Getting Started With Gaming
The Wii U is backward compatible with Wii games; both discs and downloaded Virtual Console and WiiWare titles. However, these titles aren't integrated into the Wii U's menu. Instead, you need to go into a secondary Wii Menu, which effectively emulates the Wii's interface (and disables the gamepad); these games require a Wiimote (not included with either set), making the Wii U think it's a Wii for the purpose of playing games. This is disappointing, because users with large Virtual Console libraries will have to spend their time staring at a Wii-like menu with no Wii U gamepad support instead of having their games collected together with their Wii U apps in a single menu.
Wii users can transfer their downloaded games and save files to the Wii U, but it's a convoluted process that requires either two Wiimotes or some Wiimote pairing juggling. You need to use your Wii remote with the Wii U to enter the Wii Menu and configure an SD card to carry your data. You then need to use the Wii remote with the Wii to transfer your data to the configured SD card. Then you have to put the SD card back in the Wii U, use the Wii Menu to finish the system transfer, and leave your original Wii wiped clean of any software. Oh, and you need an active Internet connection for both systems. This is more complicated than the 3DS system transfer, and only serves to show how Nintendo is years behind Microsoft and Sony in online software management.
Graphics and Asymmetrical Gaming
While it's the first in the next generation of game consoles, the Wii U is on a par with the Xbox 360 and PlayStation 3 in terms of graphical power. That said, it's the most graphically advanced Nintendo system, and the first to output in 1080p. The Wii U definitely has power behind it that the Wii lacks, and supports games like Assassin's Creed 3, Call of Duty: Black Ops 2, and Ninja Gaiden 3: Razor's Edge. Even Nintendo's standbys have new life, with New Super Mario Bros. U as the first 1080p incarnation of Mario. The same can't be said for the gamepad. While it's ostensibly the same game seen through the touch screen, New Super Mario Bros. U doesn't look nearly as good on the touch screen as it does on an HDTV. Nintendo's choice to use a resistive LCD touch screen with no multitouch support is awkward enough, but the screen itself looks pale and soft compared with the PlayStation Vita's bright OLED panel.
To Wii or To Wait?
The Nintendo Wii U is an impressive system with a lot of potential, but with so many features still not implemented and only a handful of launch titles currently available, we've yet to see if it can live up to that potential. Nintendo has made some long-awaited steps with high definition video and a robust online service. However, the Wii U still clings to some frustrating elements of Nintendo's past systems, and just like the 3DS and Wii before it, the Wii U's success will depend on whether other developers besides Nintendo can take advantage of the hardware.