look here:
Pioneerspacesim.net.
Finally, a new edition of Pioneer Scout is out (G15), do check that out also at
Spacesimcentral.com.
Have fun!

---------- Post added at 17:05 ---------- Previous post was at 16:58 ----------
:roll: I forgot to mention that the Elite Dangerous Multiplayer Alpha has been continuing apace with bug fixes. It's not quite there yet with the odd stability issue cropping up here and there, but improving with each patch. There is also going to be another major update in March (Alpha 3.0) which will include stations!

Will it be as hard to dock as the original was? Time will tell.
